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    Profession skills and 4th ed

    I think that in this case, you should consider simply creating a new skill: Sailing. I believe that this and several other skills were removed from the core list because it was felt that in the average campaign, they would not be used to overcome the challenges facing the adventurers often...
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    Are Rituals Vaporware?

    I was more attempting to make the case for specified location teleportation as a way to avoid the whole issue, rather than suggesting that the teleporation ritual should be: Teleport: Dramatically Appropriate Only. I do think that in practice the effect will be somewhat the same, but it can be...
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    Are Rituals Vaporware?

    I think it's a big mistake to grant broad, wide powers like Teleport without Error, then in the next bit declare all truly interesting areas off limits because of wards, mysterious magical fields and the like. I find it far more damaging to verisimilitude to have every major villain either have...
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    Are Rituals Vaporware?

    I remain very optimistic about the role of rituals in 4e to fill in many valuable roles in 4e. However, I am concerned that people, both pro and con, have unrealistically high expectations of the rules for rituals. I am expecting that rituals will primarily be represented by specific examples...
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    Very basic questions re: powers

    As said, this is a deliberate design decision, to make At Wills be class appropriate powers and for have them to outclass basic attacks. In the early sheets passed out for the 4e demos, they explicitly noted that PCs should be using their powers rather than basic attacks. I'm sure there will...
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    D&D 4E Love It or Leave It: 4E Multiclassing

    It seems like it will work out reasonably well and be very easy to house rule, given the modular nature of many of the character abilities and characteristics. I'm hoping that people who like mixed character concepts take advantage of the new power system for all classes by creating power sets...
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    Excerpt: Multiclassing (merged)

    I like the system overall, although that's not a big surprise since I'm a fan of strong, central character classes in D&D. Even in 3e, I never really saw the "problem" with multiclassed spellcasters having a significant knock in power. If you don't focus, why should you expect to be near the...
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    Smuggled photos

    I realize they've got to organize things a certain way, but for a book that's been so page-count challenged, there certainly seems to be an awful lot of whitespace and large graphics.
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    Multiclassing via feats; I want to pole all of you

    Frankly, my hopes are that the way to create the most powerful and effective character is to concentrate on aspects of your original class and become the best darn Fighter/Wizard/Whatever you can. I would much prefer multiclassed characters be somewhat underpowered than have the "best"...
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    Apparent misinformation - Mods delete this

    How did 15th level barbarian powers get brought up in a 4e demo game? The class isn't even going to be in the core books. Number one frankly sounds out and out absurd and completely opposed to everything we've seen in designer notes and philosophies. In any case, we'll see in June.
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    Excerpt: powers (merged)

    I don't think you've missed anything. We know that the first level wizard presented for demo play had only one daily power per day, but could use his spellbook to choose at the start of the day from two different dailies. We don't yet know how many daily spells a wizard can have in their...
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    D&D 4E 4E Liker - anything you worry about?

    I have the exact opposite fear: that rituals will be so generally applicable and useful that they will quickly proliferate in the core rules and in campaigns such that they become omnipresent solutions. In particular, I dislike the way spells in D&D overwhelm and make skills irrelevant. I fear...
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    Monsters are more than their stats

    For myself, I definitely place abilities to be used in rapid, immediate encounters such as combat on a different shelf than those needed out of such situations. As a DM in combat or deathtraps or natural disasters, I want abilities that are quick to read, rule on and lead to interesting table...
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    D&D 4E Does 4E fix the 5-minute workday?

    I agree with this. I think from many PCs perspective, they could very well always wish to rest up and replenish after every encounter, although other PCs and players may be too impatient to wait. However, I've always felt the 5-minute workday problem was better expressed as the "nova" problem...
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    Power Sources purely cosmetic?

    How clearly defined the various power sources are is directly dependent upon the willingness of writers, DMs and players to restrict the various power sources. For example, if the Shadow power source was the *only* way to use illusion or necromancy powers, that would be a very clear contrast...
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    D&D 4E 4e Monster Manual excerpt

    Actually, I believe that the Succubus is merely slowed until her first saving throw (presumably on her following turn). That's when a failure to save would result in falling asleep. Since she made her subsequent saving throw, I think she would keep her action on her next turn.
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    Empyreals - Aasimar reworked

    I'd be interested in an origin that was the devil's somewhat inverted. Angels to an extremely evil god desert the god after a particularly atrocious crime by the god. I would leave the god alive to provide plenty of potential conflict between the celestials descended from these rebellious (but...
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    Encounter power buffs outside of combat

    Yes, I vividly recall one CoC session in which my character had a pistol and another PC had brass knuckles and some unarmed combat training. Let's just say that Knuckles was killing opponents like a 70s kung fu movie while my character winged the bad guys again and again with my apparently...
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    At will teleport and other 4th ed player fun

    The last thread I recall on this subject, someone suggested that the teleport keyword description would address many of these concerns. I believe that one of the WotC submitters came on and confirmed that this was true. So I suspect that default teleportation is not the same as the old...
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    D&D 4E Alignment, 4e, you, and your paladins.

    I don't think alignment brings much to the table in D&D. I've never found a compelling design purpose for it. Is it to help the DM understand the motivations of NPCs? Is it a way of labeling monsters as "OK to kill"? Is it there to promote the kind of cosmic conflicts seen in the Elric...
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