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    Monte Carlo versus "The Math"

    You're right. I was using my houserule of +1 per level. Oh, and I left the "100 surges" from a previous simulation. Here's the above but all of the above corrected: Level 1 Dwarf Greatweapon Fighter VS. Level 1 Soldier PCs Level 1 Dwarf Greatweapon Fighter Stats: HP 27; AC 17; Healing...
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    Monte Carlo versus "The Math"

    You're right. Let's see what changes: Level 1 Dwarf Greatweapon Fighter VS. Level 1 Soldier PCs Level 1 Dwarf Greatweapon Fighter Stats: HP 27; AC 17; Healing Surges 100 ReapingStrike (standard; at-will) 7 vs AC; 2d5+8 Attack (standard; encounter) 7 vs AC; 4d5+10 Attack...
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    Monte Carlo versus "The Math"

    Re: A Hard Day's Night Well, I've managed to do a simulation of what Truename did in this post: http://www.enworld.org/forum/d-d-4th-edition-rules/267391-monte-carlo-versus-math-2.html#post4983486 The enemies scale a little bit more harshly, so the Dwarf should survive less. Here are the...
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    Monte Carlo versus "The Math"

    Ok Mmm, you're right. I was assuming all healing opportunities would have been spent, but it's true that not only it's more effective (hp wise) to heal downed foes, there are builds that use this, and even parties that only heal downed allies.
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    Monte Carlo versus "The Math"

    What would the party's tactic be? (we must first add more conditions to make this work: the marked condition and to-hit bonuses or something like that from the Cleric, oh, and Healing Word) Isn't the default to not attack downed foes? Why would we want to see that scenario? Mmm, that makes...
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    Necessity of Torrent

    I've found that Torrent is useful for driving the action in the first sessions, providing a good sense of what's going on and what's to be done. She is also interesting because it provides a unique point of view of the different problems the party will face. If you don't want to have her and...
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    Monte Carlo versus "The Math"

    Really? Even when rolling a 20 makes you conscious? Personally, I'd like to make some "control experiments" to see if the simulator(s) are running ok. Like Elric's infinite surges experiment. After that, I think conditions is the first step before adding multiple combatants.
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    Monte Carlo versus "The Math"

    Now the results seem more reasonable (the Dwarf is using Second Wind as Minor action now): Level 1 Dwarf Greatweapon Fighter VS. Level 1 Soldier PCs Level 1 Dwarf Greatweapon Fighter Stats: HP 27; AC 17; Healing Surges 10 ReapingStrike (standard; at-will) 7 vs AC; 2d5+8 Attack...
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    Monte Carlo versus "The Math"

    Yes, I did that. If the combat ends and the PC's dying, then he'll recover in the following short rest. Now I've changed it so he doesn't.
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    Monte Carlo versus "The Math"

    What criteria are you using for healing after each combat? Does the PC recover after a combat even if he is unconscious/dying? (I've discovered I had a bug that didn't healed from 0 when regaining hit points) I also noted that the Soldier has an Action Point Does he use it?
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    Monte Carlo versus "The Math"

    The numbers of HP remaining are taken after the PC takes a short rest, that's why they look that way... I think. Here's an example of what the remaining HPs look like after combat, but before the short rest: Avg HP remaining: 19.2 of: 27 -12 (0.2%): -11 (0.5%): -10 (0.9%): = -9...
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    Monte Carlo versus "The Math"

    Hi everybody! I'll be joining Truename in this effort. So far, I've managed to run a simulation very similar as the one he had in the first page (last post). It's only one fight per day and the Second Wind ability is a Standard Action instead of Minor, and it's doesn't give the +2 Defenses...
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    Non-AC Defenses

    Well, Expertise doesn't get the situation worse because, in contrast to NADs, all to-hits are screwed. You know, whenever we talk about this, I remember one desginer saying: "4E maths is rock solid".
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    Non-AC Defenses

    Worse thing is, the game IS balanced for some cases. So this "fix" has more potential of disaster than no fix at all. For example if the chars that should take those feats/items don't take them, and those that shouldn't take those feats/items, take them. As you already pointed out.
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    Minion version of insubstantial/vulnerable monster?

    Believe it or not, even though the total effect is the same (except for hit point lost due to rounding), the psychologycal effect on players is NOT the same.
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    Readied actions interrupting charges

    Yep, that's quite deodgy. I was thinking of allowing Reactions to be able to interrupt single square movements only on move actions, and not when the movement is part of a Standard. Even with this, the "I move 6 before you move 1" is still there.
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    Minion version of insubstantial/vulnerable monster?

    I don't think that giving a save to insubstantial minions is balanced. You are giving him double life expectancy. Monsters that have Insubstantial, have their hit point cut in half, to compensate. So it is unbalanced to do that on minions. Maybe you can do a "3 insubstantial minions equal 1...
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    Readied actions interrupting charges

    There IS an "about to attack" state. When you declare "I attack X" that's when triggers like "When attacked ..." go off. In addition, you CAN react to the end of a move action. In fact, that's the general rule. There is an exception that you can also react to each square of movement, but the...
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    Ongoing Damage is not a Controller feature

    Actually the formula is more like: X ongoing damage = 1.81 * X direct damage Ongoing damage give opportunities to get rid of some of it's damage, for this, it should be less valuable. In addition, ongoing damage usually isn't cumulative, which should account for less damage output as well.
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    WotBS My Wotbs So far... possible spoilers

    I've found the perfect item for this inquisitor, as well as a nice loot: Skull Mask This rough iron visor is shaped in the likeness of a skull whose grim countenance saps your enemies’ courage. Level: 5 Price: 1,000 gp Item Slot: Head Property: Enemies who can see you take a –2 penalty to...
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