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    What kind of adventures do you run?

    Do you create your own adventures or do you use published adventures or a mix of both? Do you find published adventures to be superior to adventures you create yourself?
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    D&D 3.x Eyes of the Lich Queen (3.5)

    Has anyone played the Eberron adventure eyes of the lich queen? If so, did you like it? What did you like about it? Would you recommend it?
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    Magic Item Creation

    Yes, cheesing is the way to go!
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    Skeleton and Children as playable races.

    It doesn't seem very wise for an inexperienced DM to tamper with the rules so I am going to have to disagree with your above advice.
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    Magic Item Creation

    For crafting, an artificer with a few Eberron feats to reduce, gp, xp, and time costs along with a homunculus which can do all your crafting for you. Take a look at this The Complete Cost Reduction Handbook by Bastian with PlzBreakMyCampaign's help.
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    Druid feat selection

    So work that into your background. Say you were an ex-member of the Ashbound.
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    Skeleton and Children as playable races.

    For playing undead, you could have the bone and corpse creature templates added to the character through some RP quest. Perhaps a ritual or something of that sort. I personally would not have undead as a race.
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    D&D 3.x Divine might. (3.5)

    There is feat in the FR supplement Faiths and Pantheons called Divine Might. It allows you to spend a turn undead attempt to add your charisma modifier to your damage for a number of rounds equal to your charisma modifer. I thought that with some charisma boosting this feat could be really...
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    Druid feat selection

    I'm curious, what is the reason you say that Ashbound would clash with your campaign style?
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    OK forget AC... Miss Chance?

    Check this link out How to shove it to beatsticks - A caster resource for not getting hit.
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    Artifacts.

    Generally I try to have artifacts which have no actual mechanical benefit or very little mechanical benefit as an aid to role-playing. I also try to make sure that the players don't actually keep the artifact but part with it in some RP fashion.
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    D&D 3.x Enemy CR. (3.5)

    Generally I don't try to mirror my players although I do have them face adventuring parties once in a while of their level which are generally not as optimized as the party.
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    Druid feat selection

    If you have the players guide to faerun I take the spellcasting prodigy feat. (lvl 1) I also take: natural spell. (lvl 6) ashbound although you it seems you can't take it. (lvl 1) initiate of nature. (PGtF, lvl 15) improved initiative. (lvl 18) extend. (lvl 3) persist. (lvl 9) quicken.(lvl 12)...
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    Effects of grease.

    What is the effect of grease on spellcasters? If a spellcaster falls, can it still cast a spell?
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    D&D 3.x Enemy CR. (3.5)

    I think that a properly optimized party should be able to face encounters consisting of four creatures of its CR, although how many encounters per day is a different question. Possibly 2 assuming that 50% of resources go into each fight. What do you all think? I got this idea from thinking of...
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    Bone/Corpse creature template.

    Reading my BoVD it seems the Bone and Corpse creature templates are superior to the Skeleton/Zombie templates. I have been thinking of using the Bone/Corpse creature templates as the standard templates in place of skeletons/zombies as they seem to provide a greater challenge to PCs. What do you...
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    Appropriate ECL for 10 players?

    I agree with the orc withins suggestion, the most sensible thing to do is for larger groups to split into to groups each either with their own DM or one DM and an assistant DM.
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    D&D 3.x How important is AC? (3.5)

    How important is AC compared to other things like miss chance, damage etc. etc. etc. in your opinion?
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    Module for evil party?

    I always play an evil character and the key is knowing their motivations. Usually evil characters will be motivated by wealth, power etc. so you can design an adventure around that. I do agree that evil characters are more proactive than good characters.
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