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  1. HeapThaumaturgist

    Modifying rules for a chainsaw.

    Well, if you're going for a movie chainsaw, I suppose. Chainsaws don't stick to things or bite into them. Chainsaws tear small pieces away ... rather fast. The natural inclination of the chainsaw, in fact, is to LEAVE the thing it is being used on. An unanchored chainsaw will just ... run...
  2. HeapThaumaturgist

    A few probably basic D20 Modern questions

    Weapons are pretty much the same, though d20Modern uses the 3.0 Handedness/Size rules ... but that's pretty minor. Beyond that, they're the same weapons. Golems, likewise, can be directly ported from D&D ... the big change when taking creatures from D&D to D20Modern is remembering the Massive...
  3. HeapThaumaturgist

    Covert Ops Feats (Louis Porter Jr. Design)

    I've seen people raise a huge screaming stink about a $2 donation to a podcast when the podcast didn't come out the day they wanted it to. Demanding their money back, writing nasty emails to people, writing nasty posts on messageboards, all the while claiming the moral high ground as a...
  4. HeapThaumaturgist

    Action Points -- Too Good?

    Personally, I loves me some AP. I actually prefer an AP-centric game style, like Grim Tales, where Action Points are required to confirm critical hits and/or the GM can dole them out to confirm his own crits or activate critical fumbles. Of course, for me, I like a bit more literary drama in...
  5. HeapThaumaturgist

    Club of Healing

    Personally, if you get too caught up in making sure it can't be abused ... is it really worth the trouble? I mean, I thought the point was they didn't have a cleric and they needed healing ... if you make it too "not-good" then it becomes "bad" and all you've done is make sure a group that...
  6. HeapThaumaturgist

    Strength Domain Power: Any way to make it better?

    That would be cool. The GM is usually flexible enough, I bet he'd let me make an Intimidate check at some point using my Strength instead of my Charisma or as an additional bonus or something of the sort. --fje
  7. HeapThaumaturgist

    Covert Ops Feats (Louis Porter Jr. Design)

    Well, I don't know about unfair ... it's within the bounds of the OGL to do so. I think people should continue to be aware of what a product contains and if they don't like products containing all-reprinted material, then they should vote with their dollar. I think a collection of feats could...
  8. HeapThaumaturgist

    d20 Dark*Matter: ongoing review

    Thing about the monsters, there weren't really very many to cover outside of what had been covered in the d20Modern core book and the Menace Manual. Here are the creatures in the D*M core book: Armodont - (Uncovered, an odd Grey-dog) Bering Demon - (D20M replaces with many fiends) Ekimmu -...
  9. HeapThaumaturgist

    d20 Dark*Matter: ongoing review

    EDIT: Double-post?
  10. HeapThaumaturgist

    Strength Domain Power: Any way to make it better?

    Yea, I'm not claiming the ability itself is "bad", but that it's just so limited in utility that it becomes utterly forgettable. On one hand, I forget that I have it half the time ... on the other, it's usually part of something else. I'm already using "The Big Whallop" and spending a Smite...
  11. HeapThaumaturgist

    Point Buy: How Much Are Points Worth?

    Here's an additional question: Do you think that in d20Modern, Powerful Build is worth +1 LA on its own? Responses: I wouldn't use this method for monsters or anything of the like. I was thinking more along the lines of a few small setting-appropriate selections as opposed to the Shadowkind...
  12. HeapThaumaturgist

    Strength Domain Power: Any way to make it better?

    So I've got a 13th level cleric with the Strength domain ... and I find I RARELY use my granted power. It's a 1round 1/day ability that ... it could be pretty cool, but it doesn't happen very often that I need to, say, break down a door or some other 1-round strength-based "thing". Usually...
  13. HeapThaumaturgist

    D20 Modern Wealth Tool

    Looks good, and very nifty. One thing, though: The d20Modern Wealth rules, you lose one Wealth when buying anything 15 and above, not just "above 15". The calculator is currently set only to subtract one on PDC 16+. --fje
  14. HeapThaumaturgist

    Players with Guns vs Melee bad guys

    Well what are we considering "Victorian"? The Victorian era stretches from 1836 (or 1837, I forget) to 1900 or so. If you're running early Victorian (36-65) then the most common weapons will be muzzle-loaded percussion-cap type weapons (which in d20M should pretty much be the same as...
  15. HeapThaumaturgist

    Star*Drive Aliens

    I think those are from even older TSR Intellectual Property, which I'm not personally familiar with ... a setting and game called Star Law. Not related to the Alternity game at all. --fje
  16. HeapThaumaturgist

    Point Buy: How Much Are Points Worth?

    Taking the 25pt game, would you play an Aasimar if you then got ... 19 points to buy scores, or, when it came to actual playing, would you feel the loss of score purchase points was too heavy to make building the character worth it? I, myself, was thinking 4-5 points. --fje
  17. HeapThaumaturgist

    Point Buy: How Much Are Points Worth?

    Well let's take, for instance, the Aasimar. It's LA +1. Based on a 25pt buy, how many points would you shave off the buy to hand-waive the LA on the front end for an Aasimar? What do YOU think of that as a balance factor? It's just an idea. Looking for holes to be poked in it and whatnot...
  18. HeapThaumaturgist

    Making guns lethal.

    Well, you'd see alot of Combat Reflexes/Improved Init/Far Shot. For a "deadlier" type of old-west sci-fi game I put together, here are the rules changes: MDT = 10 (+armor, using Damage Conversion) MDT Save DC = 10 + (1/2 damage) "... Like A Bad Habit" = Characters can spend an AP in order to...
  19. HeapThaumaturgist

    Point Buy: How Much Are Points Worth?

    So I've been funking around with a new race for a product ... "design" tells me it should be LA+1, but "playability" tells me LA is usually rather blah and that early-levels implementing anything with LA involves starting the PCs above 1st (and the LA guy gets dangerously few HP) and at higher...
  20. HeapThaumaturgist

    Making guns lethal.

    Hrm. As Nadaka points out, that creates a few odd situations. Surprise becomes, perhaps, too important ... the surprise round, your side acts, shooting or moving first. Then initiative is rolled, but since your side acted first ANY ACTION the other side is likely to take provokes an AoO, so...
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