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  1. Samurai

    Player Character as an enemy

    You mean all of their Dailies, not their at wills, right?
  2. Samurai

    BESM d20 revised edition

    It's a matter of opinion as to whether one likes the Tri-stat system or the d20 system. 6 stats vs 3, roll high and add vs roll under (though everyone I know who plays Tri-stat has switched to roll high for that too, which is simple to do.), character classes vs freeform creation, etc. In...
  3. Samurai

    BESM d20 revised edition

    There are actually 2 printings of the "Revised edition"... the 1st printing had only very little revised content due to the wrong file being sent to the printer. The 2nd printing is the corrected one, with the full revised content. Besides looking at the title page to see which printing it is...
  4. Samurai

    Looking for a new system!!!

    I'm a big fan of Spirit of the Century, using the FATE 3e system. It's a fun, highly character-centric system. The setting in SotC is pulp, but the rules are easily adaptable to a variety of other settings, as there is already a space opera book available for it, a Harry Dresden RPG in the...
  5. Samurai

    What Would Get You to Subscribe to Dungeon?

    What would it take? If it were free, or so trivial in price as to be practically free (say, $1 or 2 for a year's subscription). Anything more than that just isn't worth it to me, since I'm not running a game of 4e right now, so it would be merely for reading enjoyment...
  6. Samurai

    Advanced Players Guide vs Forgotten Heroes Fist, Fang and Song

    Thanks guys! These are the kinds of comparisons I am looking for!
  7. Samurai

    Advanced Players Guide vs Forgotten Heroes Fist, Fang and Song

    Ok, I've read some reviews on both these products, but I'd still like more info. The new classes in each are versions of the missing 3e classes (and the AVP also has a few races and other rules), but just how do the versions of the classes compare? What I'd be interested in seeing is a side by...
  8. Samurai

    Balancing Starlock AC

    Why didn't they make them a single-stat path? Because Warlocks can take powers from all paths, and they wanted to keep the choice between Cha and Con even. If they made Star either all Cha or all Con, there would be twice as many powers of that stat, making it a no-brainer for Warlocks to...
  9. Samurai

    D&D 4E How does the 4E Barbarian Rage ability work?

    I too agree that the whole Rage Strike thing is a bit silly and overly complicated. Why not simply allow the Daily Powers (rages) to have 2 possible effects: One effect if the character is not currently in a rage (or wishes to switch to the effects of the new rage), and 1 effect that occurs if...
  10. Samurai

    Not forgetting old powers, anyone tried it?

    Forgetting old powers and replacing them with higher level powers (even to the point of them being magically erased from a Wizard's spellbook) has never sat well with me. (Note: I'm not talking about Retraining, I mean replacing low level powers with higher ones at Paragon and Epic levels)...
  11. Samurai

    Careful Attack/Sure Strike: A mathematical analysis

    Here's an idea that I had that I haven't seen suggested yet... what do you all think? Careful Strike: Add 2x your attribute bonus to the attack roll (minimum +2 bonus, even if your attribute bonus is less than 1), and no attribute bonus to the damage roll. This rule would mean that you...
  12. Samurai

    Paragon Class Focus

    Not bad, though the +2 to all attack rolls and to 1 Defense at 16th lvl is way overpowered IMO. I did something very similar, and came up with this: Paragon (Own Class) – Instead of choosing a Paragon Path, you may focus on your own class, becoming a Paragon Cleric, Paragon Wizard, etc. At...
  13. Samurai

    Wizard Familiar

    I made the Familiar a new type of Implement: • Familiars: Wizards have a 4th option as an Implement, a Familiar. A familiar may appear to be anything from a tiny animal, bird, or reptile, a crystal, a ball of light, or even an object of some sort (once chosen, it’s appearance can’t change...
  14. Samurai

    Minions and hps

    IMO, 45-66% dead in 1 use of a 1st level at will power is plenty. As I said before, if you really want to take out a mob of minions, use an Encounter or even a Daily power, as those will almost definitely kill them all, no problem. I want Minions to have a decent chance of surviving an at will...
  15. Samurai

    Minions and hps

    Well, at the early levels, when the DT is only a couple of points, Scorching Burst will still be effective (Cleave not so much, except against things like Zombie Rotters). Later on, when minions are worth hundreds of XP each and should be a bit of a threat, I'm not sure I want easily spammable...
  16. Samurai

    D&D 4E 4e rule question - extended rest & HP's

    If you want to extend the healing times a bit, you could say that an Extended Rest heals half your total HPs and returns 3 Healing Surges. That would mean it'd take about 2 days instead of 1 to fully heal, or you could use 2 of your regained Surges and heal back up to full in 1 day, but then be...
  17. Samurai

    Minions and hps

    What I've done is similar to Nifft's suggestion, but simpler. Minions have a Damage Threshold equal to their Con bonus (including 1/2 their level, as listed in the monster's description), + their usual 1 HP. Any attack that does the DT or less in damage is ignored by the minion. Any attack...
  18. Samurai

    Earthdawn 4e Announced

    It's a good match because it already is a "Points of Light" campaign setting. Breifly, for those that don't know it, the world once had fairly large and successful civilizations (Elves, Dwarves, Lizardmen, and especially the human Theran Empire). However, a bunch of otherworldly creatures of...
  19. Samurai

    Tough Minions

    What I did to create tougher Minions was to simply use their listed Con bonus (which is actually their Con mod + 1/2 their level) as damage resistance. They still only have 1 HP (so no HP tracking is needed), but if the attack did equal to or less than their listed Con bonus, they brushed it...
  20. Samurai

    Trap Is Triggered And DM Is Confused

    Well, what if the trigger squares and the trap squares are not necessarily the same? The person triggering the trap may be safe, but the people on up to 5 other squares won't be. Imagine if the trap squares are all near the corridor leading into a room, and the trigger squares are at the...
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