Do you create your own adventures or do you use published adventures or a mix of both? Do you find published adventures to be superior to adventures you create yourself?
For crafting, an artificer with a few Eberron feats to reduce, gp, xp, and time costs along with a homunculus which can do all your crafting for you.
Take a look at this The Complete Cost Reduction Handbook by Bastian with PlzBreakMyCampaign's help.
For playing undead, you could have the bone and corpse creature templates added to the character through some RP quest. Perhaps a ritual or something of that sort. I personally would not have undead as a race.
There is feat in the FR supplement Faiths and Pantheons called Divine Might.
It allows you to spend a turn undead attempt to add your charisma modifier to your damage for a number of rounds equal to your charisma modifer. I thought that with some charisma boosting this feat could be really...
Generally I try to have artifacts which have no actual mechanical benefit or very little mechanical benefit as an aid to role-playing. I also try to make sure that the players don't actually keep the artifact but part with it in some RP fashion.
Generally I don't try to mirror my players although I do have them face adventuring parties once in a while of their level which are generally not as optimized as the party.
If you have the players guide to faerun I take the spellcasting prodigy feat. (lvl 1) I also take:
natural spell. (lvl 6)
ashbound although you it seems you can't take it. (lvl 1)
initiate of nature. (PGtF, lvl 15)
improved initiative. (lvl 18)
extend. (lvl 3)
persist. (lvl 9)
quicken.(lvl 12)...
I think that a properly optimized party should be able to face encounters consisting of four creatures of its CR, although how many encounters per day is a different question. Possibly 2 assuming that 50% of resources go into each fight. What do you all think? I got this idea from thinking of...
Reading my BoVD it seems the Bone and Corpse creature templates are superior to the Skeleton/Zombie templates. I have been thinking of using the Bone/Corpse creature templates as the standard templates in place of skeletons/zombies as they seem to provide a greater challenge to PCs. What do you...
I agree with the orc withins suggestion, the most sensible thing to do is for larger groups to split into to groups each either with their own DM or one DM and an assistant DM.
I always play an evil character and the key is knowing their motivations.
Usually evil characters will be motivated by wealth, power etc. so you can design an adventure around that.
I do agree that evil characters are more proactive than good characters.