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  1. Samurai

    Only thing I don't like so far: Power Replacement

    What do you guys think of this idea?: Paragon (Class) – Instead of choosing a Paragon Path, you may focus on your own class instead, becoming a Paragon Cleric, Paragon Wizard, etc. At 11th level, all of your class At Will powers become more effective, gaining their 21st level damage bonus 10...
  2. Samurai

    Only thing I don't like so far: Power Replacement

    How about a feat? Never Forget Your Roots - Take this feat when you are given a chance to Replace a lower level power with a higher level one. You do not forget the lower level power. The higher level power is gained in addition to your current power, not in place of it. This feat may be...
  3. Samurai

    Simple fix to hybrid characters that works with the current system

    Interesting idea. However, I think that part of the reason they felt it was ok to have classes with 2 key abilities is because you get +1 in 2 stats each time (or in all stats twice), meaning you can keep raising your 2 key abilities side by side if you want. This feat will actually discourage...
  4. Samurai

    D&D 4E Samurai's 4e rules changes and additions

    Ah, ok, I see what you mean. Evasive Strike is better because it does everything SWS does without the restriction and plus you get to move. Ok, how about if, since the target needs to be your quarry, we say that the Hunter's Quarry dice for this attack automatically do max damage? If they're...
  5. Samurai

    Healing Surge and recovery after extended rest effect modification...

    For my game, I decided that regaining 3 Healing Surges and 1/2 your HP (a number of HP equal to your Bloodied value) after each extended rest was sufficient. In 2 days, characters will be at full HP, and regain most of their Surges (6). Also, I said that the Durable feat not only gives you +2...
  6. Samurai

    D&D 4E Samurai's 4e rules changes and additions

    Why do you feel it needs to be changed? It seems ok at first glance... do you feel it's too strong or too weak, and why?
  7. Samurai

    D&D 4E Samurai's 4e rules changes and additions

    Here is the list of changes and additions I currently plan to use. It includes fixes for every problem I could find, such as the Skill Challenges and multiclassing. It adds quite a few new feats, including the return of some old favorites like the Paladin's Mount and a Ranger's Wild Empathy...
  8. Samurai

    Warlock - no powers to modify eldritch blast?

    This is just one of many feats I've created to add back in things I missed from 3.5: Eldritch Essence (Req: Warlock) – When you select this feat, you may choose 1 of the following Essences to add to your Eldritch Blast once per encounter. Adding an Essence is physically draining on the...
  9. Samurai

    D&D 4E My 4e changes so far

    Ok, here's the latest version! I added a few more feats for Dwarves and Dragonborn, and changed the way Wizard Implements work, as well as the Warlock's Rod Implement. I removed the Warrior of the Wild fix because the official errata is out now, and corrects that. Let me know what you think!
  10. Samurai

    Campaign setting for 4e

    Mystara has a very classic D&D feel to it, and I have all the gazeteers for it... I was thinking it may be just the thing to help put some nostalgia into starting a 4e game, a blend of the new rules and favorite old locales like the Isle of Dread...
  11. Samurai

    Fix for Orb

    Or not tie it to Wis at all, just make it a flat penalty (-4, for instance).
  12. Samurai

    D&D 4E My 4e changes so far

    Ok, here's version 1.2. Very little changed this time, except the Int bonus skills. Thanks to a suggestion from someone on these forums, I decided to go with the Int bonus giving background skills (or languages) instead of giving additional bonuses to adventuring skills. Here's how it now...
  13. Samurai

    Fix for Orb

    Why not just say any damage suffered during a round counts as a bonus on their next save to wake up? That way, it's not an automatic wake-up if they were barely hit, but big damage is almost sure to wake them.
  14. Samurai

    Houserules.

    That's a really good idea Blue... I may just use that myself! Here are the houserules I've come up with so far. They include everything from official errata to fixing multiclassing and skill challenges to old 3.5 concepts and ideas given a new 4e spin. Haven't had time to meet with the group...
  15. Samurai

    Multiclassing - no power swap feats to choose MC powers??

    A single "Advanced Training" feat is how I decided to go too: New Feat: Advanced Training (Req: an initial Multiclassing feat, a 15 in the stat required for this class) – You gain the effects of all 3 power swap feats. So, at 4th level you may swap 1 Encounter power, at 8th level you may swap...
  16. Samurai

    D&D 4E My 4e changes so far

    The 2 games really are quite different, and things can't just be brought over unchanged. I'm trying to find 4.0 rules for some 3.5 powers and concepts. So, for instance, racial paragons are not short prestige classes for characters to take, but rather a single Paragon level feat that lets...
  17. Samurai

    D&D 4E My 4e changes so far

    Yeah, that is better, thanks! I'll change it.
  18. Samurai

    D&D 4E My 4e changes so far

    Nope, just 1 extra time per encounter. "This feat allows you to use your racial encounter power a second time in an encounter by spending a healing surge." Maybe I should clarify that though? Would this be better?: "This feat allows you to use your racial encounter power one additional...
  19. Samurai

    D&D 4E My Proposed 4e House Rules (so far)

    Well, you understand that this means 1 bad die roll can result in a Meteor Swarm missing everyone rather than missing 1 lucky individual who managed to dive out of the way. AoEs become all or nothing, rather than "well, I should catch at least some of them in the blast..."
  20. Samurai

    D&D 4E My 4e changes so far

    Ok, here's the latest version. We've received an official answer from WotC as to how spellbooks and trading old spells for higher level ones work, so I went with their ruling. I also created a feat called Class Mastery that is pretty darn good, and is only available if you have not taken a...
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