Search results

  1. Muh

    D&D 5E (2024) 2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d

    What I mean is that since martials in 5e are badly designed there are swathes of design space that are simply unreachable to them without having access to magic items. I'm not just talking about damage. You will have noticed if you have read any of the martial/caster balance discussions that a...
  2. Muh

    D&D 5E (2024) Ranged nerf by buffing Prone condition.

    His implication seems to be at least the way I read it and I paraphrase here "While most people generally agree that ranged is superior to melee, it is certain that ranged is superior to melee at ranges over 30 feet".
  3. Muh

    D&D 5E (2024) 2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d

    But there is a problem with this in that it affects only some classes. A wizard can play from levels 1-20 without ever needing a single magic item. The fighter cannot.
  4. Muh

    D&D General D&D without Resource Management

    1: Zone of truth. You're so good at detecting lies that you don't need it. 2: Speak with the dead is easy. You're just that good. Sherlock Holmes could do it. Of course he probably can't instantly detect who actually killed the victim, but with some extra work... 3: Create food and water: You...
  5. Muh

    Grade the Pathfinder 2E Game System

    Skill feats are understandable. They seem to occur naturally when you try to answer the following question: How do you balance a class that grows in two different ways as they level up, against a class that doesn't? And the answer is: You make sure all classes grow in multiple ways. 5e fails...
  6. Muh

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    When people talk about their desire for magic being interruptible they are typically doing that from a particular context: Magic being too powerful and easy.
  7. Muh

    D&D 5E (2014) Casters should go back to being interruptable like they used to be.

    Counterspell and dispel magic are both magic.
  8. Muh

    Adventure Time TTRPG Drops "Yes And" System, Switches To 5E

    Yes I know a lot of these things actually can happen in D&D. I've seen them happen myself! A lot of them were actually examples from my own games! Which is fun, but it can also be extremely frustrating. My point is that I think that an AT system needs to have a way to encourage this kind of...
  9. Muh

    D&D General D&D without Resource Management

    This is exactly how Dragonbane does it. Everything that isn't part of the standard skill system such as spells and the DB analog to feats make use of Will Points. Every class uses this, meaning that every character has an incentive to rest. Imo the cool thing is that it is very hard to get more...
  10. Muh

    Adventure Time TTRPG Drops "Yes And" System, Switches To 5E

    Just adding a slight clarification here as I'm in a bit of a rush I'll try and be quick. When I talked about suboptimal play I am not at all talking about characters being built suboptimally deliberately. That happens all the time. I'm talking about characters being played suboptimally. Things...
  11. Muh

    D&D General Making magic items have a buff that puts them at risk of destruction

    Ok that was honestly very creative. I love it. I want more weird stuff like that.
  12. Muh

    Adventure Time TTRPG Drops "Yes And" System, Switches To 5E

    Yeah sure. I think it's certainly possible that it can work successfully, but I think that it requires a lot of guidance to the GM on how to run it. I don't think the system is a natural fit. I'll add another problematic aspect. In AT it often happens that characters do suboptimal things. But...
  13. Muh

    Adventure Time TTRPG Drops "Yes And" System, Switches To 5E

    It doesn't feel like a D&D campaign at all. D&D and similar games feel like completely off for this purpose because yeah sure Adventure Time is obviously inspired by D&D but nothing in the show feels like it is, mechanically, anything like D&D. The thing with D&D is that so many useful...
  14. Muh

    Adventure Time TTRPG Drops "Yes And" System, Switches To 5E

    The theme of the setting of a show has nothing to do with what game system would fit the show. The theme is just fluff. What matters is whether or not the system can emulate the fiction of the show. Adventure Time would be better emulated by something like Chuubo's Marvelous Wish Granting...
  15. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    That's exactly what I'm saying. I'm saying that you could actively take away class features and options from the fighter and it would still be popular. You could make it the objectively worst class in the game, and it would still be popular just like it was still popular when it much better...
  16. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    But we know that the class has always been popular regardless of balance.
  17. Muh

    D&D General How Do You "Roll Up" Ability Scores?

    Yes. I find in group balance is more important the more survivable the campaign is. If people die left and right then balance doesn't matter because you're not going to be stuck with whatever character you're playing for long anyway. Such systems can afford to have very imbalanced classes too...
  18. Muh

    D&D General How Do You "Roll Up" Ability Scores?

    The system Dragonbane (which is a translation of the Swedish rpg Drakar & Demoner) uses a method I have never seen before, which feels like a modern twist on stat rolling. Step 1: Roll 4d6 drop lowest. Step 2: Assign that stat to any ability score that has no score assigned to it already. Step...
  19. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    It has nothing to do with not liking fighters. We already know that fighters are conceptually popular, but we cannot say that that is because the fighter is a very well designed class or because there is something else with the class that makes it popular. We know for example that the fighter...
  20. Muh

    Pathfinder 2E Pathfinder 2E Remaster's Death and Dying rules are brutal.

    I've played in 1 campaign levels 1-12 (Abomination Vaults). We've had 3 deaths, 3 killed animal companions and in pretty much every fight one character knocked unconscious.
Top