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  1. J

    [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)

    Georg nods at Incarnation's musings but has little to add. I do not wish to pry, but what knowledge of your creation do you have? At the second comment he brightens a bit. I have examined the portal here and know of one in Daunton, where I purchased a ritual that will allow us to return...
  2. J

    Adv: Rhapsody; Judge: renau1g

    Baern stands up groggily, he seems to have "fallen" out of his wolf trance and relaxes as the healing energy of the bear spirit flows through him. Slow down girl, I can barely understand what your saying. grumbles the dwarf. Encounter above is over? Lose Snarling Wolf Stance and recharge...
  3. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    The door appears to be locked in the same way as the previous one. Auntie Mab still holds the key from the past door. There is a poison needle trap on the door BUT it will only attack those unlocking or opening it from the OTHER side. Thievery 28 to disarm and dismantle.
  4. J

    [Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

    Raijin sights on the great creature. Thinking that it won't be able to dodge he calls down fire from the sky on the creature. Unfortunately inside the cave, none of the celestial fire reaches its target. Don't have a full turn to charge up, so going with best attack since I can't kill it in...
  5. J

    [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)

    Okay, purchased with 3 castings: stonegod Incarnation -485gp Lord Sessadore Raiyek -485gp Nebten Dane -135gp That gives us 3 castings (I used my GP to get more ritual supplies too) Velmont, I vote for Daunton and then whatever is best for your game as keys known.
  6. J

    [Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

    Raijin steps forward slightly, hoping the ogre can't move very swiftly in the cave.
  7. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    The door remaining appears the "mirror image" of the one used to enter the room, heavy and sturdy. iron sky, you have inspired me to redo my dwarf ranger in LEB.
  8. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    Yes, everyone gets an Action Point. Let me know of any other milestone effects. Remember that each Inspiring Word is +2d6 for Max.
  9. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    Max does have his second wind, but since it is a short rest now, all of you can spend healing surges. Now, same rules apply as before. If you want to get healing from Inspiring Word, then Max needs a short rest THEN during the next short rest he can use his enhanced healing on you each (2 per...
  10. J

    [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)

    It seems that our "created" friend may have more to do with this than first thought. He was bound to it by his own word, perhaps that is the key. Georg muses while waiting for Incarnation to awaken.
  11. J

    Adv: Rhapsody; Judge: renau1g

    Could you guys use Second Winds before attempting this? Might be a good idea. Since Baern has to roll at least one Acrobatics I will do it now. WOOT, got to love the D20.
  12. J

    [Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

    Raijin nods and moves back, whispering to Halleck as he passes him There is a sword superior to the one you weild held by a corpse at the back wall. The sorcerer switches his staff to one hand and pulls out the other. Move back, I have a range 20 attack now, but need LOS. Also will draw...
  13. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    Jonathan's spear shatters the evil reflection of Auntie Mab and as the mirror-dust settles only Dante's twin remains. It spins and sweeps chains across the battlefield before fading into rubble. Max is pummeled by the assault and falls to the floor. Auntie Mab thinks that the dragonman magus...
  14. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    Fight will be over next turn. I built in the crumbling mechanic so it wouldn't grind at the end. Was Enworld down a bit Friday? Waiting just for dimsdale and nerdytenor
  15. J

    [Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

    Raijin moves in slowly, one staff gripped in both hands. Updating map, will post ministats later
  16. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    pacdidj, wow, that was the lowest damage critical hit I have ever seen (even a wizard with -1 STR bonus does 7 damage with a non-magical staff :) Mab keeps swirling her dance and tosses daggerlike shards at all surrounding her. Dante dances away and moves around, but is blocked at one point...
  17. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    The dark form scatters shards of mirror into Jonathan's eyes and towards Draglin as it is slain. There is a death immediate reaction, Evil Jonathan gets an attack. Rolling HIT for 10 lightning damage and 5 lightning damage to Draglin
  18. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    The dark form of Dante begins to lose more coherence as he is pummeled by the original. Evil Dante will shift anyway, he is now bloodied (by the last attack) 51/116
  19. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    It is above under STATUS, note that I gave you totals and all defenses for the bad guys since it is almost over
  20. J

    [Adventure] Dungeons and Them (DM:johnmeier1, judge:????)

    This may be the final turn!
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