Search results

  1. Muh

    D&D 5E (2014) How would YOU nerf the wizard? +

    That's good! I also like the idea that spell slot progression is slower but starts with more slots. I think it's kinda silly that they start with only 2 slots but grow to 22. That's by a factor of ten! Imo it would be nicer if it was from 5 slots to 15. That's a factor of 3 and it would make...
  2. Muh

    D&D 5E (2014) The Magical Martial

    In Mutants and Masterminds you decide your own descriptors. It is trivial to design a character who is purely mundane. I will quote, for example, this power from Power Profiles (3e) which comes from the Talent chapter. It is the chapter with techniques that are pure skill and no fluff. Perfect...
  3. Muh

    D&D 5E (2014) The Magical Martial

    There is an issue here with some people arguing that because X is true, Y must be true, and this leads to a lot of people thinking (including me, to be honest) that people who argue that X is true are actually doing it to prove that Y must be true. Less of a miscommunication thing and more...
  4. Muh

    D&D 5E (2014) The Magical Martial

    Does that mean technology is magic?
  5. Muh

    D&D 5E (2014) How would YOU nerf the wizard? +

    I think the big thing is to understand that while some people might claim that the wizard is a specialist in spellcasting, what they really are is that they are the ultimate generalist because they can, as long as they have spells, basically adapt to anything. The fix is to make casters more...
  6. Muh

    D&D 5E (2014) How would YOU nerf the wizard? +

    Then isn't this whole reply chain a violation of the + thread rule?
  7. Muh

    D&D 5E (2014) The Magical Martial

    Because "it wouldn't be realistic to have an ability that isn't magical that can do X reliably". Some people believe, or argue anyway, that the only way to do something reliably is by using magic. If it's not magic it can't be reliable. They'll argue for this by trying to point out edge cases...
  8. Muh

    D&D 5E (2014) How would YOU nerf the wizard? +

    Each wizard should be more narrow. No more generalist wizards who are better than the specialists at their schtick. I picture wizards picking a main focus. This focus gives them access to spells of a very narrow theme. For example teleportation. This wizard can now mainly do teleportation...
  9. Muh

    D&D 5E (2014) The Magical Martial

    None of the above is, of course, at all necessary. It's just justification for why magic must be superior.
  10. Muh

    D&D 5E (2014) The Magical Martial

    That line of thinking leads to getting rid of all class features and at that point I think it's fair to ask why even play a D&D like system.
  11. Muh

    D&D 5E (2024) Do you plan to adopt D&D5.5One2024Redux?

    I think it is pretty valid to say that sometimes this feature doesn't work. On the other hand, I also think it's worth thinking about rule of cool here. Suppose the players end up warped into some other plane it would be really nifty, don't you think, if it turns out that this character with...
  12. Muh

    D&D 5E (2024) Do you plan to adopt D&D5.5One2024Redux?

    Assuming this is the correct version of the feature "You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt...
  13. Muh

    D&D 5E (2024) Do you plan to adopt D&D5.5One2024Redux?

    Has D&D ever had morale rules? I've never played anything earlier than 3.0, but that one I don't think had morale.
  14. Muh

    D&D 5E (2024) Do you plan to adopt D&D5.5One2024Redux?

    I never said it needs to be consistently usable. If it requires a save it isn't consistent. Ah so that's why people are asking how this and that ability would work when used against a PC...
  15. Muh

    D&D 5E (2024) Do you plan to adopt D&D5.5One2024Redux?

    Let's quote. "This special quality makes a creature’s very presence unsettling to foes. Activating this ability is a free action that is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. The range is usually 30 feet, and the...
  16. Muh

    D&D 5E (2024) Do you plan to adopt D&D5.5One2024Redux?

    There is, as far as I know, nothing that prevents this from being used against player characters. I don't see how that matters at all, though.
  17. Muh

    D&D 5E (2024) Do you plan to adopt D&D5.5One2024Redux?

    This is a good template, borrowed from PF2. "You can frighten foes so much, they might die. Attempt an Intimidation check against the Will DC of a living creature within 30 feet of you that you sense or observe and who can sense or observe you. If the target can't hear you or doesn't understand...
  18. Muh

    D&D 5E (2024) Do you plan to adopt D&D5.5One2024Redux?

    This makes no sense. Are you saying that there cannot mechanically exist a non-magical way to induce fear?
  19. Muh

    D&D 5E (2024) Do you plan to adopt D&D5.5One2024Redux?

    I don't understand what you mean when you say that the saves cannot model it? What do you mean with "it"? And what do you mean when you say they cannot fail?
  20. Muh

    D&D General What Classes Would You Add to D&D?

    I would really like some more involved martial classes, like something from the Tome of Battle. Those were great.
Top