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  1. K

    Proposed Damage / Healing System

    Maybe 5e also needs to take a look at Alternity, which did have separate damage tracks (stun, wound, and mortal) and see what did and didn't work there.
  2. K

    How is combat role different from weapon in hand?

    Class and role should be separated, as they are in later 4e. You can (now) play a ranger, and be either a striker or a controller. You can (now) play a fighter, and be either a defender or a striker. What's needed is more even versatility, so that you can play a wizard and fill any role, or...
  3. K

    D&D 5E (2014) Another Critical Hits 5E Report

    From Mike Shea's article: ... this annoys me, as does the statement "Both (groups) returned to the Keep bloodied, battered, and with a long shopping list of door-spikes, rope, poles, and crossbows." It sounds less like 4e player entitlement, and more that WotC provided a pregen character...
  4. K

    D&D 5E (2014) Another Critical Hits 5E Report

    It seems that in 5e, the worst class to play, ever, is Paladin.
  5. K

    help making Terry Goodkinds wizard/sorcere

    Well, quite obviously, yes. But isn't that what you wanted to do?
  6. K

    The Magister's Staff (Power focus as a class feature)

    You can disarm a staff in combat; you can't disarm a ring. This is the difference between an Accessible and Inaccessible focus; how easily you can get at them. There's no Sunder to use on a ring, for example. You can't disarm a bracelet. If given a choice, I'd never choose a staff, because...
  7. K

    Scaling initiative

    Yeah, I really don't see the point or what problem you're trying to solve. If you're worried about being caught flat-footed by guys much lower level than you, well, that's why you should take 2 levels of Barbarian or 4 levels of Rogue. Or, if you're not one of those classes, you just absorb...
  8. K

    class idea: "Nature's Conduit," a Constitution-based divine magic user

    Thing is, everyone needs Constitution. Clerics also need Charisma (for Turn Undead), but Wizards are a problem because they only need Intelligence ... and Con. So you've created a class that only needs Con. As for a Dex-based spellcaster, a dance could work, or a "weaving" theme, or both...
  9. K

    class idea: "Nature's Conduit," a Constitution-based divine magic user

    Problem is, you've created a spellcaster which needs one, and only one, ability score. --Kynn
  10. K

    Weapon finesse - big can o' worms here

    You could make Improved Weapon Finesse, which lets you use one-handed weapons. (Writing this up as a feat with appropriate prerequisites is left as an exercise for the reader.)
  11. K

    Water/Aquatic Paladin Build - Plz help

    Spells plus spell-like abilities seems overkill, but otherwise it looks okay. Can Detect Fire also detect wall of fire, camp fires, and so on? --Kynn
  12. K

    Valiant Prestige Class -- comments?

    No, it's too weak. Why does this prestige class have access to Craft, Diplomacy, and Profession? (I could understand Craft if it were restricted to horse-related crafting.) So they gain these proficiencies, if they don't have them? Why? Seems an unnecessary restriction, but okay. If...
  13. K

    Sick of Magic Missile

    Magic missile is boring because the mechanics of it are: "I check off the spell use and I do (rolls) damage." Very, very few things in the game are that boring, mechanically. Fireball, for example: You have to figure out where you're firing your fireball, and the targets get saves. A magic...
  14. K

    Some good alt Barbarians

    I also did a Dervish class, for my 3.5 personal port of the Al-Qadim setting. Here's a snippet of my core classes file that includes the Dervish (plus the Corsair, and most of the Desert Rider). http://www.idyllmtn.com/~kynn/kynn-aq35-dervish.pdf
  15. K

    [d20 Modern] Maps, mapping, and geography: house rules

    Too complex for what I'd ever need, but looks reasonable. ("Do the players have a map to where they're going? +2 circumstance bonus.")
  16. K

    Altamont's Crazy Sorcerous Feats: Breach into the Divine

    Yes, overboard. It's far too easy to get. Any 5th level Sorceror or (more likely) Bard will have this feat at least once, and it allows them to learn to cast nearly any spell in the book, plus activate spell completion items. There's almost no reason not to get this, it's too good.
  17. K

    DM's Delema: To kill or not to kill

    I dunno, the problem with your solution, asdel, as compared to most of the others is that you don't even give the appearance of player choice or actions making a difference. It sounds like you have it all scripted out how you'll get the players out of the mess you forced them into -- and...
  18. K

    Help with Designing a Monk

    PS: The same goes for stats. If this character had 18 wisdom and low strength, why would she be a Fighter in the first place? The suggestions given by Iku Rex are a LOT closer to the concept as you've explained it here. Most of the rest of the builds are assuming a character who always...
  19. K

    Help with Designing a Monk

    If you're making the character a first level fighter for story reasons, then it makes little sense to say "what feats should this monk take" and "what stats should this monk have." Build the character first as a 1st level fighter, with feats appropriate for her personality and abilities before...
  20. K

    Armor Specialist PrC

    Suggested higher level class ability: Something like Fortification, that allows negation of critical hits and sneak attacks.
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