Search results

  1. F

    Where is info in 4.0 on how to create Multiclass PC?

    As I recall, one of the prerelease blurbs on paragon paths mentioned something about some of the paths were planned explicitly for multiclassing characters. I suspect that they were cut for either page count or insufficient design time reasons. I think that we will eventually see at least one...
  2. F

    Combat takes too long

    In the combats I've run and played in so far in 4e, I've found combats don't tend to outlast their welcome unless the PCs are rolling poorly. We have had some doozies of combats where the players had an average roll of 6 for round after round. I have to admit I am tempted to come up with some...
  3. F

    Who wouldnt take toughness and the +2 DEF feats?

    Right now I think the Defense feats are appealing mainly because there isn't much competition for good feats in the Paragon tier. A lot of the ones in the PH are race specific, class specific or have significant stat requirements. I know that when I was leveling up practice characters the...
  4. F

    4e Cosmology Changes

    Also, it seems as though if you start breaking down the connections between the various planes of the Great Wheel, you're really getting closer and closer to the current set up with the Astral Sea and Elemental Chaos, where the planes have no particular relationship to each other. What with the...
  5. F

    Shouldn't most Rituals be free?

    OK, I'll use as my examples the question answering divination spells in the rituals list. Do you really think it is wise to allow both the PCs as well as implicitly every NPC with access to ritual casters, the ability to Commune with Nature, Consult Mystic Sages, Hand of Fate and the like with...
  6. F

    Shouldn't most Rituals be free?

    I believe that ritual costs should, in anything, be higher in campaigns that focus less on combat. There, the power of rituals is even more powerful since they allow for such a wide range of effects and the power to bypass so many problems. I fear that without significant resource costs...
  7. F

    D&D 4E Crafting... can anyone make anything in 4E?

    I would definitely agree that if your goal is to model something resembling real world crafting (and not interested in rules more focused on narrative outcomes) that what's needed is a good source for reasonable crafting times and materials from an environment closest suited to you campaign...
  8. F

    D&D 4E Crafting... can anyone make anything in 4E?

    I have to admit, this kind of surprised me. If you've been using the Craft rules very extensively in your campaign, it seems to me that you should have a very good idea how long it takes to craft things. Just use those expectations to guide your decisions.
  9. F

    Wizard Wisdom Wierdness

    The Dex advice in the wizards section does annoy me more. Not only are there no spells that are aided by Dexterity, but the actual wand focus power doesn't really fit the role of the controller class. If the controller role is all about zones, attacking multiple enemies, setting up barriers...
  10. F

    KotSF: Pregen rogue - why +8 in Positioning Strike?

    I don't have it on me, but I believe that all of the Dex basd powers have the weapon keyword. That means you get to add your proficiency bonus with the weapon to the attack roll. I suspect that the rogue in question has a weapon with a +3 prof bonus. Further, rogues gain a +1 to attack when...
  11. F

    Masterwork Armors

    It seems reasonable to assume that the creation of Wyrmscale, Godplate, Whatevertype armor is not possible without the use of a ritual's power. The ritual's power is such that even the weakest of such armor's created have a minimum enchantment and that lesser armors are unable to hold such...
  12. F

    Monsters and Armour...

    I don't see that the guidelines on page 184 are difficult to use: Step 3 appears to start the issues. It has recommended values for the highest value of each pair and for the attribute the monster will be using for attacks. The values of the other modifiers are left up to the DM, since they...
  13. F

    Monsters and Armour...

    Just reward? I'm not sure on what basis that entitlement is justified, outside of the expectation of previous editions. I'm not aware of characters in the genre source material looting magical arms and armor off of nearly all of their humanoid opponents. Perhaps you can remind of such scenes...
  14. F

    Monsters and Armour...

    Well, I thought the discussion was fine with MeMeMeMe and Spatula's posts on the subject, but if people want to delve into page 174 of the DMG, I guess I can. I think it's pretty clear that the text in the section on Armor does need to have the language sharpened up. I think MeMeMeMe's...
  15. F

    Monsters and Armour...

    The problem in your example appears to be greedy, petulant players, rather than a poor ruleset. As noted above, if this is a concern and you do not wish to have every PC-like opponent to have at least three magical items, you will need to have a suitable answer to such questions. A very...
  16. F

    Monsters and Armour...

    I will note that there a couple of issues around monsters (really opponents) and armor that I imagine that most DMs will want to think about. The first is armor and weapons as treasure. If you use opponents using armor and weapons frequently and the players, just as frequently, loot the...
  17. F

    Monsters and Armour...

    It's simply different rules of Law. The Law that states that opponents stats should be appropriate to their role and level should have far, far higher importance than Laws of Consistent Armor Descriptions, IMO.
  18. F

    Monsters and Armour...

    In this case, I would say the recipe is both very clear and very direct: the appropriate stats for a given opponent of a specific role and level are given in the DMG. Those are the numbers that playtesting has presumably shown results in the best chance of the opponent behaving as expected in...
  19. F

    Monsters and Armour...

    Well, I wouldn't go that far. Consistency is useful for establishing fairness and helping to support verisimilitude. However, game rules are often abstractions that are meant to facilitate enjoyable play and emulate genres. I also think that before a DM begins significant reverse engineering...
  20. F

    Halflings - What's the Attraction?

    I do think that as more At Will options are released for the various classes, we'll see the human bonus At Will become more and more attractive. That said, I think halflings are a race that definitely holds it own. Second Chance is a great racial ability.
Top