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  1. Drkfathr1

    Monster Manual Rituals and D&D Compendium

    Will these full write-ups of these rituals show up in the regular (free) errata? I'd hate to think that something like this would be relegated solely to the subscription service.
  2. Drkfathr1

    Is Nine Too Young for SWSE?

    Definately. Even if he doesn't get into the gaming, he'll enjoy all the cool SW stuff, and it will certainly help him become a better reader.
  3. Drkfathr1

    Dragon 370 - Design & Development: Cosmology

    My only real concern is the paragraph that says something to the effect of: all 4E supplements are going to assume the current world axis cosmology as standard. I'm hoping they mean the generic supplements and not the campaign settings, because I still don't think it works right for Athas and Krynn.
  4. Drkfathr1

    Replacing Eladrin Fey Step?

    That's a good point, even if they were a Wizard they'd just end up with an extra at-will, which would still be a nice bonus, not useless overlap. I'd probably be happy with that without adding the Wand mastery. Nice ideas guys, this gets me thinking!
  5. Drkfathr1

    Replacing Eladrin Fey Step?

    It's not the movement so much, just the fluff around it all. No precedent in my campaigns for teleporting Elves, so I was wanting some ideas on what to replace it with if I ditch it. I'm not going to re-design my campaign world just to shoe horn something like that in. Shifting isn't a bad...
  6. Drkfathr1

    Replacing Eladrin Fey Step?

    Say you wanted to keep most of the flavor of the Eladrin race, but wanted to remove the teleporting ability. What kind of ability/power do you think would work well with the race's concept as a replacement?
  7. Drkfathr1

    The Price of Dungeon Tiles - WHAT!?!

    How to make your own Tact Tiles « The Game Master Foundation
  8. Drkfathr1

    Dragon 370 - Invoker Preview

    Sigh. Adding some new at-wills in Arcane Power would be great. Wish the Controller role had been completely designed before 4E was published though. So how long before we get a revised Player's Handbook? ;)
  9. Drkfathr1

    D&D 4E; Official Supplements & Modules You'd Like to See

    Yeah, well, I'm posting what I'd like to see, not what I'm likely to get. :)
  10. Drkfathr1

    D&D 4E; Official Supplements & Modules You'd Like to See

    One of my players is Chinese-American, and he doesn't find it offensive at all. In fact, he's waiting on the damn monk.
  11. Drkfathr1

    D&D 4E; Official Supplements & Modules You'd Like to See

    I'll second Oriental Adventures and a book showing different technological levels. And I'll add: Psionics. Love to see super modules that cover multiple character levels. We'll see how the "Giant's" supermodule turns out later in 2009.
  12. Drkfathr1

    Die-Hard D&D Fan or Dermatologist?

    16/16 :)
  13. Drkfathr1

    Venture 4TH - Pact of the Vermin Lords

    Sounds intriguing! Any reviews yet? I'm surprised we haven't seen Undead and Angelic pacts yet!
  14. Drkfathr1

    [Goodman/Blackdirge] Critter Cache II: Prehistoric Beasts released!

    Aquatic creatures and races. Regular/old school elementals. edit: and Golems!
  15. Drkfathr1

    Dragon 370 - Design & Development: Cosmology

    No, the Great Wheel was not used for Dragonlance in 1E, nor was it used for Dragonlance in 2E or Darksun in 2E.
  16. Drkfathr1

    Dragon 370 - Design & Development: Cosmology

    Let me try this reasoning for you, and I'll keep it simple: How does "finite" give you more than "infinite"? Would you have liked my point better if I had expressed it as 1+1+1+1+1 etc etc etc etc. Gimme a break.
  17. Drkfathr1

    Dragon 370 - Design & Development: Cosmology

    But at least in previous editions the Great Wheel wasn't used for every setting. The new World Axis is.
  18. Drkfathr1

    Dragon 370 - Design & Development: Cosmology

    You're still not getting what I'm saying. I'm not arguing for one or the other, I'm saying you can have both. Someone said that you shouldn't have a seperate plane where the PC's can't go without serious magic or face instant death. I say you can have both. How is having 1+1=2, instead of just...
  19. Drkfathr1

    Dragon 370 - Design & Development: Cosmology

    That wasn't the point I was ultimately trying to make. I think the fact that the core design of D&D's fluff is heading in a direction that makes every campaign setting the same, is a bad idea. They design philosophy needs to back away from that, and allow a more balanced look at different...
  20. Drkfathr1

    Dragon 370 - Design & Development: Cosmology

    Wow, somehow I get the feeling you don't really think of me as a friend. :) The fallacy, my fellow gamer, is that any book told you that "you can't go here in any form or fashion or you will die." That's simple truth, not something subjective. I really find it hard to believe that you would...
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