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  1. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    You may not have been talking about sunder, but it does illustrate my point. Enchantment bonuses do not make magical items untouchable anymore. As such, an enchantment bonus to armor does not make it immune to piercing weapons that halve their AC as damage reduction. Armor would only be cut in...
  2. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    My brain works the same way. :D I understand what you are saying, but I don't agree. Enchanted armor doesn't work the same way as version 3.0 anymore. A +1 weapon can sunder a +2 weapon now, but the +2 weapon has a higher Hardness rating and more hit points. Meaning, enchantment bonuses are not...
  3. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    feydras. Thank you for that fiction. When something is enjoyable to read, it doesn't seem long at all. :) As for the variant combat system, I anticipate my web site will be going live any day now. You can find the entire combat system there, plus a whole lot more. If you are interested, send...
  4. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    Hello again Dogbrain. I was strictly referring to the stylized variant combat rules, more than the hard and fast reality of it. :) That said, I am still interested in the realistic models. This thing is ... I would presume that the weapons you mentioned have two weapon qualities. The type of...
  5. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    Thank you. I appreciate the feedback. Remember that the changes for two-weapon fighting gives the defender an extra parry without having to sacrifice their attack of opportunity. That is huge advantage with the variant combat system. Moreover, attacking with two weapons simultaneously, and...
  6. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    Spatzimaus. I won't pretend to have followed every single point you made in that post, but I do want to thank you making it. Your thoughts are appreciated. It almost seemed like you were "thinking out loud", during some of it. :) That said, I'm not trying to reinvent the wheel here with my...
  7. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    I respectfully disagree, but mostly because you exaggerate. As I *just* stated, there would only be "one" armor resistance to weapon type exception. Piercing weapons would halve AC as damage reduction. Done. Easily role-played on the fly without any significant game stopping impact. If people...
  8. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    Dogbrain. Thank you for that. Taking the time to read your brief history was very informative. I love the history of combat. I had read some of that history before, but from different sources. Never all at once. After reading your post, I have come to a decision about the variant combat system...
  9. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    I don't understand why you would round these values down. If you are going to be easier to hit, then you have to be harder to damage. Only slightly time consuming. And the time consumption is worth it. :D You see, one of the goals of this variant combat system is to create tactics that cause...
  10. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    Sure thing. Well, right away, having an AC/DR of 10, while still enjoying a +6 Dexterity bonus doesn't make much sense to me. If I'm wearing enough armor to warrant an AC/DR of 10, then without the specifics, I can only assume that my Dexterity bonus should be close to nonexistent. The same goes...
  11. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    Spatzimaus. Sorry for that ugly, ugly reply. Talk about formatting hell. I cleaned it up and made it painlessly readable. That's what happens when I post and run (without checking the preview first). :(
  12. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    That was originally explored, but the fact that you scored a critical already indicated that you found a chink in the armor (by doing more damage than normal) and thus overcoming the damage reduction of armor by a greater amount. As per my previous post to Spatzimaus, the fact that armor bonuses...
  13. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    We're already thinking alike. Some of these changes have already been implemented in this variant combat system, although I haven't mentioned them yet. To clear up your first statement, EC does not equal being flatfooted, as your Dexterity bonus is added to it. And AC is the sum of your armor...
  14. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    At one point, yes I did consider it. But then I turfed the idea to keep the variant system consistently abstracted and stylized. And the current incarnation of hit points are nothing if not abstracted and stylized. Fighter-types have always been the meat sponges. In this variant combat system...
  15. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    Good point. I think this problem can be solved in the wording. You see, the way I imagine such a maneuver taking place is that the dagger wielder is aiming for those spots where a seam or a joint in the armor exists (near the elbow, behind the knee, around the ankles, that sort of thing). Now...
  16. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    Its funny. I know exactly what you mean here, but I don't necessarily think it's a bad thing. Rather, It seems there is still a bit of a transition going on between 1st edition/2nd edition thinking and 3rd edition thinking. In 1st and 2nd edition, the combat round was 1 minute long. It was...
  17. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    Hey Krusty. Thanks for dropping by. Haven't seen you this side of an immortal handbook thread for a while. :p And yes, you are that Irishman. This is where I hit a crossroads of sorts. Detailed realism versus streamlined simplicity. Certain types of weapons are much better at overcoming...
  18. Sonofapreacherman

    Armor as Damage Reduction (how to make it work for you)

    I've been using armor as damage reduction for a while now, and with no significant slow down in game play (after the initial learning curve). But I did have to make some systemic changes to combat. First of all, I made it so that Dexterity modifies "all" attack rolls to hit. This may seem like...
  19. Sonofapreacherman

    D&D 3.x v4: Challenge Ratings pdf (3.5 compatible)

    In my own defense, Upper_Krust only beat me by 5 points on an IQ test. Those 5 points, however, pushed him into the genius circle. *Sassen-frassen.*
  20. Sonofapreacherman

    Canny Defense (and other abilities like it)

    I'm curious if anybody knows why this ability was changed between versions 3.0 and 3.5. In the original version of this ability (and abilities like it) the entire Intelligence bonus was factored in all at once. This makes sense to me. A prestige class with this ability (always gained at first...
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