Search results

  1. Byrons_Ghost

    Using Purchased Adventures: How much work do you do?

    I do pretty much the same thing when I run. I like prewritten modules, and I use them a lot. But I always make sure that they fit into the campaign, and give the players reasonable hooks and motives to do through the module. This could be as little as dropping into whichever country they're...
  2. Byrons_Ghost

    Adventures in Blackmoor - your experiences?

    It's on my to-buy list. Though actually, I'm in an online Blackmoor game right now (run by Jeff Quinn, who did some work on the CS book) and I think there's some material coming from the module. So I'll probably hold off for a bit. So far, the game's been a blast... though we're rapidly loosing...
  3. Byrons_Ghost

    Thieves’ Guild?

    Motivation This sort of ties in with the last few posts. Basically, pretty much every Thieves' Guild or gang I've seen in a D&D setting is just a group of greedy antisocial types who decide to get together and rob people for no real reason. Without background, or connections to the society at...
  4. Byrons_Ghost

    Adventures in Blackmoor - your experiences?

    As someone who DMs constantly, these modules fall into a rare group for me: something I actually got to play before running them. I'd have to say that I like them about in the order that they were printed in. DA1 is my favorite, even if it is mainly a campaign primer I like it's unique take on...
  5. Byrons_Ghost

    Worst Types of NPCs

    As a player, I dislike any kind of tag-along NPCs. Either they're GM PCs who overshadow the PCs (and it doesn't always have to be power level, I've seen games where the PCs had equal power but the NPC had all of the plot hooks, back story, and campaign connections). Or, they're helpless...
  6. Byrons_Ghost

    HELP--Building Town & prison -Ebbberon

    I don't have any D20 or RPG specific sources, but you might want to do a Google search on Devil's Island and the Cayenne prison colony. These worked pretty much the way you're talking about, and since they were active up to the thirties or so there's probably a fair amount of photos and layout...
  7. Byrons_Ghost

    What does you House Rules document look like?

    Most of the houserules I had, running games under early 3e rules, I probably wouldn't use now. Either the mechanics have changed, or it's just not as big a deal as I originally thought it was. Examples: 1. Early on, I restricted prestige class use to one per character, and kept people from...
  8. Byrons_Ghost

    Help with player inspiration

    To follow up on the last question... How long has she been playing? It seems to me that, if she's giving up on making different characters during the chargen process, she may not have a complete grasp of the rules. In an ironic sort of way, rogues are pretty easy to make- sure, they're very...
  9. Byrons_Ghost

    Wuxia

    I voted #1 primarily because I know that Dragon Fist is supposed to be coming out sometime this year (I hope), and I've been eagerly awaiting it for a while. So, from my perspective, the whole setting or OGL game line slot will already be filled. Not that there can't be multiple settings out...
  10. Byrons_Ghost

    [d20 Modern] What kind of adventure you like?

    Above, I voted for horror, since it's really the only sort of modern era game I've ever run. In you're case, though, I'd pick up the Second World Sourcebook and combine both campaigns!
  11. Byrons_Ghost

    Call of Cthulhu d20 Preservation Society

    I think this would be the way to go. It's been done for other lines, for example AFMBE. They've gotten a lot of distance out of putting zombies (or zombie like things) into different settings and genres. Basically they just lay out a description of the genre, give some pertinent rules, and then...
  12. Byrons_Ghost

    HELP! Looking for a great published adventure

    It seems to me that those old AD&D modules had a lot more handouts than modules today. Not sure what's going on with that, changing times I guess. The King of all systems for handouts, without a doubt, would be Call of Cthulhu. A lot of times, the adventures pay more attention to handouts than...
  13. Byrons_Ghost

    Call of Cthulhu d20 Preservation Society

    Z- Mi-go sound like a pretty good choice, running these sorts of experiments on humans is definately part of their MO. One thing to consider is their motivation; granted, they have alien minds, but they should be getting something out of this setup, even if it's more sacrifices for their diety...
  14. Byrons_Ghost

    Call of Cthulhu d20 Preservation Society

    Well, the investigative questions have been mostly covered, so I thought I'd throw in on this, which can be tough. There's a couple of different options. The metagame option is to just work out with the players that they have the sort of characters that would do this sort of thing, and that no...
  15. Byrons_Ghost

    Price of a 'Vest of Alter Self'

    Just a couple of comments: This seems to me like it would make more sense as a command word item, and I think the Hat of Disguise is also (since that's the default for items without any designation). Use activated items are things like magic swords, which are more or less always on, but only...
  16. Byrons_Ghost

    Name your favorite D&D book

    GAZ 3: The Principalities of Glantri. I picked this up when it first came out, and it has so much potential for adventures and plots that it's just about the only setting I've used since (the others being occasional forays into the other Gazetteers). My copy is falling apart, and the map needs...
  17. Byrons_Ghost

    'Known World' - OD&D

    There's mountains ringing Ylarum (the desert country), so you could just put the Keep in those and have it be a few days away from wherever you choose to place the Lost City. Though, given how the Lost City begins, you might want to make it more than a few days. The city of Selenica, in Eastern...
  18. Byrons_Ghost

    Desert of Desolation - your experiences?

    I actually do like this series- I'm fond of Arabian Nights type stuff, and the modules are both creative and well done. BUT... (spoilers follow) This series had a pretty dark reputation among my college group, because we had a DM who kept trying to run it, and failing, over and over again...
  19. Byrons_Ghost

    Paladin problems

    Another option: rechannel. Find an actual crusade, quest, or whatever to take up his time. Odds are, he's doing this to emphasize his paladin's code and holy status and all that. And that's good for players to do, though for some reason it always ends up being something odd like this...
  20. Byrons_Ghost

    'Known World' - OD&D

    The WotC site has a message board for Mystara (along with most other old campaign settings) which sees some activity. Check it out here: http://boards1.wizards.com/forumdisplay.php?f=291
Top