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  1. slobster

    Ortley Oldbrook

    Ortley Oldbrook, NG male Lightfoot Halfling Wizard 1 Background: Thief ("burglar") Specialty: Magic-User Worships: Chauntea (Ortley was taught that Yondalla is merely an aspect of Chauntea) Quarterstaff +5 (1d8+3) (Primary weapon) Dagger +5 (1d6+3; Range 20/80) (The dagger damage is "1d6"...
  2. slobster

    [D&D Next] Misfits of the Sharn Watch OOC

    Looking good.
  3. slobster

    [D&D Next] Misfits of the Sharn Watch OOC

    If you check out the campaign page, I've also added a wiki page for a character roster (meaning, hopefully, that any of you can edit it). I've also posted up a little example page that you can use to post your own stats. If I've screwed something up and you guys can't post changes to the wiki...
  4. slobster

    Inspector Temp Ell Ate

    Inspector Temp Ell Ate, Wood Elf Fighter 1 Background: Bounty Hunter Specialty: Jack of All Trades Longsword +6 (1d8+3) Heavy Crossbow +3 (1d10) Deadly Strike +1d6 HP: 12/12 AC: 15 HD: 1d10/1d10 Str 16(+3), Dex 10(+0), Con 15(+2) Int 14(+2), Wis 12(+1), Cha 9(-1) Local Lore +5 Spot +4...
  5. slobster

    Character Roster

    Precinct 147 isn't the most glamorous duty station for a member of the Sharn Watch. In fact, it may be a strong contender for the least glamorous position in the service. Between the rampant crime, lack of funding, complete apathy from the bustling city above, and prevalence of officers who...
  6. slobster

    [D&D Next] Misfits of the Sharn Watch OOC

    Sometimes it's helpful to have a condensed little stat block for your character that you can append to a post. Puts everything in a collabsible that doesn't distract from your post. Here's an example. You can quote from this post to take it and modify for your own use. Barnaclebait the...
  7. slobster

    D&D 5E (2014) Dinosaurs in 5E?

    Well, a lot of the grouping of things in the MM is done for the convenience of the GM, not necessarily as part of some world-building exercise implying that people in-game group creatures in the same way. That's why, for instance, dire animals are included as a group even though biologically...
  8. slobster

    D&D 5E (2014) Why the HP Threshold on Spells is a Bad Idea

    Why should they resist the attraction? If the system rewards you for making a particular choice, it's rather churlish to blame players for then making that choice. Design the system so that such game-breaking choices aren't even available. Then it's a nonissue.
  9. slobster

    D&D 5E (2014) Counterspell Idea

    That was kind of my point, though I don't necessarily agree that at-will counterspelling is impossible to implement. If counterspelling is an at will option, but so is spellcasting, and counterspelling has a chance of failure, then counterspelling becomes a rather poor choice for an action...
  10. slobster

    [D&D Next] Misfits of the Sharn Watch OOC

    Ooh, I've been dying to see one of those in action! I unfortunately haven't had the privilege, and am looking forward to see how they work out. Also, welcome to the campaign.
  11. slobster

    D&D 5E (2014) Why the HP Threshold on Spells is a Bad Idea

    On the flip side, I think monsters that use the HP threshold mechanic were pretty cool. Especially those with an ability that is passive or constant, that only kicks in once the PCs are weakened. The old example of the banshee's wail that is merely unsettling to healthy, powerful heroes, but...
  12. slobster

    D&D 5E (2014) Counterspell Idea

    I hadn't given counterspelling much thought. It never got used much in my games, so it doesn't really ping very strongly when I brainstorm about DDN stuff. Off the top of my head, the way that DDN handles different casters by giving them fairly different casting mechanics may put an end to the...
  13. slobster

    [D&D Next] Misfits of the Sharn Watch OOC

    So I've invited you all to a campaign here on Enworld. It's my first time using the Enworld campaign manager, so I'll be getting the hang of it as we go. For now there are short blurbs and pics for the NPCs you guys will be interacting with in this first mission, but you don't need to worry...
  14. slobster

    D&D 5E (2014) If an option is presented, it needs to be good enough to take.

    There will always be suboptimal choices to be made. But they don't have to be "trap" options that are hidden in the character creation minigame, and potentially ruin a player's entire experience with a character. Take a combat situation. The obviously optimal situation might be to shift 5 feet...
  15. slobster

    One of the best parts of 5e thus far is that people are already homebrewing.

    What about homebrewing something simply for the pleasure of getting precisely what you want out of something that expands the game into spaces it didn't previously occupy? So you homebrew a potion of speaking backwards, because the game didn't have one and you thought it would be a cool idea.
  16. slobster

    [D&D Next] Misfits of the Sharn Watch OOC

    Haha nice. Stats high enough for your main modifiers, with some drawbacks to keep things spicy. :) Looking good. And imagine that, the first person to call a class for sure plays a cleric. The rest of your party should be happy to hear that!
  17. slobster

    [D&D Next] Misfits of the Sharn Watch OOC

    Absolutely. We're all newbies with this ruleset, so don't worry about that. And PbP isn't complicated. Just learn how to use the built-in dice roller and you should be fine. So start up rolling some scores, and figure out what character you want to play. I'll be giving us a campaign home soon...
  18. slobster

    What I learned from Boardgames: The hidden power of the character sheet

    It's certainly a limitation, but I'm starting to wonder if it might be a good limitation. You don't want a character sheet with 3 spaces for slider tokens, 6 sots where you stack counters, 3 places where you place coins after you flip them to determine a binary state, and a forest of pins stuck...
  19. slobster

    D&D 5E (2014) If an option is presented, it needs to be good enough to take.

    Agreed. I try to think of it as a challenge to balance the options so that they are both fun to play rather than balancing them to have some sort of parity in terms of game statistics. The former will certainly have some dependence on the latter, but identifying the latter as your primary goal...
  20. slobster

    D&D 5E (2014) If an option is presented, it needs to be good enough to take.

    That was my first thought, too. But I think the OP makes an interesting point about those sorts of "trade-offs" turning into traps to ensnare the unwary. A high level of system mastery (relatively speaking) would be needed to avoid them, and lots of players don't yet or never will have that...
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