Search results

  1. D

    Dragon abilities

    Exactly. The level disparity, especially at low levels, cna be huge. The difference between my Fighter at Level 1 and Level 2 was huge as well. My to-hit went up by 3 (1/2 level and I dropped my Battleaxe for a +1 longsword) and my AC went up by 2 and I gained some resistance abilities (1/2...
  2. D

    Making adjustments to Rituals?

    The issue here is not the 10 minute rituals. For those, if you really felt that it should be 5 minutes, fine. It's not a big deal. The problem is all the rituals that take several hours to complete. These rituals were designed that way to limit how many times you could do certain things in a...
  3. D

    Making adjustments to Rituals?

    I didn't play 3.5 and could care less what the cast time was in that version. Exactly. Things were changed to prevent some of the issues with older editions, such as the Wizard having so much utility with spells like Knock and such that it made other classes obsolete. Now you have a...
  4. D

    Making adjustments to Rituals?

    Well, according to your rules then, a PC could cast Raise Dead in 4 minutes. That seems a bit fast for such a powerful ritual. Especially since that means they can essentially do it while the rest of the party takes a short rest in the dungeon where their friend died. 4 minutes later, he's...
  5. D

    Solving the minion problem: Waves!

    In that case then, changing out the ranged minions with actual mobs wouldn't have changed much anyway. Your players still massacred your regular mobs it seems. Is it possible you're going too light on them then, and that the minion mechanics themselves aren't the problem here? Or is it also...
  6. D

    Extra weapons and optional slots

    What you're also forgetting here is that generic magic weapons are much cheaper than magic weapons with an effect attached. For example, if you have a +3 Berserker Bastard Sword from the PHB, that's a lvl 15 item and costs 25,000gp. You could have a generic +3 Bastard Sword for the other hand...
  7. D

    Reasoning behind Extended Rests?

    Actually, there are magic items that are encounter use as well. So again, you'd be shifting the cost to another mechanic it wasn't designed for. The removal of the surge was used as a mechanic to limit the total uses, but not the number of uses per unit of time (encounter or daily). Changing...
  8. D

    Does everyone take Superior Weapon Proficiencies?

    While I realize you were trying to give an example, a Damascus blade would be better represented as some sort of Superior weapon. It would be what makes the difference between say, a Greatsword and a Fullbalde. Or a Waraxe and a Battleaxe. Plus, how would you explain a Wizard enchanting their...
  9. D

    Reasoning behind Extended Rests?

    You'll also have to do something about the items that use Healing Surges in the Adventurer's Vault, as well as the Rituals in Ritually Speaking that use the Wizard's Healing surges. With infinite surges, those costs become irrelevant. I don't know what mechanic would replace it though... You...
  10. D

    Reasoning behind Extended Rests?

    Yes, I have. However, it was not after only one fight. Additionally, it's because our Wizard doesn't carry any close blast spells, and doesn't have Thunderwave. So he sits in the back pelting out his spells and never comes up close to help other party members that are in trouble. Plus, our...
  11. D

    Adventurer's Vault masterwork armours

    I'm not being flippant, and the only one being an *** here is you. I simply mispoke. I didn't have my AV book in front of me and assumed that the tradeoffs that apply to the armors at the higher enhancements applied at the lower ones. I was incorrect. There's no reason to be an *** about a...
  12. D

    Adventurer's Vault masterwork armours

    Sure they do, the minimum enhancement bonus. If you have +4 Plate, it's Masterwork because it meets the minimum enhancement bonus. Now granted, they could've done a better job of explaining that fact in an easy to understand manner, but having everything be Masterwork after +4 was their...
  13. D

    Reasoning behind Extended Rests?

    Then why not get rid of hitpoints? Healing Surges and hitpoints are essentially about the same thing. They're a measure of your character's health and ability to carry on. So let's just get rid of them altogether, because it's not fair to the party if one guy is low on hitpoints (or even...
  14. D

    Adventurer's Vault masterwork armours

    Then how do you procure Masterwork armor that's not enchanted? The price is "special", remember? Additionally, it has a minimum enhancement bonus, which means that there is no such thing as mundane Masterwork armor. Are you proposing that the only way to get Masterwork armor is to find it...
  15. D

    Battlerager Vigor - Overpowered?

    I realize that. He asked for a good reason to take the +1 over the THP. Having a low CON because you're working on Pit Fighter/Marked Scourge (which only activate when you hit someone) is a good reason to take the +1 over 1 or 2 temp hp. The same would apply to a high DEX Fighter going for...
  16. D

    Battlerager Vigor - Overpowered?

    If your CON was a 12 or 14, and you were pumping STR and WIS as your stats to go Pit Fighter, then what is BV really getting you? 1 or 2 THP when you're hit by a melee or close attack? Versus a permanent +1 to attacks? Unless you're building for high CON anyway, there's plenty of reason to...
  17. D

    Reasoning behind Extended Rests?

    Healing surges are hitpoints, they're no different. My second level Fighter has 42 hitpoints and 12 surges with a surge value of 13 (he's a Dragonborn with 16 CON). This means he effectively has a maximum of 198 hitpoints. He can't access all of those at one time, but that's essentially his...
  18. D

    Reasoning behind Extended Rests?

    No offense, but why should the game be redesigned because someone might not keep track of one very important number? If you're using Character Sheets, there's a spot right on there for your healing surges. Each time you use one, you deduct one from the total so that you always know how many...
  19. D

    Solving the minion problem: Waves!

    Okay, originally you were giving the impression that it was the Swordmage himself that was wiping out that many minions. HOwever, look at your party here. A twin-strike Ranger, a Rogue, a Fighter, a SwordMage and then two leaders? If the Cleric a melee cleric, or is he the only one that's...
  20. D

    Solving the minion problem: Waves!

    Okay, I don't play FR, so I only the basic concept of what swordmages do. So can you explain how a swordmage can hit and kill 12-16 minions in 2 rounds with At-Wills? A regular Wizard couldn't even do that with Scorching Burst unless he had a godly hit stat and they were packed like sardines.
Top