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  1. Muh

    RPG Evolution: What Do You Mean, "Run"?

    The system teaches players not to retreat. As someone else stated in another post, there are many mechanical incentives not to retreat. 1: Every turn spent retreating is a turn not spent trying to defeat the opposition. 2: Initiative order. Consider following turn order Paladin -> Fighter ->...
  2. Muh

    D&D General No One Reads Conan Now -- So What Are They Reading?

    Made some more progress. "The Circle Curse" (1970, first publication) A bit of a frame story to establish that they'll go back to Lankhmar. Not that interesting. "The Jewels in the Forest" (novelette 1939 Unknown, as "Two Sought Adventure") Now this was good. Sword fighting, adventure and...
  3. Muh

    Dungeons & Dragons: Ravenloft: Heir of Strahd Review

    Trying to bring this thread away from whatever suspiciously culture-war ish tangents we are touching and back to more positive vibes, I've had a closer and longer and harder look at the cover and I STILL think it looks great. Strahd himself looks like a smug naughty word, and I love it. The style...
  4. Muh

    Dungeons & Dragons: Ravenloft: Heir of Strahd Review

    Visually I think it's great. It's possible that it's thematically inappropriate for Ravenloft (I'd expect it to be perhaps more retro-pulp in style?). Edit: It's kinda funny that I got a "laugh" smiley to my original post, but ehh I just want to spread good vibes. I'm much more of a hater in...
  5. Muh

    Dungeons & Dragons: Ravenloft: Heir of Strahd Review

    Just wanted to say that I love the cover.
  6. Muh

    Dark Horse Reveals First Dungeons & Dragons Comic

    It's very flashy in a modern way that I imagine will tick some people off. The elf's design is pretty cool, though. Not a fan of the tiefling's look.
  7. Muh

    D&D General What's beyond the Gate?

    If I were you I'd make the place a small-ish demi plane. An elven wizard lives there and has been living there for a long time and he's heavily invested in some kind of magical project. The PCs ending up there is convenient for him, because he might want to ask them for help in procuring for him...
  8. Muh

    D&D General No One Reads Conan Now -- So What Are They Reading?

    Managed to track down a collection of Fritz Leiber's FatGM (lol) short stories. They're not in order of publication. 1: The Snow Women. Quite boring. Not very interesting imo. 2: The Unholy Grail. Now this is much better. The finale is very intense. 3: Ill Met In Lankhmar. This was really...
  9. Muh

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    You made me curious. Trying to find info about this character, but I can't find anything that seems even remotely D&D related.
  10. Muh

    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    True. I think Paizo has done a good job with PF2, understanding that there's limited utility in abilities being spammable and so allowing them to be more powerful.
  11. Muh

    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    In my opinion, the absolutely fundamental design problem in D&D (3.5, 3.0, 5.0) is that the designers put so much value on abilities having no restrictions on their use. I've illustrated this in another thread by pointing out how the rogue has no limit to the number of locks they can pick, but...
  12. Muh

    D&D 5E (2014) Have you seen "Squished Leveling" in DND?

    Problem with starting at level 10 instead of attempting to readjust class features is that some classes really get overpowered at higher levels. You'd have to do something to nerf casters, because it's around levels 5-10 that casters seriously overtake martials and playing beyond that point is...
  13. Muh

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    No no no. Your complaint might as well exist in the current system too. You can run into a GM who says that since some particular skill does not have any concrete rules about what it can do, it can't do anything. I'd rather have a defined base line of things each skill can do rather than some...
  14. Muh

    D&D 5E (2024) Using general Feats when your ability is already 20

    I have no idea I'm just quoting your assertion where you said 30%. I am not defending anything or arguing anything only pointing out that the 30% estimate is wrong given the numbers in the post that you replied to.
  15. Muh

    D&D 5E (2024) Using general Feats when your ability is already 20

    Want to add my disclaimer that I'm not the one who made the barb or fighter so I don't know if those numbers are correct or not, I just wanted to show that the 30% comment made by someone else above is wrong given the numbers in the post they're replying to.
  16. Muh

    D&D 5E (2024) Using general Feats when your ability is already 20

    Assuming the fighter hits for 6.5 on average and the barbarian hits for 14, the fighter is on average at about 50% of the damage dealt by the barbarian, not counting accuracy. Taking accuracy into account we get roughly 0.55 * 6.5 = apprx 3.25 as average damage for the fighter and 0.88 * 14 =...
  17. Muh

    D&D General 1s and 20s: D&D's Narrative Mechanics

    It's interesting how that's the standard approach in some systems. I think it would be fairly adaptable even to D&D though it would take some adjustments. For example, in Lancer (I keep bringing that system up, but it's so appropriate for this thread) you normally have three different results...
  18. Muh

    D&D General 1s and 20s: D&D's Narrative Mechanics

    I think systems with stronger narrativist intent tend to have rules to support it that type of play. A system isn't more narrativist just because it has less rules. Lancer, for example, has rules for interacting with the narrative in ways that are completely alien to D&D, and looking at how...
  19. Muh

    D&D 5E (2024) Martial/Caster fix.

    It's a system where you buy abilities with power points. It doesn't have classes at all. Obviously the mind control guy uses magic and thus anyone with immunity to magic is immune. Anyone with any power that can interact specifically with the magic descriptor can interact with it. On the other...
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