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    Jonathan Tweet talks "13th Age"

    The ICONS are definitely different from the traditional deities framework. They all represent actual individuals who live in the world, they all represent actual organizations that live in the world all of them being allied with and in conflict with others. One certainly COULD create a...
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    What about adventures?

    The modular nature of 5th edition is going to make writing adventures more challenging. Given WOTCs track record with adventures at the best of times this makes me wonder how good published adventures will be. That said, it is really way too early to expect WOTC to have any plans for adventures...
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    Paladin Design Goals ... WotC Blog

    I disagree that just because somebody follows a code that they're Lawful. Literature is full of characters who follow their own personal code of honour or the dictates of a deity but really, really are not what D&D would consider lawful. I'll try and NOT get sidetracked into an argument about...
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    Jonathan Tweet talks "13th Age"

    Its currently in the second round of Playtest. They state on their website that "*Editors’ note: We aim to publish it in August."
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    Paladin Design Goals ... WotC Blog

    While they partly talk about the right things (Paladins embrace a deity specific code, they oppose what their deity opposes) they then completely screw it up by deciding that Paladins must be Lawful and even Evil paladins apparently get to Smite Evil Why the heck can't a Chaotic Good Deity have...
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    Jonathan Tweet talks "13th Age"

    The Icons are NOT Gods, although some come close. They represent individuals and organizations tied to those individuals. Given the number of Icons, how nebulously they're defined, and the fact that several different kinds of relationships are possible it would be a rare player that would find...
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    D&D 5E (2014) 5E Will Epic Fail If

    That is unfortunately not really the case. It isn't at all impossible that the feedback to dndNext would be sufficiently bad that WOTC and/or Hasbro would decide to pull the plug and not release it. Or some shift in corporate policy would cause the same thing. I'm NOT saying that this is...
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    D&D 5E (2014) 5E Will Epic Fail If

    That is pretty much the only acid test. And any guesses as to what will cause it to fail or succeed are, at this point, pretty much only guesses. Nobody knows. Even the much, much simpler task of an individual predicting whether or not they will personally like the game is very hard. At best...
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    Classes are VERY niche protective

    The last L&L article has crystallized an impression that I've been getting for awhile. DndNext sounds like it is going to have only a fairly small number of classes and that these classes will fiercely protect their perceived niches to a massively greater extent than has been the case in any...
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    Rogue Design goals . L&L May 7th

    Actually, Mearls is quite clear. He may be misspeaking but he is quite clear They can't master everything, but they can master any mundane skill and be better than any other character. Regardless of the skill.
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    Rogue Design goals . L&L May 7th

    This is the part that I hate with a fiery passion. While the rogue should be good at many things, there is no way in all the planes that he should be the best at Knowledge - Arcana no matter how much he concentrates on it. And there is no reason that he should be better at something like Sense...
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    How will published adventure modules look?

    The existence of decent published adventures is one of the main reasons that I play D&D as opposed to other games. While they generally get substantially modified having a preexisting framework is very valuable. At some level I don't really care who those adventures come from. But, like a lot...
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    How will published adventure modules look?

    I don't think anybody has a clue at this point. Including WOTC. I think that there is a huge danger that the modular approach will make writing adventures very, very hard. It will likely depend on how much the feel of the game changes with modules. For example, if the number of encounters a...
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    Can I be a girl with a big sword?

    Might I suggest a summoner who summons fire elementals, hell hounds, etc. So, monsters to be killed by the girl with the big sword and fires to be put out by the firefighter.
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    The Paradigm of Pillars

    I'm not sure that linking to another post that claims that there are 3 non combat pillars is the best way to support the argument that there are 2 non combat pillars.
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    The Paradigm of Pillars

    If they go for some form of codified balance across the pillars then my "knows lots of things" character is quite likely to be hard to build effectively. As is my nature themed character or my sea themed character etc. And it is going to be harder for me to create a campaign where characters...
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    Pathfinder 1E Newsletter Devoid of Pathfinder

    What newsletter are you talking about?
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    Splashing For Speed

    I don't believe that there is any single deity that has both the Travel Domain and Fire Oracle Path. While RAW it is legal to be a Cleric of one Deity and an Oracle of another this may be an issue for you. If you're going a fighterish sort then a dip into Barbarian may be a better fit. I'm...
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    Can I be a girl with a big sword?

    While you're right that they understand the game in a different way, that doesn't have to be an obstacle I've played with a 6 year old in the past. Her character wasn't exactly following the rules (she was playing a house cat that was just a "tad" more deadly than the rules said :-)) but she...
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    Killer DMs

    You're obviously partly right. At some level I want to explain to him (and to others) why I personally find that gaming style to be less fun and perhaps to convince him that he might consider trying something else. Partly I used that preamble for politeness. Politeness DOES matter. Hopefully...
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