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    From Scratch: Designing a Psionic Setting

    I've done something with a Psionic themed campaign here in the PbP forums. It drops most magic except for a few shreds of spirit magic and limits that to specific cultures and races. Psionics is more prevalent. You can check it out here. Most of the world and rules information is in the...
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    Liberty (The heros of Mergovia)

    Dai sits back against the side of the ship, he'd seen enough violence to his own people, villages and towns burned when those came in from the north to round them up. A prayer goes out to those in the cities.
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    Heroes of Highdale IC

    Sirius grips his axe tighter at the mention of what happened to the families. "Let's go... I've no urge to wait for another family to end like this."
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    [IC] Ethend: Hunt for Cantus

    Tamyn ambles to behind the bar, topping up a pitcher with the same red bitter and returns to the table. He tops up your glasses and fill his own, although he doesn't pick up the mug as he sits. "Ye may ask the smith, he serves as the local sheriff. I don't know specifically if he can help...
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    Last Stand of the Dorinthians (Chapter 2 - Illusions)

    "Bar the door," Rix snaps, "we go out the way we came." Crouching quickly next to the robed kobold he ruffles through his robes for any items, hidden or otherwise. [Search +15]
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    YS's Red Hand of Doom

    Arrow knocked in his bow, Coyo looks around his eyes on Gastarn, foolish wizard is going to get himself killed if he keeps on acting as if he's as invincible as he thinks.
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    Custom Spells (Revised 7-18-2006)

    I believe these notable differences, excepting #4, are greater limitations to the spell compared to Control Body, and if we remove the -4 penalty that Undead suffer and leave it as a Fortitude save, it serves the purpose it should and is balanced compared to Control Body. The only limitation...
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    [IC] Ethend: Hunt for Cantus

    Late afternoon, early evening.
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    BIG DAMN HEROES - a d20 Firefly Campaign [OOC]

    I'll try to get Kai up into the RG asap.
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    [IC] Ethend: Hunt for Cantus

    "A couple days west... you might be best to take a night here first. The weather is getting awfully rough." Tamyn looks down at his empty mug, "care for another round?"
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    [IC] Ethend: Hunt for Cantus

    Requoting the last thing I posted for you. Need to know what you are doing. As you are currently running on a seperate track from the others we can keep this sblocked and run it till you catch up to them in some way.
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    [IC] Halfling Quest - Rooting Around

    The party creeps forward through the eeriely vacant cave, the unattended forges and low burning torches cause your shadows to creep and twist alongside you. Up ahead the chanting is still muffled, but grows louder. Another fifty feet and the cave sweeps down to an end except for a tall crevice...
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    [OOC] Ethend Game: The Hunt for Cantus [Recruiting]

    You should check out the first set of posts regarding world information if you are considering submitting. Both of your first two concepts don't exist.
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    CV: Ascetic Feats

    I vote Yes.
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    Last Stand of the Dorinthians (Chapter 2 - Illusions)

    Rix gapes at Alexander, "fool.. you think we'll be able to find out what powers lie within that when it lies in splinters! Creating a racket, you've called the entirety of them down upon us." He stuffs the book aside into his pack along with a few of the other items he'd picked up in the store...
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    CV: Devoted Feats

    Yes!
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    Dawnforge Campaign - The True Kings - Calling my Active Players!

    Good to hear Isida! Can't wait to get things rolling again... ya ever gonna start that epic game up again :]
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    Lesser Vigor (2 Yes votes as modified)

    I second Bront's positive attitude! :cool:
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    Lesser Vigor (2 Yes votes as modified)

    I think it should at the very least heal 8 points before adding levels, basically like a maximized cure light spell but spread out at 1 point per round which is a significant disadvantage. It is also at a significant disadvantage to cure spells in the fact that clerics can often time...
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    Lesser Vigor (2 Yes votes as modified)

    3 + 1d6 means it has a 16% chance to be at best 1 point less effective than the base spell. Not cool. The average or base should be at the minimum, 8. My suggestion drop it to 8 rounds + 1 rnd per level (max 15 rnds). No dice rolling, like the spell is intended. Or just leave it as is...
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