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    Talk me down: Withdrawal

    By killing the enemy! Seriously, that's a good question. However, please note that even RAW withdrawal wouldn't avoid the AoO because only the initial space you leave is considered non-threatened. So moving 10 ft. provokes an AoO. Same with mine. And, come to think of it, the way I do step...
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    Invisible Edlritch Glaive Lock

    I don't know warlocks, so seriously, why not? I see that it talks about changing the area of effect, targets, etc. I take it, then that all the blast shape invocation does is essentially change the shape of the blast and doesn't create that type of weapon in eldritch form? Also what's the save...
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    Feat rogue + fighter

    Fine, yeesh. How about: it's hard for the monsters to know exactly who is the tank in the party. In the party I'm in, I'm the tank though I appear unarmored. Besides I was using 'tank' to simply mean armored/high AC. Usually there's two in the standard party. I'm sure everyone but you got that.
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    Extra Spell Feat

    I have to disagree that you cannot use it. A warmage is essentially a sorcerer. Like a sorcerer he has a limited number of spells he knows. This feat allows you "to learn one additional spell." So, by the RAW, you can take it to learn a spell you do not know.
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    Invisible Edlritch Glaive Lock

    I haven't played, nor have I seen anyone play a Warlock, so I'll let the experts pitch in on this. Nor do I have the Dragon Magic supplement(?). However, I only see 8d6 x 2 + (4d6 in the following rounds) x2 = 24d6. I'm assuming the plus damage is Strength + hellfire/stone. What is the stone...
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    Feat rogue + fighter

    Ah, but they have to know he is. It's really hard for monsters, without the Know Your Enemy innate ability to determine which tank is greater than the other tank. Usually, that takes a round or two.
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    just getting into 3rd edtion

    I'm surprised that no one mentioned Complete Adventurer. Of course, I like it because a Scout is what I always thought a Ranger should really be.
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    Feat rogue + fighter

    Remember, one doesn't have to be, for a human. Thus you could have 7/3/4 without a problem. I have a PC who will be, within a few levels: 1/8/2/2/1. Why do I seem to be the only one who thinks Wizards aren't really that hard to kill/counter? Yeah, they're big guns but they're also glass...
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    Feat rogue + fighter

    No xp penalty, he's human, or is it different in Pathfinder?
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    D&D 3.x [3.5] Warlock and General Question

    DM looks at you skeptically ...
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    An E# tweak

    Truthfully, because of laziness and time, I have only scanned the E# concept. I really love the idea. However, thinking from pre-3.x experiences I got an idea. Please forgive the long setup. Setup: Remember before 3.x how characters had to 'train' their experience? For example, to gain an...
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    Talk me down: Withdrawal

    No, of course, not. It's just the mechanics of withdraw as the RAW says that I have a problem with. There should definitely be some form of withdraw. Wow, I haven't seen that (or rather I probably did and forgot about it). No, for me, all you could do is step to avoid an AoO. Like regular...
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    Do you ever cut and run?

    Like athos said, it depends on the situation. It also depends on the character. Except for the people who play the D&D lawful stupid, sure, a smart party runs - especially in my worlds. I generally don't do D&D's CR, it's all based on where the party goes, what they do (but I am careful to...
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    D&D 3.x [3.5] Warlock and General Question

    My understanding is yes you can do that. You can apply the metamagic SLA 3 times per day. This means you can do 2 quickened + empowered and one each of quicken/empower, or 3 each of quicken/empower, etc. From the PH: "The ability improvement is permanent." It is added straight onto the stat...
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    Skirmish Rules! Help Me!

    Stream's response is kind of funny to me because I'm currently playing a Scout and I completely agree with the errata. I see skirmish as a moving combat maneuver. Moving back 5 ft and then 5 ft forward doesn't seem like it fits the bill. Now dodging around someone so it's harder for them to hit...
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    Changeling Shapechanging boost?

    Question: I don't have RE, but I thought I'd look up the Cabinet Trickster online. The site I came across indicated the Detect Thoughts was based on character level, not class level. Are you sure it's class level?
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    Talk me down: Withdrawal

    So, so, true. Aw, come on, you can do better than that. "LLewellyn, the frail Evoker, armed only with a simple, ineffective staff attempts his best to bat away ..." Yes. This gives me an idea for a Bluff and Run type action; sort of like a feint and move but I don't see, under RAW, a way to...
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    The most character-less character you've ever played?

    I played a Vulcan in ST:tRPG once. Does that count? Especially since I had never played it before, I said little except dispassionately informing the Captain that at the end of the mission, I was going to report him to Starfleet and have him brought up on charges.
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    Monks Broken or Not

    Correct me if I'm wrong but doesn't Pounce require a Charge? As a DM, I don't have a problem with it. If you want to charge into combat, it's your suicide, um, I mean it's your choice. As a Player, I don't particularly want it. Currently I have a scout and thought maybe Two-Weapon Pounce (not...
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    Playing dead in combat

    Um, I hate to point this out, ir, but I told him to roll me perform (acting) and he asked if he could roll bluff, to which I told him, "no. roll perform" as in "no, roll (your) perform (acting)" Yes, technically, Perform isn't an opposed roll, but I would certainly make it one, in this case...
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