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  1. Samurai

    Pathfinder 1E Power and Pathfinder Classes - Forked Thread: Pathfinder - sell me

    Most of that shouldn't be a problem. If the PCs are a bit tougher now, just take them through a module 1 level higher than their stated PF level. (So you could run level 1 Pathfinder characters through a 2nd level module). The change is certainly no greater than that, and in fact, if your...
  2. Samurai

    Pathfinder 1E Power and Pathfinder Classes - Forked Thread: Pathfinder - sell me

    This is right, and the problem (if you want to call it that) is that several classes in 3.5 get few or no special abilities as they level up. Wizards get 1 bonus feat every 5 levels. Sorcerers don't even get that... just look at their "Special abilities" column! Summon Familiar" at 1st level...
  3. Samurai

    Improving Wizard Implement Features

    Here's what I did: Wizard: Arcane Implement Mastery – The abilities gained have been revised, though still follow the same focus for that item. • Wand of Accuracy: As an Immediate Interrupt once per encounter when you fail an attack roll, you may roll again, this time with a bonus equal to...
  4. Samurai

    House Rule: Second Effort

    Not bad, but I think I'd allow it as an optional way to use your Second Wind, instead of in addition to it. In other words, you could either do this or Second Wind, not both.
  5. Samurai

    The different versions of BESM

    1e was too light for my tastes. As far as I know, it doesn't even have skills, just the 3 stats (Body, Mind, Spirit) and some special abilities. 2e (and 2e revised) added skills so that you aren't equally good at all things physical, mental, or spiritual. It also expanded the number of...
  6. Samurai

    Draconic Spellcaster: Seriously?!

    I very nearly went with Acid myself for my Dragonborn Sorcerer, but chose Fire instead, figuring there are lots of times fire resistance and the ability to bypass fire resistance will be useful...
  7. Samurai

    Swashbucklers of the 7 Skies Remix Contest

    Here's another version...
  8. Samurai

    Swashbucklers of the 7 Skies Remix Contest

    S7S is having a logo remix contest, combine their logo with something else and post it on a forum for all to see! Here's what I came up with: Get more details and a look at the game here: Swashbucklers of the 7 Skies - Coming Soon
  9. Samurai

    Sleeper RPG's

    Spirit of the Century, or if you prefer a space setting with the same basic rules, Starblazers Adventures. The FATE3 system is a ton of fun and allows for very unique and interesting characters.
  10. Samurai

    So, about Expertise...

    I don't know if anyone else has proposed this, as I haven't read the whole thread, but what about a compromise: The feat really isn't broken until it gives +2 and +3 to hit, so why not say that the feat only gives +1 to hit, no matter your level. Then, all characters also automatically get a...
  11. Samurai

    What would you have had them do?

    I'd go with F, but the actual game I'd design would be fairly different from the 4e we got. It would offer much more flexibility of character choices (at the expense of some niche protection and guaranteeing that you'll always be good at your assigned "role") and it would focus just as much (if...
  12. Samurai

    Warlock - sustain + save ends

    The way I understand it, it keeps working as long as the warlock spends minor actions to sustain it, and the target keeps failing his save. If the save succeeds, the spell ends and there is nothing for the warlock to sustain anymore. If the Warlock stops sustaining it, the spell ends and...
  13. Samurai

    What do you think of the 4e Bard?

    What's this "multiclass versatility" you speak of? Can they take more than 1 multiclass?
  14. Samurai

    My Grind Fix: Half hp, 2/3 Xp

    This is very similar to the fix I'd use, 1/2 HPs and 75% XP.
  15. Samurai

    Re-examining Sure Strike and Careful Attack

    Hmm, we aren't that high level, probably never will be, but I see your point. I'll give this some thought... maybe a +1 attack bonus per 2 points of damage bonus, or keep it a flat rate even though that strikes me as an increasingly worse deal despite the possible percentages.
  16. Samurai

    Re-examining Sure Strike and Careful Attack

    I wanted a way of allowing the power to scale as the character and his stats grow, because that is a big problem with it... +2 to hit instead of +3 or +4 damage isn't a great trade, but it's not terrible. But later on, you're trading +5, +6, or +7 damage for that same +2 to hit and it really...
  17. Samurai

    Is this overpowered? Weapon Finesse

    I don't think it needs to be limited to Rogues. Here is how I implemented the same thing: Weapon Finesse (Req: Prof. with Light Blades, Dex 13) – You may use your Dex bonus for basic melee attack rolls with Light Blades instead of Str. However, Str is still used for the damage bonus and this...
  18. Samurai

    Dragon 372 - Design & Development: The Gnome, the Bad, and The Ugly

    I'm glad gnomes are back. I had a great time playing a gnome by the name of Mad Angus Malone in a Forgotten Realms game. He was truly crazy... he was incredibly paranoid, and he'd latch on to ideas/delusions about things and just not let them go. He was convinced a secret cabal of Ice Wizards...
  19. Samurai

    ANy easy, good way to un-nerf magic items in 4th ed?

    I've simply taken out Milestones and said each Daily power can be used once per day... simple! And no fair swapping through a golfbag of items, once the power for a given slot (weapon, head, feet, etc) is used, you may not use another item's power for the same slot.
  20. Samurai

    D&D 4E Ideas for 4E tweaks

    Thanks for the reply and feedback! Here are my thoughts: I view Commander's Strike (and Feather me yon oaf) as the Warlord's ranged attack. When he can't get close enough to an enemy himself (or if he's back guarding the Wizard or something), he can order someone else who is in position to...
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