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  1. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    I knew there was a reason I didn't just move back and charge every round. If you want, you can just subtract 1 from the to-hit (-2 because the bonus would go from +9 to +7; however, I forgot to add the +1 for charging) and subtract 4 from the damage.
  2. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    Vaunea finally decides that the rats across the gap need to be dealt with, so she begins her ready for fighting. She moves against the freezing cloud and charges over the gap. No sooner than she lands than she pops into existance next to the Memory Rat and begins her attempt to maul the rats...
  3. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    Just a warning, I6 is in a freezing cloud and by moving there, he will take damage from the cloud.
  4. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    I just wanted to warn you that I will need an updated map please. I need to know where the Vocab rat is. Also, does it have Superior cover from a melee attack, or just from a ranged attack? Also, from here on out, I'm always shooting to knock out, not kill, in this battle.
  5. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    I do choose to mark the impulse control rat.
  6. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    Vaunea, looking at the foreign metal objects in her hands, begins looking around the battlefield, determining the best place to be standing. After careful consideration of battlefield tactics (as well as the assumption that Finnian had to move onto the rock in K6 in order to properly heal...
  7. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    Does no attacks mean no using weapons or nothing that would allow an attack roll. I was thinking more about things like grappling. I'm pretty sure you mean nothing that would allow an attack roll, but I wasn't sure. Also, does that mean I can't charge on the right side of the chasm?
  8. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    Well, I was more thinking get them into melee this round so that they have to move and can't hit all of us with area attacks. So, I know what you mean, but the fewer people getting hit, the less healing we'll need to dole out. Thank goodness these creatures are already bloodied. :) One more...
  9. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    Can you go try to heal him first? I want to try to jump the gap and at least get these other creatures marked, most notably the Memory Rat.
  10. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    Hey, has anyone heard from Fire recently? If not, I do remember seeing him say that he fires a MM at the swarm and wanted to scorching burst it. Since he was only Immobilized, we could use these two actions, although you would have to roll the scorching burst roll yourself.
  11. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    From what it sounds like, I believe I only gave combat advantage to the creature I killed; therefore, I shouldn't be giving combat advantage any more. I only question it because you have it up on the status block.
  12. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    I will head down to I5 and then over to I6. The rest of my action remains the same.
  13. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    What does the aura do, or did I miss you telling us?
  14. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    "Vaunea ATTAAAAAAAAAAAACK!" Vaunea gains back her balance and heads off towards Origami Rat#21 and swings her large battleaxe with great vigor. Move Action: Slide to I6 Standard Action: Attack (Brash Strike 1d20+9->20;1d12+8->20 and Origami Rat#21 has combat advantage over me until the start...
  15. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    "Kill! No talk. Rats no talk! Why stand here? Rats hurting man. We help man. Get magic thing-y. I no like talk."
  16. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    "Vaunea hear noise. Crunch sounds. Faster than Vaunea." Vaunea makes sure to keep the lead as the group heads farther into the canal towards the noise. I would prefer to be in the front by myself, with the rest of the group at least one square behind me. This way, I can attempt to charge...
  17. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    You can always light Vaunea's shield. She *will* be in the front. "Vaunea light. Vaunea front." Vaunea rushes ahead of Drivan, making sure her shield and axe are firmly secure and wax-free. Once she assume the lead position, she begins walking around, searching the areas ahead for...
  18. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    Seeing Hadarai being sucked into the old man, Vaunea jumps into action. "Vaunea help. Grab foot. Pull out. Vaunea want help Hadarai." Vaunea leaps for Hadarai's foot, grabbing it just as he is sucked into the old man's ear canal. Poor guy is about to have Minotaur horns going through his...
  19. M

    TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

    Can we tell who the man is looking at when he says "you"?
  20. M

    The Upcoming Adventures thread

    I agree that the judges don't need more to do, but from what I understand...and I don't run any adventures here, so I know I could very easily be wrong...they have to approve the adventures anyway. So, realistically, you need to have a judge put the adventure up on the sticky when he starts...
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