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  1. Kannik

    Grading the Burning Wheel System

    To add to what's been posted above, here are two posts from our experience in Mouse Guard: https://lynxthoughts.com/2017/07/20/gaming-thursday-the-mouse-guard-epiphany/ https://lynxthoughts.com/2018/01/04/gaming-thursday-the-mouseguard-wrap-up/ And here are a couple of things that I found...
  2. Kannik

    Grading the Burning Wheel System

    To be clear, I as well was in no way saying that 'typical' wasn't/isn't capable of character depth, character growth, or character-inspired situations. I was using 'typical' to speak of the cycle of rule interactions (extemporaneous play until uncertainty leads to die roll and result leading to...
  3. Kannik

    D&D General DALL·E 3 does amazing D&D art

    Standing on white ground" seems to work almost all the time to generate a full body image, though it doesn't help at all if you want the character with a background/context. But maybe including "standing on <<thing>>" might work to help guide it when trying to get it in situ?
  4. Kannik

    Grading the Burning Wheel System

    This has been an amusing one to see play out! This one has garnered a V-shaped distribution, with a good number of loves and goods, and a fair number of bads, with fewer in the middle ground. In many ways I'm not surprised, given that it is a system whose gameplay runs quite differently than...
  5. Kannik

    Grading the Burning Wheel System

    Oh wow, we have had very different experiences with the game. We didn't read nor run the game as one without chance of success. The common difficulty of a test is stated as being 2 (requiring two successes). Most mice will start the game with 2 or 3 ranks in their skills, and so on a given...
  6. Kannik

    Grading the Burning Wheel System

    Hmm interesting, poorly designed or poorly laid out? (If the latter, I 248% agree. When I made a cheat sheet for the game it was shocking how often I had to backtrack to ensure it all got captured. And somehow the index is even worse... :P)
  7. Kannik

    Grading the Burning Wheel System

    I was wondering/afraid of that -- not having played BW (though have done a cursory read through) I wasn't sure exactly how divergent they might be, and thus not really comparable. On the other paw, separating out just MG or TB takes it away from grading a system, and Cortex Prime has so many...
  8. Kannik

    Grading the Burning Wheel System

    I myself have only played Mouse Guard, and though it took a bit for us to wrap our heads around it (if we got it correctly, the resolution system is ‘backwards’ to the usual, with a single test at the start of the scene which you use to RP/unfold the remainder of the scene either to success or...
  9. Kannik

    Grading the Burning Wheel System

    Have you played or run the Burning Wheel system? This includes games that use it as a base (from what I gather they often adjust things quite drastically) of Torchbearer, Mouse Guard, or Burning Empires? One of system’s key features, besides using only d6s, is the inclusion of a character’s...
  10. Kannik

    Grading the Cortex Plus and Cortex Prime System

    Well this got its first "Bad" vote. Before then it was comfortably cruising around the B+/A- line, but now it's in the middle of the B+ range. Still, stepping out from the neutral arbiter, I'm delighted that it's done well and got a lot of love and good votes, and that there's many to still...
  11. Kannik

    How long should a gaming session be?

    For me a minimum of 4 hours is preferred to really let us sink our teeth into it and get absorbed into the world and inhabit our characters. :) (Our current gaming sessions are around 4-5h each, though the actual play time is of course slightly less with the start of session hellos and the end...
  12. Kannik

    RPG Writing and Design Needs a Paradigm Shift

    Coming from the way we do our architecture drawings, there is a potential advantage (from the writer's perspective) in that we try to have detailed information only in one spot with a references to it from other locations so that when we update something, we're updating it in only one spot and...
  13. Kannik

    RPG Writing and Design Needs a Paradigm Shift

    One thing I've noticed over the past decade or so is what I consider poor organization of the rules within rule books. When I'm about to run or play in a new game, I like to make system cheat sheets. It's been often where, while going through the book sequentially to add it to the cheat sheet...
  14. Kannik

    Tomb Raider Licensed RPG Announced by Evil Hat Publishing

    Just wanted to thank you for this -- from what I've seen over the past years you've been very open and straightforward about what's happening at/for Evil Hat and the industry and I really appreciate it. (And I still need to give Agon a try sometime soon!)
  15. Kannik

    Who Decides What You Play?

    Like many others, in our main group we take turns GMing and rotate through different games and campaigns. One of the players will propose some game/campaign they'd be interested in running, and the rest will either say yea or nay. (It's almost always all yeas.) We have no set time we'll...
  16. Kannik

    Grading the Cortex Plus and Cortex Prime System

    All this has inspired/pushed me to (finally) do a quick and rough campaign seed write-up for our Broken Lands campaign! :) It includes how we use/handle magic, psionics, and other fantastical abilities in the setting. Characters use 4 Distinctions, Approaches, and Knacks (roles) as prime...
  17. Kannik

    Grading the Rolemaster/Spacemaster System

    Burning Wheel is a system I'm curious about -- I've played a version of it with Mouse Guard but haven't tried the original. I will add it to the list of "Grade..." posts. :)
  18. Kannik

    Grading the Rolemaster/Spacemaster System

    Heh, in a way I guess that would be some nice continuity, taking all the advertising they used to place in the old gaming magazines going and keeping that train rolling into the digital realm. :)
  19. Kannik

    Grading the Cortex Plus and Cortex Prime System

    That could be, I've found that overall setup, whether characters have SFX that are engagement-relevant and interesting, and especially the engagement of the players during the encounter, can make a big difference in the theatre of the mind nature of the conflict. FWIW, we've had some amazing...
  20. Kannik

    Grading the Cortex Plus and Cortex Prime System

    Hmmm. I'm starting to get the urge to make something like this my next RPG writing project... :)
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