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  1. K

    D&D 5E (2014) Should the +1 Sword Exist in 5E?

    I find this idea quite intriguing, and I think that if done correctly it may be the best solution to all this. It makes sense to me flavor-wise that a Sharpness enchantment and an Explodeytimes enchantment would be two different spells, so not all Explodey swords are Sharp. Plus I do think it...
  2. K

    D&D 5E (2014) Should the +1 Sword Exist in 5E?

    And another is that Unferth intentionally gave Beowulf a crappy sword to try to get him killed... :] I do think it's more likely that he picked up a better sword than he'd originally brought down with him, but ultimately that's about the poem and not D&D. I actually totally agree with this...
  3. K

    D&D 5E (2014) Should the +1 Sword Exist in 5E?

    I empathize with the overall point of your post, but I did want to jump in on this point. I immediately thought of Beowulf in the lair of Grendel's mother. The heirloom sword that Unferth gave him immediately breaks on her, but luckily, there's a giant's sword lying about in the lair that can...
  4. K

    Monte Cook: Guidance for Monsters and Treasure

    Agreed that 4e has the easiest and best-balanced system for pitting monsters against PCs. It's one thing that I do hope stays pretty much identical in 5e. There has to be some guidance-- back in the day (2e and previous) there wasn't even always a relationship between how dangerous a monster was...
  5. K

    D&D 5E (2014) First Strike: Initiative in Next

    I believe the idea is that the highest roll goes, then after he's done, everybody ELSE rolls. The highest roll of that group goes, and then everybody who hasn't acted yet this round rolls. And so on, until the end of the round, when it's reset.
  6. K

    Vancian Spellcasting's Real Problem - CoDzilla

    I'm showing my noob again, but would someone please define CoDzilla for me? Thanks! :)
  7. K

    Excising, Severely Limiting, or Strictly Organizing Feats

    Yup, I totally agree. Feats in 3e and 4e got SO overwhelming SO quickly. Having to choose one or two things from a list with hundreds of items in it just to make a first-level character seems silly. And the fact of the matter is that there's a good-sized set of "must-take" feats that make the...
  8. K

    Rule of Three: 20/3/12

    The example that springs to mind is the Checkered Knight from Michael Moorcock's Eternal Champion stuff, a guy who occasionally pops in to maintain the balance between Law and Chaos (and symbolically wears black-and-white checkered armor). Moorcock's protagonists tend to fight for one or the...
  9. K

    D&D 5E (2014) 5E and Backwards Compatibility

    Every once in a while one of the designers will say something that makes it sound like they're going for some amount of actual backwards compatibility (wish I could pull up examples, but I don't have 'em at my fingertips). I agree that that's basically impossible, so I think what they may be...
  10. K

    Rule of Three: 20/3/12

    1. I'm torn on the minion issue; I think both sides make good points. But I think I lean towards the Ro3 concept here. I love minions, but they're very gamey, and players are always looking for them then calling them out. Plus I really support the stated design goal of flattening the math so...
  11. K

    What are YOUR Favorite Items (and edition of each item)?

    Rod of Wonder for fun effects, Deck of Many Things because nobody could ever resist drawing from it, and the +5 Holy Avenger because when I was ten I was convinced it was the BEST magic item in the game.
  12. K

    The One Hour D&D Game

    I totally agree, but I take this as a positive rather than a negative. It will be quite different from 4e, which is very complex from the get-go. Assuming that 5e succeeds at its stated goals, we'll have a system with both simple and complex options, both of which should work well for the sorts...
  13. K

    The One Hour D&D Game

    Reading over the posts here, there seems to be a slant to some that I don't totally get. That is, some folks seem to be reading Mike Mearls's original L&L post to mean that "one-hour adventures" are some sort of requirement, or mechanical benchmark, or fundamental unit. Folks are then saying...
  14. K

    The One Hour D&D Game

    I see your point, and I will admit that my saying that the two variations on the 1000-XP budget could be identical in resource use was reductive. Of course it will be easier to take on smaller groups of monsters. But my experience has been that in 4e, it's even easier-er. That is, 4e is set up...
  15. K

    The One Hour D&D Game

    Regarding the discussion between Encounter XP budgets and Adventure XP budgets, I have to chime in that this is a very 4e distinction. In 4e, if I had one 1,000-XP encounter for a party of five first-level characters, they'd have a very tough time with it. But if I threw ten seperate 100-XP...
  16. K

    Core vs. Mod - The Meta Question

    That's an interesting point that I think I missed due to my age. My games in middle school were 2e (and all run by my brother) and I didn't play much in high school, so when I got back into gaming in college 3e had come out, so naturally the game was quite different. Ditto when I finally found a...
  17. K

    Character creation as playing D&D

    Understood, but the fact of the matter is that the vast percentage of most 4e games is combat. The vast percentage of powers are combat powers, feats are combat feats, encounters are combat encounters, time at the table is combat time, etc. etc. Based on what the rules support and lean towards...
  18. K

    The Utility of Class Rarity

    Assuming that there are no mechanical repercussions to rarity (including the connection to complexity mentioned in the OP), I just don't get why they'd be in there. If they're guidelines to an assumed core setting, they're just taking up space for anyone not playing in that setting. If it's a...
  19. K

    Core vs. Mod - The Meta Question

    I definitely hear this, and I totally agree that anyone demanding that their "thing" HAS to be in the core is being unreasonable, especially if their "thing" is more complexity (e.g. 4e-style tactical combats). However, if we followed the modularity thing to its ultimate end, we'd end up with a...
  20. K

    Core vs. Mod - The Meta Question

    So would you say that 5e should just be all modular and let people play whatever they want, since there's no longer any real shared experience across editions?
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