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  1. Vymair

    D&D 5E (2014) Players Handbook $20 at Amazon again.

    I suspect the social nature of D&D is the reason for this boom in the hobby right now. So much of our hobby entertainment is focused around solitary feeling activities right now due to the pervasiveness of technology and its influence on gaming culture. The social nature of D&D is a welcome...
  2. Vymair

    Survivor Caster Subclasses (Best of the Rest)- CIRCLE OF THE MOON WINS!

    Circle of the Moon 7 College of Lore 3 College of Valor 6 Shadow Magic 9 The Celestial 5
  3. Vymair

    I know magic items are unnecessary but

    I'm starting a new campaign and I'm just using random treasure tables for a bit. I've made a few re-rolls when the item didn't make sense to the context of the adventure. For example, a Cloak of the Manta Ray in a dungeon in the middle of the jungle feels out of place, so I just rolled on the...
  4. Vymair

    Survivor Caster Subclasses (Best of the Rest)- CIRCLE OF THE MOON WINS!

    Circle of the Land 7 Circle of the Moon 10 College of Lore 6 College of Valor 11 Shadow Magic 7 The Celestial 7
  5. Vymair

    A tiny offset to the Frenzy Barbarian's neg?

    Not an extra attack action, but an extra attack, so at 3-4 (extra attack when frenzied), 5-20 (extra attack when not frenzied , extra attack 2 when frenzied). So at 5th level when frenzied, the barbarian gets 3 attacks on an attack action.
  6. Vymair

    Would you rather have Expertise or Advantage on a roll?

    I'm going to approach this differently that the math argument. Expertise defines your character. Choosing a few skills in which your character is an expert defines them. Stealth, the most popular choice, makes the character a far superior scout to anyone else in the party, especially since...
  7. Vymair

    Survivor Caster Subclasses (Best of the Rest)- CIRCLE OF THE MOON WINS!

    Circle of the Land 10 Circle of the Moon 13 College of Lore 10 College of Valor 13 Shadow Magic 12 The Celestial 10
  8. Vymair

    A tiny offset to the Frenzy Barbarian's neg?

    I have a player likely going this route with the barbarian he just rolled up in my game. I am making it an extra attack instead of an attack on the bonus action. This allows for the Barbarian to get the extra attack in the same round they rage and still leverages the Great Weapon Master feat...
  9. Vymair

    Survivor Caster Subclasses (Best of the Rest)- CIRCLE OF THE MOON WINS!

    Circle of the Land 19 Circle of the Moon 18 College of Lore 18 College of Valor 18 Shadow Magic 18 Storm Sorcery 4 The Archfey 19 The Celestial 19 The Great Old One 4
  10. Vymair

    D&D 5E (2014) Warlock multiclass fun idea

    Multi-classing into fighter only gives you Medium Armor Proficiency. You need to start as a fighter to get Heavy Armor proficiency.
  11. Vymair

    Survivor Caster Subclasses (Best of the Rest)- CIRCLE OF THE MOON WINS!

    Circle of the Land 20 Circle of the Moon 16 Circle of the Shepherd 7 College of Lore 17 College of Valor 17 Shadow Magic 21 Storm Sorcery 6 The Archfey 18 The Celestial 22 The Fiend 5 The Great Old One 10
  12. Vymair

    Survivor Caster Subclasses (Best of the Rest)- CIRCLE OF THE MOON WINS!

    Circle of the Land 21 Circle of the Moon 15 Circle of the Shepherd 11 College of Lore 16 College of Valor 17 Shadow Magic 21 Storm Sorcery 8 The Archfey 21 The Celestial 21 The Fiend 12 The Great Old One 11
  13. Vymair

    Non-urgent Adventures and Campaigns?

    One of my tactics is to provide the characters with choices on what they want to investigate, then have the items they ignored continue to organically grow into other possible encounters for later date. The example of this my players remember best (a decade later) is when they heard a rumor...
  14. Vymair

    Survivor Caster Subclasses (Best of the Rest)- CIRCLE OF THE MOON WINS!

    Circle of the Land 20 Circle of the Moon 16 Circle of the Shepherd 13 College of Lore 20 College of Valor 20 Divine Soul 3 Shadow Magic 20 Storm Sorcery 13 The Archfey 22 The Celestial 21 The Fiend 14 The Great Old One 14
  15. Vymair

    Survivor Caster Subclasses (Best of the Rest)- CIRCLE OF THE MOON WINS!

    Circle of the Land 21 Circle of the Moon 15 Circle of the Shepherd 15 College of Lore 20 College of Valor 21 Divine Soul 6 Draconic Bloodline 10 Shadow Magic 20 Storm Sorcery 13 The Archfey 20 The Celestial 21 The Fiend 15 The Great Old One 16
  16. Vymair

    Survivor Caster Subclasses (Best of the Rest)- CIRCLE OF THE MOON WINS!

    Circle of the Land 23 Circle of the Moon 16 Circle of the Shepherd 17 College of Lore 20 College of Valor 23 Divine Soul 15 Draconic Bloodline 7 Shadow Magic 20 Storm Sorcery 16 The Archfey 24 The Celestial 22 The Fiend 14 The Great Old One 18
  17. Vymair

    Would an Ancient Green Dragon consider adopting an orphaned copper wyrmling?

    Any chromatic except Green, I think it goes badly. With the Green, I can see it viewing it as a challenge to corrupt the Copper dragon and turn into a tool for the Green's machinations. It's not like the Copper is going to be a threat to the Green for centuries, it can afford to play the...
  18. Vymair

    Survivor Caster Subclasses (Best of the Rest)- CIRCLE OF THE MOON WINS!

    Circle of the Land 23 Circle of the Moon 18 Circle of the Shepherd 17 College of Glamour 5 College of Lore 20 College of Valor 23 Divine Soul 15 Draconic Bloodline 10 Shadow Magic 20 Storm Sorcery 19 The Archfey 23 The Celestial 24 The Fiend 13 The Great Old One 18
  19. Vymair

    Survivor Caster Subclasses (Best of the Rest)- CIRCLE OF THE MOON WINS!

    Circle of the Land 23 Circle of the Moon 19 Circle of the Shepherd 21 College of Glamour 11 College of Lore 20 College of Valor 23 Divine Soul 15 Draconic Bloodline 15 Shadow Magic 20 Storm Sorcery 20 The Archfey 24 The Celestial 23 The Fiend 16 The Great Old One 20
  20. Vymair

    D&D 5E (2014) Best Wizard and Cleric Subclasses (Level 1 to 10)

    It hasn't been mentioned, but for a beginning Wizard, Evoker is a solid choice as well. The ability to just drop your big evocations right on top of the party and then exclude the PCs from the effect makes the placements of the big evocations much easier. If you are playing a Wizard to throw...
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