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    The Guards at the Gate Quote

    Nope. Even the most basic of dungeon crawls is plot driven.
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    The Guards at the Gate Quote

    It isn't. In the context of a plot driven story interactions that really don't do anything are pretty dumb.
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    Do YOU nod to "realism"?

    I all ready told you there is an at-will power which nullifies marks. How the hell is it that you lament the state of D&D complaining about a tactic that I saw used three weeks ago? Certain controllers major source of damage output is to drop crates on people's heads and to utilize terrain to...
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    Do YOU nod to "realism"?

    The Barbarian only makes sense in the context I present it. In fact so does the warden. I can't believe the fact that they don't use implements broke your mind. They added that in as an at-will power also and its not really all that imbalanced.
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    Do YOU nod to "realism"?

    If a wizard or even a druid can summon a wall of fire at will in Pathfinder a bunch of roots is kind piddly in comparison.
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    Do YOU nod to "realism"?

    No not really. The Warden is a primal spellcaster.
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    Do YOU nod to "realism"?

    The Warden is incredibly easy to explain that when its mark enforcement utilizes the roots and plants to shift players around. And you would be hard pressed to find any decent martial artist that isn't able to to press multiple guys at once. Also, mark voiding powers are common place. Once...
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    The Escapist on D&D Past, Present, and Future

    Its not actually a meme. Both rules of D&D that first existed were miniature combat rules. Unless you want to actually contradict the creators of D&D. I have a feeling though that the this was entirely accidental. There is an Gygax editorial which effectively stated that D&D is a combat game...
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    The Escapist on D&D Past, Present, and Future

    Probably more indicative of how bad previous editions were because holy crap was there ever a focus on combat. Edit In fact the first version of D&D was a rebranding of a tactical wargame.
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    The Escapist on D&D Past, Present, and Future

    4E is pretty dam complex. Its just that unlike other games the complexity is focused in the right direction because it didnt let you flail around as you struggle to learn the mechanics like older games. Edit: Also I find it hilarious that 4th edition gets knocked as being a tactical combat game...
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    The Escapist on D&D Past, Present, and Future

    Really? Rich Baker is the man who invented the mechanics for 4th edition so the article is wrongity wrong wrong in that regard. The ironic fact being that my general impression of the evolution of the game was right. The mechanics in 4th are nothing more than an evolution of the previous...
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    Take the Narrative Wounding Challenge.

    No. Its not even close to being hyper boosted. You have a one in twenty chance of getting up on your own and a fifty fifty chance of striking out. Also, make sure you get the rules correct before you start criticizing them. Unconscious is not the state in which you drop under 0 hit points...
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    Take the Narrative Wounding Challenge.

    Actually, I've seen someone get up from that type of injury in about fifteen to twenty minutes. It doesn't happen all that often because most people are relatively sane individuals but when it does holy crap its amazing what you can shrug off with a bit of painkillers. EDIT: Ooo yeah. To beat...
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    Take the Narrative Wounding Challenge.

    A fighter who has his entrails spilling out is dead. End of story period. Next time pick an example where the narration isn't over the top and bad.
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    Ecology of the Hengeyokai (+ New Race Option!)

    Actually, it probably is the most overpowered racial ability I have seen.
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    The Pixie is up!

    The rules have been there since the start of the edition and its the same thing for small creatures. Any space that a creature has threatening reach in including its own space provokes opportunity attacks from it. That is why its flight altitude is stuck at 1 otherwise it would never provoke...
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    I don't want 5E, I want a definitive D&D (the Monopoly model)

    Nah. I would say that outside of player's stuff most of the supplements are composed of half fluff. Hell even the Dungeon Master Guide is surprisingly system agnostic.
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    What's stopping WOTC from going back to 3.5?

    Remember though they fixed the math so that they dropped the defenses on the monsters while upping the attack. Its how you should actually be running encounters because what you are claiming is nothing more than resulting in more rounds doing nothing.
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    What's stopping WOTC from going back to 3.5?

    That is a symptom of bad encounter design though. That and the encounters that you claim are big showy set pieces tend to eat up way too many resources for you to actually use on a consistent basis.
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    What's stopping WOTC from going back to 3.5?

    That is 45-60 minutes if you start pushing boundaries of what is considered a sane encounter. I'm also fairly sure that is the major problem with Keep on the Shadowfell.
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