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    MoTW: Do Frenzy and Rage Stack?

    If I had known what the class was at the time he was making it I would have done just that (I do that all too much with the player in question), but at the time I was running a battle with over 45 NPC combatents agains the PCs so I didn't get a chance to really review the character before...
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    Night Below

    I am currentlly running a 3.5 version of Night's Below. I have alot of encounter's converted over in a nice format saved on my computer if you are interested. Most of what I have written up is tweaked slightly to make sure there is a consistant challange as my group has massive damage potential...
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    MoTW: Do Frenzy and Rage Stack?

    Hello All, One of my player's character died a horrible, not easy to resurrect death last session; his character was dropped in single combat by a large Quaggoth, the Thonot of the tribe, while the forty of the tribes warriors looked on. The character was then hurled into the Blade Barrier...
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    Dungeon #104 new format

    I have not received issue 104 yet, but this sounds like the format first presented in the "Zenith Trajectory" in issue 102. If so, I like the quick reference format. The format does give the DM something he can just glance at to see how enemies in other areas will respond from conflict in the...
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    Stargate SG-1 First Impressions

    For those wondering, I will likely finish my review of the book next week. I have not looked at it too much this week due to real life concerns (I am being laid off and my little sister is moving away this week).
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    Stargate SG-1 First Impressions

    Exactly. The rules provided in fact encourage the Gamemaster awarding action dice, as that is the only way he can regen his own. In my opinion the system gives the player and GM more control over the leathality of the system, as opposed to leaving it to total chance. Granted, confirming a...
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    Stargate SG-1 First Impressions

    The VP/WP system is licensed from the Star Wars RPG for use in the Spycraft products. I prefer it over hit points as it adds a more lethality without making the system too lethal. I am not familiar with the rules presented in Traveller d20 so I cannot compare the two rulesets. The VP/WP is a...
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    Some random SG-1 questions [Plus a Couple NEW Ones]

    He is now a she. Osiris was imprisoned in a stasis jar on earth along with another goa'uld as a form of punishment by the system lords when they ruled ancient earth. Some old comrades of Daniel find are involved in the study of the jars. Osiris escapes into an old girlfriend of Daniel's...
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    Stargate SG-1 First Impressions

    Sweet... then I wasn't hallucinating. I couldn't find it when I scanned the chapter overview. And I agree it simplifies the combat system.
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    Stargate SG-1 First Impressions

    You are correct, I did forget to list that. I was sure I had, but I had not. And thanks for the Trick example, that helps my mind get around it.
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    Stargate SG-1 First Impressions

    I would have liked a description for that as well. I assume it is like in a Jacki Chan movie where you use the environment and you jump/balance on something to make your opponent exert energy, run into obstacles, ect... It threw me for a loop when I read it as well. What really gets me is why...
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    High Explosives

    If you are looking for a mechanic to help prevent this in spycraft, I have one for you. This is from the Stargate SG-1 roleplaying game (which uses the spycraft system). It has a section for "lethal situations" which this would fall under. The GM can spend one action dice in a situation he deems...
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    Stargate SG-1 First Impressions

    CHAPTER TEN: Combat Chapter ten deals with how combat is handled in Stargate. Many of the rules presented here will be familiar to anyone who has played a d20 game before. There are differences however. I will strive to point out many of the differences in the chapter. Combat This section...
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    Stargate SG-1 First Impressions

    Good point concerning VP/WP. I forgot that was on loan from the Star Wars game. The VP/WP system probally is worth it not being OGL in my book. HP is just not as good a system for a modern system in my opinion.
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    Stargate SG-1 First Impressions

    CHAPTER NINE: Gear (72 pgs) Chapter eight details a streamlined version of the Spycraft gear system. It is an abstract system that determines what equipment the character can requisition for each mission, as well as determining what property he owns in his personal life. Gear Basics This...
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    Stargate SG-1 First Impressions

    CHAPTER EIGHT: Finishing Touches (8 pgs) Chapter eight is intended to add the finishing touches to your character. Mechanics for player subplots, action dice, and character descriptors such as age and height are detailed. Backgrounds (Character Sub-plot mechanic) The mechanic outlined for...
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    Stargate SG-1 First Impressions

    CHAPTER SEVEN: Feats (30 pgs) Chapter seven lists the many feats available in SG-1. The feats are broken into ten sections; Basic Combat Feats, Melee Combat Feats, Ranged Combat Feats, Unarmed Combat Feats, Covert Feats, Gear Feats, Skill Feats, Species Feats, Style Feats, and Terrain Feats...
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    Stargate SG-1 First Impressions

    Ask and you shall receive
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    Stargate SG-1 First Impressions

    I agree, the "vast majority" statement was likely just a perception thing. The Character write ups are 14 pgs in length, the episode guide 28 pages, and the three chapters dealing with the setting 96 pages. A combined total of 138 pages out of 480 pages. That leaves 342 pages of rules. Even at...
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    Stargate SG-1 First Impressions

    I would hardly consider character, equipment, and vehicle write-ups a "season-by-season history of the series".
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