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  1. M

    D&D General Let's talk about sandboxes, open worlds and hexcrawling

    I love hexcrawls. The feeling of discovery and exploration and finding cool things in the world is why I play the game. I use a lot of hex crawl elements in my current campaign (which is a mix of dungeon delving, some focused adventures and hex crawling... lots of variety). My basic approach...
  2. M

    D&D 5E (2014) What's Your Level Sweet Spot?

    I like 1 to 5 best. After that point, characters just get too many resources and powers a lot of the challenge starts to go away. I’ve had similar issues with 4e. As characters gain levels, powers, and resources... more effort needs to be put into encounter building to create a challenging...
  3. M

    D&D 5E (2014) How do you think Wandering Monsters fit into modern 5E styles?

    Nice video. Doing dishes and walking the cat are the two things that take the most time away from my D&D. Ben's (from Questing Beast) quote is spot on. I disagree with your definition of a random encounter. An encounter that is not fun or does not provide exposition or choices is just a bad...
  4. M

    OSR Played It Review of Old-School Essentials Using D&D ‘s The Lost City

    Magic Users have cash to spare since they don't have to buy armor. When I run a Magic User, I stock up on oil. I also get the 'luxury items' that you usually can't afford or don't think to buy at first level (mirrors, holy water, etc). That sounds like some really bad DM'ing, which can happen...
  5. M

    OSR Played It Review of Old-School Essentials Using D&D ‘s The Lost City

    I run a regular Basic Fantasy game. Super fun. I have a good mix of experienced players and new ones. There is definitely a broad appeal for the classic editions. It's a play experience that you can't get with any other game.
  6. M

    OSR Played It Review of Old-School Essentials Using D&D ‘s The Lost City

    Flasks of oil. Just have a bunch to light on fire and throw. Also despite having less hit points, low level Magic Users are as good at fighting as Fighters. So throwing a dagger or even getting up in melee, in the right circumstances, is an option. If you have some coin, hire a Fighter...
  7. M

    OSR Played It Review of Old-School Essentials Using D&D ‘s The Lost City

    I've been running a B/X game for almost 10 years now. It is my favorite version of D&D. It's the perfect game for long term campaign play. It has so much better support for things like strongholds, domains and high level play. It give the players tools to exert agency in the game world. I...
  8. M

    D&D 5E (2014) Player roles that no longer exist, and why

    I have mappers and callers in my game. Most of the time when navigating the dungeon, the group decides where they want to go and what they want to explore and then the mapper is the one who directs me on how they get there. The rest of the players just concede to the mapper , during this time...
  9. M

    D&D General Which edition of D&D are you currently interested in?

    B/X is my favorite. I'm running one currently and thinking of spinning up an online West Marches style hex crawl soon. I've been playing and running 5E since before the PHB was even released. My first campaign was a conversion from B/X to 5E using the Basic Rules PDF. If I had the chance to...
  10. M

    D&D 5E (2014) Do you DM?

    I almost exclusively DM. I prefer it, although I wouldn't mind playing once and a while. My problem with playing, is that I am not really a fan of the style of play promoted by the WoTC adventure paths and that is most often what is being run. So I end up getting bored or losing interest. I...
  11. M

    Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"

    Don't worry about it. Role playing is literally just imagining yourself as your character in an imaginary dungeon. That is it. No more needed. The idea of deep character development or the level that Critical Role goes into the game is not necessary for role playing. This is all ancillary...
  12. M

    D&D 5E (2014) On meaningless restrictions

    Getting more than double your hit points is pretty strong. Not to mention the other advantages of access to senses and abilities. Not being able to wear metal armor was a restriction to Druids since the beginning. It is definitely an actual rule. It literally states as much in the class...
  13. M

    D&D 5E (2014) On whether sorcerers and wizards should be merged or not, (they shouldn't)

    Modern D&D created the Sorcerer to implement a different style of spell casting mechanic. They wanted to introduce a spontaneous spell caster in 3rd Edition, and so the sorcerer was created to implement it. It was a class that was created to justify the existence of these new mechanics...
  14. M

    D&D 5E (2014) On meaningless restrictions

    Caster druids can still wild shape as many times as Moon Druids. At second level, if they turn into wolves, they get two sets of 11 hit points. Which means total hit points (assuming Con 14), 17+11+11= 39 hit points. Which is equivalent to a 3rd or 4th level fighter. Which is pretty good for a...
  15. M

    D&D 5E (2014) On meaningless restrictions

    Druids can't wear metal armor is definitely not a meaningless restriction. Lack of access to the AC provided by metal armors is balanced by the massive amounts of buffer hit points druids get from the wild shape rules.
  16. M

    D&D 5E (2014) On meaningless restrictions

    I agree with class restrictions and I think 5E is way too lenient, in this regard. If I choose to play a wizard, part of that choice is expecting to be an expert on magical knowledge and maybe even history. I expect to be the one the group turns to in those matters When a rogue with expertise...
  17. M

    D&D General No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    This is literally the exact opposite of what i want from the DM. I don’t want rhe DM to TRY to give me the sweet taste of victory. I want to earn it. I want the DM to provide a clearly described environment such that my choices have clear and understandable consequences. I want an environment...
  18. M

    D&D General No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    It is the intent. Did I find the treasure because I was clever or lucky and my choice resulted in finding the treasure. or Did I find the treasure because the DM decided I should get treasure. My success was solely based on the whim of the DM. A common argument is if the player doesn’t know...
  19. M

    D&D General No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    I will respectfully disagree or rather clarify that D&D is a game that creates a fiction based on the results of the rules + imaginations of the players and DM.
  20. M

    D&D General No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    D&D is not fiction. It is a game. Did I get the treasure because the DM wanted me to? If I searched the bookcase instead, would I have still found that same treasure? If the answer is yes, then I'm not playing a game. I'm a bit character in some DM's fiction. I'm not an active participant but...
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