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    D&D 4E 4e Constitution - what a waste of time !

    Huh? I used the example of a Fighter, not because no one else gets hit, but because he will usually have the highest hitpoints of anyone in the party. You're original contention was essentially "Yeah, that would for a 1st level Wizard...", I was merely showing that it works at most levels. A...
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    D&D 4E 4e Constitution - what a waste of time !

    Most people don't end an encounter with only 1 hitpoint. When a Cleric casts Healing Work they add their Wis mod (let's assume a +4 for a Laser Cleric) plus an additional 1d6 hitpoints (average 3.5). So if you take your healing surge value and add 7.5 HP you'll have the average number of hit...
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    Sticky Fighter question

    That wouldn't necessarily help here. When the monster is directly in front of the Fighter, he no longer has cover, and thus leaving that square would prevent an OA. Put another ally across from the Fighter into a flanking position and the monsters HAVE to come through the square directly in...
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    Swordmage too weak?

    I'm not a child, I understand how CC works. CC is the threat that says "I'll hurt you if you do x", but it's not the only effect of a mark. I can't CC everyone I hit with my Dragonbreath, but they will ALL have a -2 to hit anyone besides me. And as for "as long as powers allow me to do so"...
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    Swordmage too weak?

    Yeah, that's fine...but I think that it's probably safe to assume that the powers in Arcane Power will probably further increase the Swordmages elemental damage potential and ability to engage multiple foes at once. I'm not trying to say they suck or anything...quite the contrary. As I said...
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    Swordmage too weak?

    And he does that how? With his Aegis power of course! The point was that a Dragonborn Swordmage cannot mark every target of his breathweapon attack, and neither can a Dragonborn Pally. A Dragonborn Fighter can though. This is the advantage a Fighter has in terms of marking. His mark is a...
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    Swordmage too weak?

    I play a Dragonborn Fighter, and one of the reasons why is for Dragonbreath. As a Fighter, I can use Dragonbreath to mark anyone in a Close Blast 5 at the beginning of a fight. I will also be taking Sweeping Blow and later Come and Get It. Why? Because they're muti-target powers that allow...
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    Swordmage too weak?

    Wow dude...did you even read what I wrote? "They can mark anyone at any time, rather than only doing so through powers, and they can mark for an entire encounter or mark whole groups simultaneously." And the bit about marking for the whole encounter is related to a daily. Marking as many...
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    Swordmage too weak?

    Sorry, I should've been more specific. Yes, it's for an entire encounter, but it CAN'T be overridden at all. As opposed to the Swordmage where his will drop off when a Fighter accidentally marks the guy or something. Additionally, the Fighter can mark the BBEG with Lasting Threat and still...
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    Are weapon mastery feats intended to be *class-specific* multiclass feats?

    Yeah, I imagine that we'll probably see some errata clearing up that whole "Class specific" thing in the PHB. Or if not there, then at least something more clear in the PHB 2, since it seems to be including both Weapon AND Implement Expertise feats of some sort.
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    Summoning and the Hypothetical Battle Reality

    First off, that's at the low end of Wizard AC's. A Wizard that took Staff of Defense and picked up Leather armor would have an AC of 20. Not much better, but still better. Secondly, as noted above, the summoned creature would count as an ally. There a whole host of Fighter powers and feats...
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    Are weapon mastery feats intended to be *class-specific* multiclass feats?

    That makes sense. It seems them that weapon mastery (and presumably implement mastery) are meant as rewards for specialization. Rather than picking up something like a Ranger multi-class feat for your Fighter to get a skill and Hunter's Quarry once per encounter, you could instead take a...
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    Swordmage too weak?

    The way I read Swordmages is that they're probably a secondary Defender. Basically, if your party doesn't have any Defenders, then a Fighter should probably be your first choice. They're sort of the archetype for that role... They can mark anyone at any time, rather than only doing so through...
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    D&D 4E 4e Constitution - what a waste of time !

    Yeah, no kidding. A surge is 1/4 of your HP, so even if you came out of the encounter with only 1 HP then 4 surges will get you back up to full. So if you dumped an 8 into CON then that's 8 surges to use. Second Wind eats up 1, and if you were healed twice by a leader then that's 2 more. Then...
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    Acrobatics vs. Athletics

    The problem with that is that when you a very high Dex character like a Rogue or Ranger, it's very easy for them (especially with skill focus and possibly some Utilities) to regularly outdo the Athletics user at the two things that are core parts of that skill! I mean, why not just have the guy...
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    Can anyone explain Masterwork Armour?

    Well, for the "normal" Masterwork armors, that's essentially how they work. The extra stuff the AV added was just some additional effects with a tradeoff of a lower AC compared to "normal" Masterwork armor of that level. ie- Godplate vs Tarrasque. I don't see any need to actually eliminate...
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    Secondary attacks

    That's a little more gray, I'll admit. However, that's also different than the secondary attack issue anyway. You're making separate attacks against multiple opponents while holding two weapons. It's a far cry from dropping a weapon, quickdrawing and equipping another and then using the...
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    Secondary attacks

    Well, specific beats general, right? There are powers that specify being using an off-hand weapon for the second attack, or a shield or a fist, etc.. So, since those specifically say you use an off-hand weapon, we can assume that in normal attacks you use the same (main hand) weapon. As for...
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    Wizards and Combat Advantage

    The rules for flanking are on p285 of the PHB. There's nothing that would preclude you from getting a CA flanking bonus on the target of a Thunderwave, as long as you follow the rules for proper flanking.
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    I can't do without the 9 alignments

    For those who miss the 9 alignments, ask yourself this... Why do you need them? To more easily identify the intentions of your players? I think that's not exactly a good thing... This is supposed to be a "roleplaying" game, but it's kind of hard to play that role when you're constrained in...
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