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    D&D 3.x Comparing Standard 3.5 Variant Magic Systems

    Ah, you are correct. My bad. :blush:
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    D&D 3.x Comparing Standard 3.5 Variant Magic Systems

    There's no reason to replace the cleric with a psionic version; the cleric's magic is distinguishable from wizard/sorcerer magic. Wizards and sorcerers, on the other hand, are practically the same; they have access to the same spells, they cast them in the same way, and the have the same...
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    D&D 3.x Comparing Standard 3.5 Variant Magic Systems

    My DM has similar views about psionics. I've been trying to break him of these views. In my mind, the psion makes a better sorcerer than the sorcerer; the powers are versatile, the system allows for super-flexability, and psionic powers are both similar and different from wizard spells to make...
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    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Those Null Shadows are no joke! *shudder* Great update, Sagiro! Looking forward to the next. :D
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    how do you make a Fighter be not-boring?

    The thing about fighters that bugs me, more than any other D&D class, is that they suck at defense. They have a billion and one feats designed to hurt people or gain an advantage in combat, but only a handful help prevent the fighter from getting hurt. Fighters, in my mind, should be equally...
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    Pathfinder 1E [Pathfinder] Well done, Paizo! (Pathfinder RPG)

    The change in most of the spells is something I am not fond of; I'll try to reserve judgement until I read the rules, but from what I've seen and heard, I'm gonna have to do some major house ruling, something I hate doing.
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    Pathfinder 1E [Pathfinder] Well done, Paizo! (Pathfinder RPG)

    Can't wait for thursday to get here... of course, I can only buy the pdf right now.
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    Pathfinder 1E [Pathfinder] Planning on switching to Pathfinder?

    Yup, will be switching, although we will more than likely house rule the spell changes back to their 3.5 versions.
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    OotS #672 is up!

    Ugh, I hope not.
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    Pathfinder 1E Pathfinder Sneak Peeks Part 2 (New thread)

    I'm liking what I'm seeing, Eldritch Knight wise; adding some features to class was desperately needed. The evocation specialist ability mentioned is blah, IMO. Being able to shoot one magic missile 9 times per day for a tiny amount of damage will never be useful beyond 3rd level, if then...
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    Non-Weapon Weapons?

    I had a barbarian who beat a kobold to death with another kobold. Of course, that first kobold was broken after all the beatings, so I used the second kobold to kill a third kobold... needless to say, kobold are fragile clubs.
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    Pathfinder 1E Pathfinder Sneak Peeks Part 2 (New thread)

    Also not happy about the Hand of the Apprentice damage nerf. I saw it coming, but still makes me sad; weapon damage plus strength? Not many wizards have even halfway decent strength scores. The Intelligence bonus to damage was not that strong. I don't think it needed nerfing, especially for an...
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    OoTS #671

    Ha!! The Sylph had that coming.
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    Pathfinder 1E Pathfinder Sneak Peeks Part 2 (New thread)

    I am not a fan of most of the spell changes. I think they got Wall of Force right, but that's the only one I'm seeing. I really dislike the changes to Web; making it a grapple check means that most of the enemies affected will leave the area of effect in the first round, since a grapple check is...
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    My idea of the perfect PC is:

    Brock Samson.
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    Pathfinder 1E Pathfinder Sneak Peeks Part 2 (New thread)

    I like that they are making poisons and the like scary again, but I wish that Neutralize Poison would use the Heal skill instead of a caster level check. It would be really nice to have a reason to put ranks in that skill...
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    The thing I miss most from AD&D is...

    I miss magic that was unpredictable and/or dangerous to the caster, as well as his companions. It added some zest to the game. For instance, Haste aged the mage one year every time he cast it, and fly had a somewhat random duration; the last few turns were rolled in secret by the DM, so you...
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    Help I introduced a too powerful NPC

    Have the faeries (or, more likely, their masters) kidnap the wizard as punishment for interfering. That way, you can establish a long term goal for the PC's: rescue their friend. It can span several adventures, thus allowing the PC's to level up; by the time they free the wizard, they could be...
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    Pathfinder 1E Pathfinder Sneak Peeks Part 2 (New thread)

    So are we not getting the Barbarian preview this week?
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