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  1. GlassJaw

    D&D General Let's Workshop Some Setting Elements

    Post-apocalyptic survival and low-magic: I'm SOLD!!! I've always wanted to run a campaign where you could throw LOTS of dragons at the players. Not just the typical dragons from the MM either - lots of variants and varying levels of power. I've had a campaign concept for a while that actually...
  2. GlassJaw

    D&D General Let's Workshop Some Setting Elements

    I love anything that mentions Chaositech so you have my attention. This is a great idea. Trust me, I'm a huge fan of Innsmouth-esque secret cults but something a larger scale is incredibly frightening. Immediately though of something like Thay or the Necromongers from Chronicles of Riddick. If...
  3. GlassJaw

    D&D General Recommendations for a "Witcher" style campaign

    I love the feel and tone of the Witcher. Honestly, I like my campaigns to trend that direction. It's the classic "points of light" campaign. The world is scary and brutal with small "safe" zones interspersed. You have two options for running dark & gritty setting: with "fluff" or rules. With...
  4. GlassJaw

    D&D 5E (2014) Zard's Post Tasha's Archetype Tier List

    That's a pretty sassy comment. Z certainly focuses on combat for is reviews but I have no doubt he has a solid grasp of 5E balance and mechanics. I don't always agree with his assessment or even his review criteria but I always learn something from his posts. I do agree with his take on the...
  5. GlassJaw

    D&D 5E (2014) Changing clerical domains

    That sounds fine, within reason of course. If Tasha's has shown us anything, it's that 5E is incredibly modular. Bounded accuracy has taken care the numeric balance so much of the features are fairly interchangeable. I'd allow a cleric to choose domain features/spells from multiple domains of a...
  6. GlassJaw

    AD&D 1E Wizards of the Coast releases MV1 Midnight on Dagger Alley on DriveThruRPG

    I have an original copy. I was fascinated by this module when I was a kid.
  7. GlassJaw

    D&D 5E (2014) Does the Artificer Suck?

    Well one person thinks they suck and another bans them because they are OP. Sounds like they are just right.
  8. GlassJaw

    D&D 5E (2014) So Where my Witches at?

    Start with druid, swap wild shape for the Wild Companion familiar option in Tasha's, customize the spell list a bit with some thematic spells from the wizard/warlock spell lists (Bestow Curse, Hex, etc), take a circle like Land, Spores, Stars, etc. Voila.
  9. GlassJaw

    D&D 5E (2014) Variant Monk that uses Strength instead of Wisdom?

    Go for it. I like the idea a lot. There was a discussion on exactly this a little while ago.
  10. GlassJaw

    D&D General How much of your annual gaming money does D&D get?

    Most of my gaming budget these days is spent on terrain, miniatures, and board games. Terrain and minis are definitely used for D&D but other games as well. I buy an occasional RPG book/pdf but my book-purchasing has slowed over the years.
  11. GlassJaw

    D&D 5E (2014) Did you like one Playtest version better than the final 5e PHB?

    I agree that some degree of "system mastery" is required for feats, but that certainly isn't unique to the playtest, nor is it unique to D&D. That said, the final 5E feat system has its own host of problems, which are more egregious than an evolution of the 3ed/Next framework. With all games, a...
  12. GlassJaw

    D&D 5E (2014) Did you like one Playtest version better than the final 5e PHB?

    Other things I like: Faster feat gain: levels 1, 3, 6, 9, etc Skill improvement No "kitchen sink" feats - the feats were more like a revamped 3.5 than the monstrosity of a feat system we ended up with. Much easier to balance. I certainly don't like them all but the foundation was much more...
  13. GlassJaw

    D&D General What Kind Of Setting Does Your Group Use?

    Published but I don't adhere to canon and change things as needed. The setting solely provides context for the players' choices; it's not a set of requirements that must be adhered to.
  14. GlassJaw

    D&D 5E (2014) Did you like one Playtest version better than the final 5e PHB?

    Been browsing through the Next files again because of this thread... I really like that the base Fighter class had Battlemaster maneuvers. That would have opened up so much customization for any number of archetypes. That said, the Next Fighter probably underwent the most changes of any class...
  15. GlassJaw

    D&D 5E (2014) Did you like one Playtest version better than the final 5e PHB?

    Agreed. The melee features could easily have become a subclass, but the mechanic of the sorcerer changing and gaining more abilities as they spent their sorcery points was awesome.
  16. GlassJaw

    D&D 5E (2014) Did you like one Playtest version better than the final 5e PHB?

    The playtests certainly weren't organized very well, that's for sure. I started going through each one picking out what I liked for a possible 5.5 version but the project lost steam. Someday!
  17. GlassJaw

    D&D 5E (2014) Did you like one Playtest version better than the final 5e PHB?

    Bards and sorcerers did both show up. The warlock never did though. The bard was towards the end in a couple of the playtest packets but the sorcerer only showed up once and it was fairly early on. It was awesome though. Had a unique mechanic and was quite different then the wizard. It wasn't...
  18. GlassJaw

    D&D 5E (2014) Surprisingly, nothing breaks when switching D&D to 2d10 instead of d20

    Honestly, I like 2dX or dice pools systems better than d20 but you need a completely different modifier system and TN system.
  19. GlassJaw

    D&D 5E (2014) House rule to force spellcasters with daily spell slots to take short rests

    I'm ok with changes like this but it has to be combined with limiting the number of short rests allowed per long rest: 2 short/long is a common house rule. Then I would use Arcane Recovery as the baseline.
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