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  1. Jeff Carlsen

    D&D 5E (2014) Survivor Core Races: HALF-ELF WINS

    Dragonborn 6 Dwarf 24 (+1) Elf 15 Gnome 7 Half-elf 22 (-3) Half-orc 22 Halfling 20 Human 28 Tiefling 6
  2. Jeff Carlsen

    D&D 5E (2014) Survivor Core Races: HALF-ELF WINS

    Dragonborn 17 Drow 11 Dwarf 21 Eladrin 20 Elf 17 Gnome 18 Half-elf 22 Half-orc 21 Halfling 20 Human 20 Tiefling 20
  3. Jeff Carlsen

    D&D 5E (2014) Survivor 5e- What Core Class Needs to Go

    I voted monk, for the reasons stated above, and because I have to choose only one. If I could choose two, I'd instead choose Ranger and Paladin and make them both Fighter subclasses.
  4. Jeff Carlsen

    D&D 5E (2014) Which Would You Rather Buy/Use?

    A combo a A and C. I want the setting book, and a collection of loosely connected adventures that take place there.
  5. Jeff Carlsen

    D&D 5E (2014) How Many in your Group?

    I had seven in my last game. It was more than I like. Single monsters are useless, and play slows down, but it does work. Three players Would be optimal if they always showed. For to give is a good balance.
  6. Jeff Carlsen

    Parent - New 5e Background

    I like it.
  7. Jeff Carlsen

    D&D 5E (2014) Rules modules for 5E?

    Another factor is that when they were talking a lot about modules, they thought that the fanbase was broadly divided in rule preferences. The playtest surveys showed that there was an much stronger preference for a particular style of rules. So, while modularity is built into the game, it mostly...
  8. Jeff Carlsen

    D&D 5E (2014) Repercussions for spellbook that got wet?

    The concept of a travel spellbook exists for this very reason. It could be used as a warning to the party wizard to protect his spellbook. The enemy mage probably has a real spellbook at home, and his travel spellbook is likely wrapped and protected from the elements. But the longer it is under...
  9. Jeff Carlsen

    Request: Move the Optimization Section back into the General 5e Section

    This is great. I may not care about the character optimization stuff, but I'm super happy to have the house rules and other creations mixed in. Being locked in a another forum meant they never got the attention they deserved.
  10. Jeff Carlsen

    Unearthed Arcana Unearthed Arcana: Another New Ranger Variant

    The core of a ranger is his understanding of the lands he patrols, and those that live there. Yes, the ranger is connected to the land, but not in the same way as a druid. The land isn't the Ranger's friend, but he understands it, just has he understands all his potential enemies. The ranger...
  11. Jeff Carlsen

    D&D 5E (2014) XP Per Adventuring Day Per Player is Ridiculous

    XP per adventuring day, like CR, is simply a tool to tell you how much abuse the party can probably take between long rests. If they go over the adventuring day budget, they're probably out of resources and more likely to bite it. It's not a representation of how much XP should be granted each...
  12. Jeff Carlsen

    D&D 5E (2014) +1 Shield and Table p. 142-143 of the DMG

    You could have the resistance only apply at night, but also require that it be exposed to the sun during the day. The protection is provided by the captured sunlight.
  13. Jeff Carlsen

    D&D 5E (2014) +1 Shield and Table p. 142-143 of the DMG

    Those should be fine. Personally, I don't give out +1 shields, as they stack with +1 armor, and I don't want AC getting too out of control. I limit shields to other magical abilities. Though, it would be interesting to do it the other way around, and not give numerical bonuses to armor instead.
  14. Jeff Carlsen

    D&D 5E (2014) Character Options

    In my game, feats are allowed to anyone, and multiclassing is allowed with permission and not encouraged. I think 5E feats are fantastic, and really help define a character as he or she grows. Multiclassing is discouraged because, one, we're still on our first major campaign and have thus barely...
  15. Jeff Carlsen

    D&D 5E (2014) Move and Attack question

    As I mentioned before, I see "breaking up your move" as turned it into multiple moves. But, I don't think the concept that you have a "move" is anything more than a term to quickly refer to movement. The core idea is that you can move past someone, but you can't really occupy the same space as...
  16. Jeff Carlsen

    D&D 5E (2014) Move and Attack question

    A reasonable interpretation. But, I interpret the title "Breaking Up Your Move" and the phrase as used to mean breaking up your move into multiple moves. Even if you interpret it to mean one move in multiple parts, it's reasonable that each part should follow the rules of the whole, including...
  17. Jeff Carlsen

    D&D 5E (2014) Move and Attack question

    This always made sense to me. If flanking grants a bonus or advantage because the target can't easily defend from both directions, then it should be at least as difficult to defend against a third attacker while trying to defend from two opposite directions. Thus, if I were using flanking, I...
  18. Jeff Carlsen

    D&D 5E (2014) Move and Attack question

    I can't see how they aren't moves. There's no such thing as a move action. You use some of your movement speed to move from one location to another, and we call that a move. If you have remaining speed, you can take an action, and then move again.
  19. Jeff Carlsen

    D&D 5E (2014) Wizards not taking Gencon seriously?

    The gist seems to be this: D&D doesn't really need Gen Con for marketing anymore, but we expect them to be there in force anyway because it is the RPG holy land and they are the flagship brand.
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