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  1. slobster

    D&D 5E (2014) I Love D&D Next, But ...

    It certainly is . . . or so I have heard. :uhoh: Restrictive DRM harms the honest consumer, not the pirate. I've bought a bunch of Pathfinder pdfs even though I don't regularly play the game, while I haven't bought anything from Wizards recently despite the fact that I like the sound of it...
  2. slobster

    1d10 instead of 1d20

    Your main problem here is going to be that D&D is designed under the assumption that every +1 is a 5% chunk. You'll run into some problems turning those into 10% chunks, as large differences in bonuses will rapidly lead to auto-successes and auto-failures. I'll demonstrate with a low level...
  3. slobster

    D&D 5E (2014) How does 5e know what you're thinking? Psionics Mechanics..

    I was just thinking about that. Maybe you can normally only spend so many power points on an augment, but if you really need to supercharge a power (deflecting a crashing airship with telekinesis, reaching across a continent to read the mind of an ancient lich) then you can do so - at a cost...
  4. slobster

    Anyone check out Radiance RPG yet?

    Well it's a pretty little book, and it's packed with ideas. I'm still reading through it. Yay for reading material!
  5. slobster

    D&D 5E (2014) How does 5e know what you're thinking? Psionics Mechanics..

    First you choose a specialty, appropriate to psionic tropes. Telepathy and telekinesis comes to mind. We should resist the urge to create a psionic specialty equivalent to every school of magic, as has been done before. You get some simple at-will stuff for your specialty. Telekinetics can push...
  6. slobster

    D&D 5E (2014) Overcoming Bounded Accuracy

    I'm sure you've heard the arguments for why there is some difference. A sense of progress; those giants you fought at level 13 can't scratch your armor at level 22. You're just that good. And Hercules doesn't struggle to force open an iron door, because he's just that epic. It's easy to tack on...
  7. slobster

    D&D 5E (2014) Multiclassing in Next

    This is why a spellpoint system appeals to me. Or a system where you don't have spell slots of any particular level, just a few (six to ten-ish) that can be used to prepare spells of any level, with low-level spells scaling so that they remain viable options at higher character levels. Plus...
  8. slobster

    D&D 5E (2014) Overcoming Bounded Accuracy

    It should be an easy tweak though, right? Add half the thing's level to attacks, defenses, and skills. Done. As we've said, skill DCs need some slight adjustment, but that whole thing has always been the realm of GM judgement, so it's not really a major difference in how the game works, just a...
  9. slobster

    D&D 5E (2014) Multiclassing in Next

    Fighters and rogues work differently. They don't have a dozen low-level maneuver slots left over from earlier levels, they have a handful of tricks (slowly widening, but at nowhere near the pace of the wizard) that they use to meet challenges at all levels.
  10. slobster

    D&D 5E (2014) Overcoming Bounded Accuracy

    In that specific example I'd allow the blacksmiths to take a 10, thus solving that problem, but in general I see your issue with the system. You could have skill training for everyone work like skill mastery for rogues (minus the +3 stat floor). It would mean you have to give some new presents...
  11. slobster

    D&D 5E (2014) Multiclassing...AGAIN?

    To me that issue is easily solved, for those to whom it matters, by requiring that the PC take some in-game time off to train with a mentor of the appropriate class. That might require some money, or another PC or friendly NPC may be willing to do it pro bono. May involve some RP at the table...
  12. slobster

    D&D 5E (2014) Overcoming Bounded Accuracy

    Well the difference between a competent character (trained in a skill and has a 16 in the stat) and a normal adventurer (untrained, 10 in the stat) is a +6 bonus. That helps a bit. The difference between a very competent (stat 18 or 20) and an incompetent character (untrained, 6 to 9 in the...
  13. slobster

    Anyone check out Radiance RPG yet?

    That is amazing. Where did you get the art? It's very nice, far far more than I would have expected from a philanthropic project. Consider me a convert, and a proselytizer. For what it's worth. I'll mention it to my game group, anyway. :)
  14. slobster

    D&D 5E (2014) Rate Playtest 1 vs. Playtest 2

    Oh yeah, that is the thing I loved the most about the first playtest and grieved the most to see it absent in the second. I hold out hope that they will bring it back for round 3. Would xp you, yadda yadda.
  15. slobster

    D&D 5E (2014) Multiclassing...AGAIN?

    This, and the idea to decouple feats from level, really don't excite me. It's a class system, embrace that. Striving for some weird hybrid of class system and point buy system dilutes the focus and ups the complexity, to no real benefit (IMO). Fighters should be tougher than Wizards. So it has...
  16. slobster

    D&D 5E (2014) Rate Playtest 1 vs. Playtest 2

    I like the overall direction. Classes feel distinct and interesting. Fights are fast and furious, with some good tension. Monsters need work but that's no surprise, it's a very early playtest. Lower hp in the second playtest was mostly a good idea. I'd like to see a bit more in certain elite...
  17. slobster

    D&D 5E (2014) You can't necessarily go back

    Of course, you could design the system such that magical items, allies, or even social position is a part of character creation mechanics. I play a couple of RPGs where that is the case. 3.5 even had an example of this, the OA samurai class which got heirloom weapons that were magical, and...
  18. slobster

    D&D 5E (2014) Multiclassing...AGAIN?

    But what happens at high levels, when it is vastly easier to level in a half a dozen other classes a couple times instead of gaining a single level in your main class? It may be overpowered or it may not, but it definitely would be aesthetically unpleasing to have every character dip 2 to 5...
  19. slobster

    D&D 5E (2014) Overcoming Bounded Accuracy

    I meant that, using the bounded system, high level characters' skill mods are still what they were back at level 1. At least, as far as we know. So that high level bounded character is in fact challenged by climbing that wall, whereas your skill-boosted high level character could climb the wall...
  20. slobster

    Classic Multi/Dual-Classing

    In that case, I would want the different characters' different approaches to be their own reward. You play a rogue if you like to sneak around and a barbarian if you like to roid out and smash things, but as long as the obstacle is overcome then everyone gets rewarded pretty much equally. Give...
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