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  1. R

    How do YOU crit?

    Yes, I do the same thing. If even after all your modifiers you need a 25 or even 30 to hit, a nat 20 doesn't cut it for me. I give them an additional d10 on a 20 and add it to the roll. Then and only then is it a hit if you break AC. (Also, and yes the 'math' doesn't really work, if they roll a...
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    Rules for crafting armor and weapons

    Yeah, you're right, Pars, that's what I get for not using my books. It also probably explains why I have my PCs pay only the xp or 1/2 gp cost for enhancements. Also from the SRD (next line - duh, I'm an idiot!): "The weapon, armor, or shield to be enhanced must be a masterwork item that you...
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    The most memorable D&D villains

    You should change your nick to "Fox-iflage" then! (Feel free to reach through the screen and slap me around a bit)
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    Save or Die: Yea or Nay?

    I don't think, deep inside, I want to agree with Greg here, but I do, with exceptions. If the players are going after BBEG, then they should probably be expecting an SoD. Likewise, if they are in someplace that is totally, hugely dangerous you should encounter a SoD. However, if you're headed...
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    Rules for crafting armor and weapons

    Yes. Technically the price for a the cost of the armor is: MW armor + enhancement(s) + size adjustment. Likewise when crafting the price is: "you must spend 1/25 of its features’ total price in XP and use up raw materials costing one-half of this total price" MW item + enhancement(s) + size...
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    Intelligent Item: Help with Skill checks & Blindsense?

    You might want to take this with a grain of salt because I make my PCs make a minimal effort at Dip/Intim and provide a circumstance modifier to their roll. The easiest (and so obvious you may not have thought of it) is to give the PC a plus to the checks rather than have to do an aid other...
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    How do YOU crit?

    READ THIS FIRST Edit: I didn't realize I wrote this wrong. Option 2 is meant to be: (multiplier number of dice) + modifiers multiplied. This probably should be in the house rules section, but it's not really introducing a house rule. I'm just curious: how do you as a DM, or groups you play...
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    Balancing encounters for a 6 player party - help!

    And be a bit cautious when you get to enemy 5th level Wiz/Sorcs because that's really when they start damaging everybody in single shots. Granted it's not high damage but I've always thought it as a jump in the power curve.
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    Will Learning to DM Make a Better Player?

    Simple answer: yes, because, as others indicated, the players may discover what is involved in DMing (it ain't that easy!) Simple solution: As others have hinted at, but I didn't see, consider the old fashioned multi-level dungeon (of Doom!) John does level 1, Judy level 2, etc. You handle...
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    Discussion on iterative attacks

    Just for the edification of us newbie posters, why is this so funny? A CnP Spam? As to the 'broken' system: In computers as in gaming, it is often said there is no system that can't be broken!
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    multiplication or addition?

    Just to throw something a little similar but a little different: Coming from 1e, we always doubled the damage on crits - it made it easier to multiply by 2 (or maximum single damage, whichever was higher). On a crit followed by a crit followed by a confirm we would triple the damage (or double...
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    Glitterdust: A DM's ruling

    Dang this is a somewhat old thread to be restarting. Our DM says it doesn't (sparkle in darkness). I always thought it was simply a Will to keep the magic of the shiny sparkles from blinding you but I think I like Hobo's version better!
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    D&D 3.x [3.5] Warlock and General Question

    Just to clarify from what you posted, that's two AoO's a round (1 + 1 additional).
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    New Ability: LUCK!

    I have to agree with slwo. of course, the example could have just been a bad example. Your luck seems too powerful to me and possibly easily abused. I do like the Fate conecpt but as a gaming mechanic might be too much. It also seems like luck would be used way, way too much. Luck is something...
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    Balancing encounters for a 6 player party - help!

    First off, you have to ask yourself: "What kind of DM do I want to be?" Do you want to be challenging? A killer DM? An easy DM? Are you DMing for yourself? Or the players? As one person has put it to me, "Isn't all about having fun?" The problem is that it can be frustrating to do all that work...
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    An E# tweak

    No, that's what it refers to. I got the idea of the E campaigns, but I presumed, perhaps incorrectly, that somewhere in the world you could find the really high muckety-mucks. How did they get there? Then there was the question in regards to age; why aren't there relatively high level elves and...
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    Feat rogue + fighter

    Oh, please, don't play dumb in order to be your usual wise-ass self. You know as well as I do that the standard party is FTR + CLC + MAGE + THF, and the FTR + CLC is usually armored (e.g. tanked). You also know that when party sizes get larger they usually add FTRs first. Fine, you want research...
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    Discussion on iterative attacks

    This is why I ditch standard initiative and go with simultaneous initiative. With simult you don't get a full attack action if you have to wait for the monster to move to you (except if it steps as part of a full attack). I agree that FA is not exciting. I'm thinking of when I ask players what...
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    What's going on inside flasks and vials?

    Some great answers there, especially Gled's but unfortunately it seems I have to spread my love around before giving it to y'all.
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    males playing females and the other way around, opinions?

    Hmm, I 'm wondering. I don't recall in these seventeen or so pages anyone mentioning GMs/DMs. I see a lot of discussion about players playing opposite sexes, about how bad they can be, and/or about how freaky it seems. Yet, GMs do it all the time. I certainly do. Does anyone find that freaky? Or...
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