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  1. Imperialus

    Dwimmermount OOC

    Sorry Jimmy, I missed this post somehow. At any rate, the best of all possible vibes being sent your way.
  2. Imperialus

    Dwimmermount IC:

    Poking and prodding around the rest of the murals doesn't seem to accomplish much. It looks like other than the small compartment containing the key there is nothing else of interest... Thinking about it though, if you were to figure out how to cut the murals themselves from the walls and...
  3. Imperialus

    Dwimmermount IC:

    Klyman: Tapping away at the pillar you find the smooth area that Midgrim seemed to have been talking about. Running your fingers along it you think it might actually be a plug made from Thulian Concrete. Of course that begs the question of whether or not it is actually covering a hidden...
  4. Imperialus

    Dwimmermount IC:

    As Klyman stands in the center of the stalactite room scratching his head Midgrim and Gargrim go to check out the murals. It appears that they show the Thulians first invading, then sacking, then dragging away the loot from an Eldrich city.
  5. Imperialus

    Dwimmermount IC:

    As the bodies of the Kobolds begin to turn to stone you quickly rummage through their meager belongings. Each one has a small pouch containing amid bits of twine and other shiny pieces of metal a total of 15CP. Midgrim, try as you might you can't tell how many generations these Kobolds have...
  6. Imperialus

    Dwimmermount IC:

    Climent joins in the fray stabbing at one of the Kobolds with a dagger. to hit [1d20] = 10 Damage [1d4] = 2 Gargrim's axe bites into the Kobold he is fighting and opens a deep gash in its arm. The twisted looking dwarf lets out a howl and strikes back. Gargrim's Kobolds: to hit [1d20] = 4...
  7. Imperialus

    Dwimmermount IC:

    [ooc] I'm going to post now since Gargrim hasn't made an appearance yet. At your mention of dwarves you hear a howl from within the room. "Dwarves!! Cut em! Gut em! Crush em when they're dead!" and 4 twisted looking humanoids wearing rags and carrying clubs made of iron rods rush towards you...
  8. In progress map.png

    In progress map.png

  9. Imperialus

    Dwimmermount IC:

    Jimi, you are able to tie your lantern to your belt with a bit of twine. It flaps around as you walk casting crazy shadows all over the place, and you'd be worried about sloshing burning oil all over your leg if you ran while it was attached like this but it seems to work OK. (Party location...
  10. Imperialus

    Dwimmermount OOC

    sorry for the disapperance. The past few days at work have been absolutely nutty and to make things extra interesting we had 30+ cm of snow get dumped on us on Monday and Tuesday so my commute has been taking about three times as long as usual.
  11. Imperialus

    Dwimmermount IC:

    Klyman's warning has barely left his lips when Midgrim's eyes bulge and he doubles over, retching his guts out. After a few moments though he seems to have recovered enough to gulp down a bit of water. It takes another few minutes before he has recovered enough to feel up to moving on. For...
  12. Imperialus

    Dwimmermount IC:

    midgrim please make a saving throw vs poison
  13. Imperialus

    Dwimmermount IC:

    The prints are a mystery to you. Even estimating the size of the gait of whoever, or whatever left them is almost impossible. You do however see a small smear of some sort of purpleish ichor near the left branch.
  14. Imperialus

    Dwimmermount IC:

    Examining the floor it would appear that there is considerable traffic passing through the room between the right and left corridors. The corridor that you came from seems to see considerably less traffic however.
  15. Imperialus

    Dwimmermount IC:

    "I don't know. Little is known about it, and oftentimes the accounts are contradictory. Every account I have heard of refers to someone already skilled in the magical arts however." It tastes pretty much just like water. A bit of sour taste, but that may just be from the rocks around the...
  16. Imperialus

    Dwimmermount IC:

    Climant pauses for a moment as though trying to figure out how to explain it... "Well, it is true water. It will not boil, freeze, evaporate or any of the other traditional properties of water. It also... "dissolves" arcane energy so at the very least it is a near ideal reagent for potion...
  17. Imperialus

    Dwimmermount IC:

    Continuing down the tunnel you discover that it opens into a large natural cavern with a beam of sunlight emanating from a hole in the ceiling. The light seems to be almost centered on a small pool of water at the far end. At the sight of the pool you hear a sharp intake of breath from...
  18. In progress map.png

    In progress map.png

  19. Imperialus

    Dwimmermount IC:

    In natural caverns like this even the Dwarves have a tough time guessing at which cavern might go where... It seems logical though that the cavern to your left would likely lead back towards the edge of the mountain so if your goal is to travel deeper the right hand passage would likely make...
  20. Imperialus

    Dwimmermount IC:

    Creeping forward over the bodies which don't have any apparent treasure, though Klyman, it occurs to you that a reward might be possible if you were to return them for a proper burial, you enter a twisting natural corridor that goes east about 20 feet before branching in two different directions.
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