Search results

  1. S

    Tips on Designing Encounters against Solo Monsters

    Note that if you down-level any Solo of level 4 or less it should work well.
  2. S

    Missing Archetype - Martial two-hander wielding striker?

    I'm worried that the barbarian is a little too fragile for the player's concept. A great weapon fighter may do less damage than a barbarian (but a lot more than a sword and board fighter), but he can suck a lot more damage than a barbarian and can pin down it's target. That's the trade off...
  3. S

    WotBS Running Innenotdar WotBS #2 (spoilers)

    Trial by Fire Today I ran Trial by Fire. As usual, I modified the monsters and the encounter in several ways: Flaming Lance: Changed to a +9 vs Reflex Burst 3 centered on the party member closer to the center of the formation. Damage at the center is 4d10, and decreases by 1d10 for each...
  4. S

    WotBS Some errors in 4e WotBS: Dreamseed etc.

    It may be an oversight, but it may also be a way to say "you can't take multiple seeds and raise your AC bonus more than once". In module 3? I don't find any dream elemental in module 3. The dream elemental in Module 2 deals no damage. But note that it is an at-will power that dazes (save...
  5. S

    Refreshing Surges Con Mod per day instead of all

    Well, you are right that if you want only two encounters a day, then the current system doesn't work well for that. But then again, the current system doesn't work well if you want 12 combats in a day. That's why I think we need rules to tailor the healing and recovery system to teh pace we...
  6. S

    Refreshing Surges Con Mod per day instead of all

    Ok, I see. But how can't you accomplish this with the normal rules but with these houserules you can? I've made several adventures where there where more encounters than the party would be able to handle. So they had to choose which encounters to have, the consequences of doing each encounter...
  7. S

    Refreshing Surges Con Mod per day instead of all

    As it was previously stated, limiting surges recovered, limits the amount of combats per day. How that improves the grittines is not clear to me. For starters, it the amount of surges you have is a problem for what you want to do, then you rest more until you recover all your surges. So...
  8. S

    WotBS WotBS in Eberron?

    I haven't come up with anything that could make WotBs work decently on Eberron. All my ideas are hard work, and almost no pay off. Hope someone comes up with something brilliant, I love Eberron and WotBS.
  9. S

    Tips on Designing Encounters against Solo Monsters

    Another good advice I saw was to make the Solo behave differently at different stages of the battle. Looking at bosses fights in videogames should be a good way to know how to make an interesting encounter. Anyway, the best way to go, I think, is to come up with an encounter, post it here for...
  10. S

    Skill power type

    I think it's not enough. Skil powers are made so that they have a use in combat too, unfortunately. WotC TRIES to decouple Combat resources from non-combat. Unfortunately, the fail. Big time. Skill in the current system compete with combat resources. And they don't form a coherent and...
  11. S

    Non-WotC Monster Books?

    I recommend Mesh Hong's books.
  12. S

    Escaping Innenotdar (spoilers)

    If the PCs get out of the forest, they still have to go around it so they can take the road that goes through it. After that, they will begin the third module the same place/way as if they had left the forest normally. Why do you say that? Indomitability's Boon is mostly necessary inside the...
  13. S

    Quick foulspawn berserker question

    No, in that case nothing happens since the only target available to choose is the Berserker. Auras don't include the origin, unless explicitly said. Technically, yes, it would affect everyone. I wouldn't run it like that though. I would make it affect non-foulspawn. Or only enemies. What's the...
  14. S

    Enlarge Spell: what's a power's damage die?

    I would only count dice that are applied to all targets. Because that's the factor that Enlarge balances. More targets? Less damage each. Critical dice are not worth reducing because: - the caster already payed the price, and it's an acceptable one - it's always thrilling to roll critical...
  15. S

    Tell Me Everything There Is To Know About Push, Pull & Slide

    No, forced movement ignores difficult terrain. Also, you can't change the altitude of the target using forced movement. Forced movement doesn't count as "willingly moves" And there is some debate as if forced movement counts as "moves". Common houserule is that it doesn't (i.e. moves =...
  16. S

    Stealth, doors, and attacks.

    While what you are saying is true, note that the OP is more concerned with other scenario: If the attacker is hidden after he opens the door. I misread him too :)
  17. S

    Stealth, doors, and attacks.

    First of all, sorry Kzach for not answering well the first time. As Abdul said, to remain hidden you must have at least cover or concealment. If the door the attacker opens is slim enough, then this condition (having at least cover or concealment) would be fulfilled (e.g. an arrow slit). A...
  18. S

    Stealth, doors, and attacks.

    Nope, they must still make a Hide check which is allowed at the end of a move action. You could make the slits/doors be opened by just standing over a pressure plate, this could easily make the task a free action, or a minor and a free action per turn. A Thievery check should be able to foil...
  19. S

    Escaping Innenotdar (spoilers)

    Merry Chirstmas Morrus :) Thanks for the answer. Forgive me for my lack of understanding but, what you are saying is that PCs, should they choose to escape the forest and don't involve themselves with Indomitable and the Seela, should suck it up and move forward to the next module without...
Top