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  1. Sonofapreacherman

    Do psionic power reserve points "stack" or "overlap"?

    Thanks a lot everybody! Now I have to give one very put-upon psychic warrior the good news and eat my own shoe. Sheesh! This is going to be humbling. :(
  2. Sonofapreacherman

    Do psionic power reserve points "stack" or "overlap"?

    I'll explain with an example... If I chose the psionic feat "Inertial Armor" (that requires 1 unused power reserve point) and I also chose the psionic feat "Speed of Thought" (that requires 1 unused power reserve point as well) do I now have to keep "2" power reserve points unused to benefit...
  3. Sonofapreacherman

    "Rules: Effective Character Levels and Challenge Ratings"

    I don't know if this will be lost on you guys, but I'm beginning to see similarities between your electronic interactions and the egotistical trumping that went on between the likes of Leonardo da Vinci and Michelangelo. Granted, those men went on to excel in their chosen fields (by constantly...
  4. Sonofapreacherman

    Half-aquatic elf and half-drow elf statistics

    I see now (by following your link) that half-aquatic elves and half-drow elves are soon on their way. To be completely honest (mind you), I never was one to wait on official material. :D At any rate, thanks for the heads up Dakhran.
  5. Sonofapreacherman

    Half-aquatic elf and half-drow elf statistics

    I submit these ideas for the perusal of all. I have never found any "official" material about these possible variant races. Both seem to be the material of house rules for the most part. Moreover, I saw no point in writing up the "half-grey elven", "half-wild elven", or "half-wood elven"...
  6. Sonofapreacherman

    Expanded ECL rules!

    The hell you say! Ack! Okay, this where I see fit to step in. Strength, Dexterity, and Constitution are only superior to Intelligence, Wisdom, and Charisma when you are playing a warrior-type character. When you play a Wizard, Intelligence is key. When you play a Cleric or Druid, Wisdom is key...
  7. Sonofapreacherman

    SKR's problem with certain high level encounters

    Well, if a "free form" system works for you and your players, that's great. But the point of this thread is to create a system that is far less arbitrary, and far more accurate than the current system of tracking encounters levels and Experience Points.
  8. Sonofapreacherman

    SKR's problem with certain high level encounters

    Re: Reverse it? I think you're right. Something occurred to me after reading your post. This will sound obvious, but the way I proposed this system certain abilities would have *canceled out* certain other abilities. I now believe that this is the wrong way to approach it. Rather than having...
  9. Sonofapreacherman

    SKR's problem with certain high level encounters

    The problem isn't the monster, it's the CR system Not it doesn't, and it shouldn't increase its power... *that much*. Let's say casting fireball or lightning bolt as a spell-like ability increases your Challenge Rating Factor by +1 each. So no, it doesn't increase the creature's power...
  10. Sonofapreacherman

    SKR's problem with certain high level encounters

    The problem isn't the monster, it's the CR system But I never made that assumption Victim. You did. No offense, but I think you're missing the point. Nobody is saying that a monster or character must use "all" of their special abilities at the same time. In fact, I *just* finished expressing...
  11. Sonofapreacherman

    SKR's problem with certain high level encounters

    The problem isn't the monster, it's the CR system That's irrelevant. The "potential" to counter-act a special ability, spell power level, or extraordinary ability is all that matters. Whether a character successfully counter-acts the ability in question is neither here nor there. If the...
  12. Sonofapreacherman

    SKR's problem with certain high level encounters

    The problem isn't the monster, it's the CR system As I understand it, the "Challenge Rating Factors" that Ryan Dancey is proposing could be abstracted as well; but the abstraction would be much more precise level than the current baseline Challenge Ratings, in addition to accounting for party...
  13. Sonofapreacherman

    SKR's problem with certain high level encounters

    The problem isn't the monster, it's the CR system I see no evidence of it, unless you and other designers intentionally set out to create a Challenge Ratings system that was counter-productive to the rest of what is otherwise a diversified edition of Dungeons and Dragons. You see, if you...
  14. Sonofapreacherman

    SKR's problem with certain high level encounters

    The problem isn't the monster, it's the CR system Howdy folks. Putting the effigy aside, I think this thread generated far more interest when it began to reevaluate how "Challenge Ratings" work. Monte Cook and Sean K. Reynolds both speak of the "iconic" characters (the statistics of the...
  15. Sonofapreacherman

    The (quintessential) paladin prestige class

    Right away, this is where we differ in opinion. The essential code of any *chaotic* alignment is to never let anyone tell you who to be. You are an individual, defined by your own will and sense of decency/indecency, and not the stipulations of a culture, doctorate, or society (any institution...
  16. Sonofapreacherman

    The (quintessential) paladin prestige class

    Spatzimaus. My only lingering concern about your paladin solution is the accessibility factor. I'll explain. Whether a player chooses to become a paladin (guardian), paladin (crusader), paladin (blackguard), or a paladin (shadowknight), you have essentially created a paladin to suit everybody...
  17. Sonofapreacherman

    The (quintessential) paladin prestige class

    Spatzimaus. Very well thought out. Good sound ideas. I'm even drawn to your method a little. Honestly, I believe that your way of resolving the blight of poorly role-played paladins is no less effective than my own. Either can work. My preference, however, is not to create addition "core"...
  18. Sonofapreacherman

    The (quintessential) paladin prestige class

    Those descriptions are included in the following line of text taken from the paladin prestige class. "Every description in the Player's Handbook between pages 41 and 44 holds sway, except where indicated below." Correct. Those abilities are based off prestige class level, not character level...
  19. Sonofapreacherman

    The (quintessential) paladin prestige class

    Version 1.3. - Changed the Leadership feat prerequisite to Mounted Combat. - Increased the number of times a paladin can smite evil per day. - Rewrote the Honorable Combat ability to function like turning undead. - Added Leadership to the prestige class abilities (with stacking potential). *...
  20. Sonofapreacherman

    The (quintessential) paladin prestige class

    Bloody hellions! It's like nobody knows what an alternate version is. When I make an alternate version of *anything* I do so to examine the "possibility" of other options... even as a process of elimination. It's the equivalent of asking myself... "Is this what I really want? I don't know...
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