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  1. MortalPlague

    Pathfinder 1E How can I make an ancient language fun?

    I'd definitely go for a 'carrot' approach rather than a 'stick' one. Reward the players who focus on the language, but don't punish the ones who ignore it. Being scholarly isn't for everyone. The way I'd do it is to make all magic items tied to this language. Make all magical command words...
  2. MortalPlague

    D&D 5E (2014) D&D Encounters - Scourge of the Sword Coast play report (spoilers) - Complete!

    Great report, Merric! I'll be eagerly tuning in next week to see how the exploration went. Floshin Manor was the other location my group playtested, so I'd love to compare notes once you're finished. Very nice details on the Swan's Nest, by the way. The double chimney was a very clever clue...
  3. MortalPlague

    Treasure-Based Advancement: Can it work?

    I thought this was going to be another thread about 'gold as XP', but I was pleasantly proven wrong. This seems like a really interesting idea with a lot of potential. I could see it working very well in 5th Edition especially, with the flat math making pure "plusses" from level less...
  4. MortalPlague

    D&D 5E (2014) D&D Encounters - Scourge of the Sword Coast play report (spoilers) - Complete!

    I had the chance to run this adventure during the internal playtest, so I'm getting a huge kick out of your play reports, Merric. My group also had the idea to go after Julkoun. I also felt it necessary to have a random encounter on the road, but I ambushed them with some unmounted goblins...
  5. MortalPlague

    D&D 5E (2014) Warlock's Revealed in Livestream

    I'm playing a warlock in our internal playtest game right now, and I'm really enjoying it. Wish I could say more. :D
  6. MortalPlague

    One world for all your campaigns, or do you set campaigns in different settings each time?

    During the lead-up to 4th Edition, my buddy ran an Epic 3.5 game. Well, it ended in a TPK, and we found ourselves with a couple of months to fill. He and I (being the most common DMs) decided to create a shared setting where we would run our games from there on out. We drew up a continent...
  7. MortalPlague

    Creative Dungeon Elements

    The very best article I ever read about dungeon design is this one, called 'Jacquaying The Dungeon'. http://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon Nothing I've read has ever instilled the desire to create so strongly as this one.
  8. MortalPlague

    D&D 5E (2014) Closed Playtest Reports

    My group had a lot of fun with the "Domain-Building System". We had a few border skirmishes while the fighter raided the rogue for pieces, but once the rogue finished his keep, there was no getting inside. Then we ran out of lego.
  9. MortalPlague

    D&D 5E (2014) Should Next reintroduce new initiative rolls every round?

    I will never go back to rolling every round. It's way faster to keep the same result, way less confusing on a round by round basis, and it helps people strategize if they can predict when people will act.
  10. MortalPlague

    Writing Fan-Mail for a Rock Star Traveller PC

    As a quick example or three, here are some that I've already typed up:
  11. MortalPlague

    Writing Fan-Mail for a Rock Star Traveller PC

    Hello folks! I'm running a Traveller game, and one of my characters is an entertainer. She's fairly well-known, sitting at Social Standing 11, and we've decided that she was quite successful. Not a superstar, but definitely a well-known artist. The ship is just pulling into port, and I'm...
  12. MortalPlague

    D&D 5E (2014) Does D&D Next need +2/-2 modifiers?

    I do agree with a number of posters here; I think advantage / disadvantage is best handed out as a circumstantial bonus at the table, rather than something granted by half a dozen class abilities. There is room, I think, for +2 bonuses so long as they don't stack with other such bonuses. One...
  13. MortalPlague

    Board game mention in the Toronto Star

    Good catch. Also, I found the snarky descriptions of the Olympic sports to be very funny. :)
  14. MortalPlague

    D&D 5E (2014) Tyranny of Dragons D&D minis

    I'll take that bet. There's no way the tactical grid will be tied into the main rules. We'd have seen it somewhere by now. When I DM'ed 5th Edition at PAX, they strongly encouraged us to use Theatre Of The Mind instead of a grid. In fact, they insisted we use it for at least the first...
  15. MortalPlague

    D&D 5E (2014) Open Letter to Mike Mearls from a pro game dev

    Do you even listen to yourself? Throwing a trident with two hands and arguing that it counts for a melee feat because it's listed as a melee weapon? Good luck with your petition, sir.
  16. MortalPlague

    D&D 5E (2014) What would you like to see added to 5E before it's published?

    Playing one in the internal test right now. Tremendous fun. :)
  17. MortalPlague

    Information Request: Psionics

    My group isn't fond of psionics, but we have one player who loves them and asks to include them in every game. Finally, we agreed. For the first two sessions, he used 'detect hostile intent' on every single NPC encountered, at every single interaction. No matter how friendly they seemed...
  18. MortalPlague

    D&D 3.x problem spells in 3.5

    Sir, I'm happy for you, that you have everything figured out. This thread was talking about spells with the potential to cause problems. Sure, many of them can be countered with a bit of common sense on the part of the DM, but that doesn't change the fact that these spells have the potential...
  19. MortalPlague

    D&D 3.x problem spells in 3.5

    Haha... I'm just covering the vanilla, easy cheese. My buddy built a high level wizard whose opening salvo was quickened maximized enlarged enervation (using a metamagic rod for quickened) followed by a maximized enlarged enervation. That's 12 levels. Still no save.
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