I would agree. Removing the ability of a melee fighter to full attack is a big thing in high level combat.
Golems come to mind as prime candidates, but I think what you're looking for are leveled humanoids. They take a bit more work to pull off than monsters, but are better suited toward...
And I'll go ahead and take the 14 Str (Finley was right about me figuring that the 18 Con would mean that the 16 Strength would be gone!).
By the way, this is turning out pretty well, el-remmen.
Sorry - been sidetracked all day.
Ouch! That CON range is pretty wild.
So far we've got someone going with a balanced melee-er and what looks to be a divine caster, if that WIS pick is any indication. So I'm going to see if I can build a AC/HP monkey of a tanker and start with the 18 CON.
By...
I think what he actually meant was that Warshaper levels do not stack with Druid levels for the purposes of the Wildshape class ability, while Nature's Warrior does.
What if you were to:
1. Allow a 2 for 1 CE exchange.
2. Make the "bonus" AC a shield bonus (that stacks with other shield bonuses), not a dodge bonus.
3. Cap the maximum shield bonus AC from the feat at +1 through +4 based on shield size (buckler, small, large, and tower respectively).
You'd...
One way to do it would be to model the non-flashy powers via psionics or something similar and then overlay two mechanics over top of it depending on the flavor of the practitioner: ritual magic for the Nadir and cooperative casting for the Thirty.
Every so often, I page through the MM, or take a look at the dozens of other sources of monsters out there, and am struck by the singular notion that I never - ever - have to worry about monster mechanics again. But, much like Whisper72, I find myself wanting to make cosmetic changes to monsters...
I can see where you're coming from on this (I've already been down this road in coinversations at our gaming table - I argued your position for a while), but I think you can also say that the phrase "like an attack roll" also simply means there's both BAB and a d20 involved.
Something I noticed...
Why not simply make it so that real injuries (as opposed to the hurts that result from hit point loss) have "equivelencies."
For example: if a broken arm is a fairly serious injury, then I'd suggest that you either need to heal the hp damage done by the attack naturally, or benefit from a cure...
I also use circles for spell levels.
For magic items, I use the idea of "orders of power." For example, a +2 brilliant battleaxe would be described as a "weapon with an enchantment of the second order, with an additional 4th order modification."