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  1. Justice and Rule

    D&D Historian Benn Riggs On Gary Gygax & Sexism

    The Tiamat one is in conjunction with his own remarks on it. You can't bring that up without bringing up the "Women's Lib" comment, and you are really showing off you own biases without it.
  2. Justice and Rule

    D&D Historian Benn Riggs On Gary Gygax & Sexism

    I mean, I'll point out that even then his views seemed beyond the norm and would (and did) stand out. Trying to dismiss them because it was a previous era misses that he didn't seem to change at all with age. Again, I don't understand why people see the need to defend someone who has a...
  3. Justice and Rule

    D&D Historian Benn Riggs On Gary Gygax & Sexism

    Yeah, but no one is going to end up in a gulag if we point out that the dude who made a sexist game is, surprisingly enough, sexist. In fact, it's probably good to inform people before they create false impressions of the person and become deeply attached to them for whatever reason. It only...
  4. Justice and Rule

    D&D Historian Benn Riggs On Gary Gygax & Sexism

    The point is not to necessarily change the minds of those set in their ways, but to counter-program: to provide ample evidence that those defending Gygax are just wrong. It's important to address those claims, to put out the proper facts, otherwise you simply cede that ground to the other side...
  5. Justice and Rule

    Pathfinder 2E Swashbuckler, Remastered (a preview)

    I do wonder if they are going to give people more reason to hold on to it a bit longer, so you'd actually want to have the passive effect rather than always spend it immediately on the finisher.
  6. Justice and Rule

    Pathfinder 2E Swashbuckler, Remastered (a preview)

    Don't you mean "Groovy"? ;) Also interesting that "Bravado" stuff can give you Panache on a failure, but only until the end of the next turn, which is an interesting way of doing it. Makes it way more difficult for a Swashbuckler to not have access to their class feature, but pushes them to...
  7. Justice and Rule

    D&D 5E (2014) Amazon US book sales rank.

    Hard to say. With Paizo, I think a lot of their sales come through their store, where you can simply subscribe and get both the physical and PDF copy on release. Uh, not sure where you are getting that math from, since it's 5000+ for the PHB 1 versus 500+ for the PF Core. Closer to a 10 to 1...
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  10. Justice and Rule

    Pathfinder 2E Never give up on PF2

    You're not wrong on that one. I understand the problem of skills going up might make things easier to identify things, but I generally do them it based on their rarity and adjust difficulty from there. I find there is some fun in not knowing a monster's capabilities, but that isn't necessarily...
  11. Justice and Rule

    Pathfinder 2E Never give up on PF2

    You're making up intent where there isn't any. Leveled DCs are there to show what level proper challenge is for a PC based on their assumed bonus. DCs don't need to move in relationship to the PCs at all in PF2, but giving "Leveled DCs" for certain things that actually require them. In the GM...
  12. Justice and Rule

    Pathfinder 2E Never give up on PF2

    But that's not really true: you can scale the challenges if you like, but you don't need to if you don't want to. The system does both perfectly fine, it's just a matter of what you want to do.
  13. Justice and Rule

    D&D 5E (2024) 2024 Player's Handbook Reveal #3: "New Paladin"

    Nah, Trip, then attack with a -3 Penalty because someone on the ground is Off-guard. :D ;) I dunno, I feel like MAP is one of the really easy things to pick up and I don't really think it's "clunky", any more than a +5 to AC for Cover can be. It's a simple thing, and with MAP it makes for a...
  14. Justice and Rule

    Pathfinder 2E Never give up on PF2

    Yeah, I don't think we've ever agreed on something so much as the idea that the 5E skill system is just trash. Just a very bad system in general, especially with how it is implemented with classes (I'm utterly amazed that Wizards still limits skills by classes and doesn't just give a free skill...
  15. Justice and Rule

    D&D 5E (2024) 2024 Player's Handbook Reveal #3: "New Paladin"

    This is an interesting idea, but I'm not sure BAs live up to this. Like, a simpler thing for Smite would be to give it a "Once per Round (or Turn, if you want to give them a little bit more ability" limit which would still limit things while allowing them to use their tools with their class...
  16. Justice and Rule

    Pathfinder 2E I think I am giving up on PF2ER

    It really depends on the type of game you want. But d20 is not really built under those assumptions, which means it requires more than a bit of work to get that sort of feel out of it... and it's never going to feel right, regardless.
  17. Justice and Rule

    Pathfinder 2E I think I am giving up on PF2ER

    Honestly I would be down for it, but I think we have to recognize that this is sort of an ancestral aspect of d20 systems: they've never really been built to handle lingering conditions that aren't, like, plot-important. Most of the time it's just about healing yourself up, not about what wounds...
  18. Justice and Rule

    Pathfinder 2E I think I am giving up on PF2ER

    And we do see that in the stuff like the crafting rules and such, as well as the proliferation of healing abilities all around. Paizo is very much big into being able to run their PFS games RAW. Not saying that it works any different, but I think in part the APs are simply much more direct...
  19. Justice and Rule

    Pathfinder 2E I think I am giving up on PF2ER

    I would not use PFS as an example for the reasons @billd91 describes. But I'm sure, compared to other D20 systems, a lot more PF people are AP people because one of Paizo's big strengths is supposed to be their adventures. Hell, I remember running a decent portion of one (Wraith of the...
  20. Justice and Rule

    Pathfinder 2E I think I am giving up on PF2ER

    I find APs for most systems (but especially D20) are designed in a very specific way for a very specific audience that wants stuff now rather than later. I'm not sure that it talks about how the game necessarily should be played, but rather the sort of people who are more likely to buy pre-made...
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