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  1. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    As Plugg and Scourge watch incredulously as Jhiv begins to scramble up the rigging with the aid of Sandara's spell, the boatswain yells out, "Sandara, ye and yer pet have earned three lashes each for this!" Meanwhile, the other racers climb on. Marina finds she is just not strong enough to lift...
  2. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    Wealday, 18 Desnus, 4712 AR (07:05:06) [Round 2] Main Deck, The Wormwood, Jeopardy Bay, 10 Miles Offshore from Port Peril, The Shackles, Garund, Inner Sea Region, Golarion Suddenly, Jhiv leaps into the action, and grabs the ropes just before Rosie begins her dizzying ascent. He too, however...
  3. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    Wealday, 18 Desnus, 4712 AR (07:05:00) [Round 1] Main Deck, The Wormwood, Jeopardy Bay, 10 Miles Offshore from Port Peril, The Shackles, Garund, Inner Sea Region, Golarion The gnome, halfling, dwarf, and woman in tattered clothes hit the rigging with vigor, but it is apparent that in their...
  4. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    Wealday, 18 Desnus, 4712 AR (07:04:00) Main Deck, The Wormwood, Jeopardy Bay, 10 Miles Offshore from Port Peril, The Shackles, Garund, Inner Sea Region, Golarion At the end of his speech, the captain turns and walks away, leaving only Mister Plugg, the Wormwood's first mate. He looks down at...
  5. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    "You'll be back to clean that mess up, Fish-man." says the man with the whip, motioning towards your puddle of vomit, and adding an unpleasant scowl. "Let's go." You and the others file in behind the pirates, who usher you up the stairs into the middle hold, then through another flight of wooden...
  6. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    The lion perks up at the flash and immediately bounds towards the startled wolf. With a leap and a bite, the lion catches the scruff of the scrawny animal's neck and begins wrestling it to the ground. The wolf immediately tries to escape, but fails. Looking on, Snaggle begins to react...
  7. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    Part I: The Wormwood Last night, you went to a tavern called the Formidably Maid in search of your fate. Your not sure how many drinks you had, but they quickly went to your head, and you passed out on the table before you found your destiny - unless it lay in the bottom of a bottle. Then...
  8. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    4 Neth 4709 (21:37:36) Broken Glade, 16 Miles South of Kassen, Southern Fangwood, Nirmathas Dinner is pleasant, if somewhat somber. The night is cold, but the fire and blankets are warm, and your tired bodies are eager for sleep. All while setting up camp, preparing the food, eating, and...
  9. Redbadge

    Redbadge's Solo Skull and Shackles

    Go ahead and give the dwarf Saltbeard. Second trait for sorcerer: Charming Weapon for Barbarian: Large Harpoon (Exotic Weapon Proficiency) Also, make sure to buy a flask of alchemist's acid for the sorcerer to use as a focus for her acid splash. Here are the names you can add to the stat...
  10. Redbadge

    Redbadge's Solo Skull and Shackles

    Half-Giant Racial Traits: +4 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom Giant Blood: Half-giants count as both human and humanoid (giant) for any effects related to race. Medium Size Powerful Build: The physical stature of half-giants lets them function in many ways as if they were...
  11. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    Current Level: 2 Current XP: 1700 XP XP for Next Level: 3300 XP Infamy Score: 3 Maximum Infamy: 8 Disrepute: 2 Loot: Explorer's Outfit, Coin Purse (199 gp, 20 sp, 9 cp), Sprig of Holly, Mineral Prism, Leather Armor, Rapier, Sap, Dagger, 20 Arrows, Shortbow, Belt Pouch, Masterwork Backpack...
  12. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    SKULL AND SHACKLES ADVENTURE PATH Part I: The Wormwood Mutiny by Richard Pett Important Links: Link to Rogue's Gallery. Campaign Start Date and Time: Wealday, 18 Desnus, 4712 AR (06:57:18) Location: Unknown Ship, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion...
  13. Redbadge

    Redbadge's Solo Skull and Shackles

    Here is the mock-up for your NPC crew: Point Buy: 25 point buy. Starting Wealth: Average. Traits: 2 traits. Male Dwarf Gunslinger 1 Male Half-giant Sea Reaver Barbarian 1 Female Human Aquatic Bloodline Sorcerer 1
  14. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    4 Neth 4709 (20:09:12) Broken Glade, 16 Miles South of Kassen, Southern Fangwood, Nirmathas Night has long since fallen, and the new moon combined with the overcast sky makes the woods pitch black. Only Gamble's light keeps the darkness at bay. After the sun sets, you begin to hear howling off...
  15. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    Since you started at about noon, and have walked about 3 hours, you still have about 5 hours of safe walking ahead of you. If you walk the full 8 hours, you'll be stopping about two hours after dusk (8:00 PM). You'll have traveled 16 miles, with 24 more to go to the crypt. You think you'll...
  16. Redbadge

    Redbadge's Solo Skull and Shackles

    @BudroThePious : Post your character here. This will also serve as the OOC thread. Link to IC thread.
  17. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    4 Neth 4709 (15:15:05) Forest Trail, 6 Miles South of Kassen, Southern Fangwood, Nirmathas After dealing with the illusory orcs (but not their source), you are able to resume your journey in peace. The path is straight and narrow, and easy to follow, but the day could be more pleasant. Though...
  18. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    As we start back down the road, Gamble responds to Snaggle, "True, my scaly friend, but maybe the goal is to make us stronger." Gamble begins whistling Tumbleweeds of Katapesh.
  19. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    You all follow Nyra a few yards into the trees behind where the illusory log was located. The lion stops at the spot where the source of the scent was obviously situated for a good while, but appears to be gone now, up into the wind itself. Once you get close enough, you all can catch the scent...
  20. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    Round 1: The orcs emitted a magical aura (which continues to linger). Round 2: Not including the faint aura of Snaggle's mage armor and the lingering effects of the trap rune, there is only one aura, a dim one (from lingering magic; theoretically, you could determine the original aura strength...
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