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  1. Muh

    Grade the Hero System

    It's absolutely incomprehensible. I made 3 attempts at reading the book and gave up. It's probably a good system once you've figured out how it works, though.
  2. Muh

    Weird character advancement idea

    Please tell me what the heck that thing is. I want to know more.
  3. Muh

    D&D 5E (2014) Putting the Heat shootout scene in my Sharn Campaign

    You'd need something like a really unexpected situation that does not prevent the heist, but screws it up. As you stated, the criminals have all the codes necessary and all the floor plans, meaning that the unexpected situation needs to be something different. What about some kind of in-house...
  4. Muh

    D&D 4E 4e-like game (title TBD)

    I have yet to read everything you've posted but it looks interesting. I like the way lore is structured into "tiers" of information. You might want to take a look at the Icon rpg. It's in development right now (by the guy behind Lancer). It's not really a retro clone, but it's obviously...
  5. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    That's a good point. You'd need something to incentivise healing more.
  6. Muh

    D&D 5E (2014) The Fighter/Martial Problem (In Depth Ponderings)

    That's a bit tricky to keep track of with all the thresholds. I propose a different method: Each time you take damage such that your HP is below 50% you accumulate Obstructions (better name pending). You can have multiple obstructions. Example: A character with 20 HP takes 11 damage and is at...
  7. Muh

    D&D 5E (2014) The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.

    This is close to the solution in Icon RPG (which is not the same as the "icons" rpg). They have a strict separation of combat and exploration, and nothing that is available in combat is available in exploration and vice versa. This means that, for example, teleportation abilities that work in...
  8. Muh

    D&D 5E (2014) Should martial characters be mundane or supernatural?

    What would be the point of having that limit be 5hp? That's less than what a rogue would do in damage with a standard attack at that level. It would be essentially like having a special ability that doesn't do anything.
  9. Muh

    D&D 5E (2014) Should martial characters be mundane or supernatural?

    Perfect is the enemy of good. Fighters have athletics as a main skill. It's frankly bizarre that they gain no benefits to mobility as they level up so a level 1 fighter is mechanically about as good at climbing as a level 20 one. Not faster. Same with all movement types. This has already been...
  10. Muh

    D&D 5E (2014) Should martial characters be mundane or supernatural?

    I'm going to borrow some of these for my martial ability thread which I'm writing right now.
  11. Muh

    D&D 5E (2014) Should martial characters be mundane or supernatural?

    Why should we nerf the fighter? We know already that the fighter is quite underpowered. The fact that an even worse class exists does not mean we should nerf fighter to that level. Rather we should move all classes toward the same power level. Also please don't accuse me of dodging the...
  12. Muh

    D&D 5E (2014) Should martial characters be mundane or supernatural?

    Scaling is a fundamental part of the problem. The problem with martials, specifically, is that they do not scale properly. Whether or not the samurai subclass, specifically, scales I can't say though (never examined it closely).
  13. Muh

    D&D 5E (2024) The Battle Master Paradigm

    If you accept the premise that the fighter as a whole is underpowered (which it is), then you could simply buff every subclass without worrying about upsetting anything.
  14. Muh

    D&D General Wizard vs Fighter - the math

    While it is known that casting spells for damage dealing is not optimal, it is useful to know that suboptimal play from a wizard is superior to the basic fighter option. Or rather, you have shown that optimising for something less than ideal (damage) a wizard can still outperform a fighter...
  15. Muh

    D&D 5E (2024) Are You Happy with the Selection of Subclasses?

    They should toss Brawler and replace it with Echo Knight.
  16. Muh

    D&D General Is DnD being mothballed?

    Not necessarily, but if a player looks to start playing they're likely not going to buy a book called Bestiary or Armory or whatever. If you have a book called Player's Handbook or whatever then it's important that it is a clear entry point. This is why Player's Handbook II probably wasn't a...
  17. Muh

    D&D General Is DnD being mothballed?

    Yes, except Bestiary 6 is not aimed at players just like Bestiary 1 wasn't, and as far as I know Adventurer's Armory 2 is more of a niche product so it seems unlikely to cause confusion. Player Core 2 sounds problematic, though.
  18. Muh

    D&D General Is DnD being mothballed?

    Sidenote: As far as I remember, and related to the discussion about numbering products, Paizo also steered clear of using names like Player's Guide II. They had Advanced Player's Guide which be more obviously something that you don't need when you start playing.
  19. Muh

    D&D General What does the mundane high level fighter look like? [+]

    Yes exactly, except you should be able to know what the effect would be before you attempt it, you should be able to know if you can even do it in the first place, and you should be able to know what the consequences would be if you fail, and you should be able to know how long it will take to...
  20. Muh

    D&D 5E (2014) Poll: How do you feel about 5e pace of releases?

    Imo they're too slow with their releases. I don't personally care about more crunch, but I want them to provide more optional/modular things. A good system for ships. A good system for domain management. A good system for spelljammers.
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