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  1. slobster

    D&D 5E (2014) Overcoming Bounded Accuracy

    Ah. In that case you add half level to all checks and defenses, then tell the GM that DCs in the world generally increase at a much steeper pace. An adamantium door that challenges a high level character will essentially be insurmountable for lower level characters. But you don't just increase...
  2. slobster

    D&D 5E (2014) Multiclassing...AGAIN?

    Interesting idea, but I have some concerns. The HD problem you mention is one. Another is how to deal with the weapon attack/magic attack thing, though that's something you have to do with any multiclass system (and I think the way they are doing it right now is ugly, and will hopefully change)...
  3. slobster

    Judging a book by it's cover....(the best book covers)

    Another vote for the L5R 4E cover, though it's the inside of the book that really makes me love and adore it. The benefits of years of gorgeous CCG artwork for your setting. EDIT: I also always found the Continuum cover to be evocative and very memorable.
  4. slobster

    Classic Multi/Dual-Classing

    I'm confused. If the 10th level cleric only contributes during cleric encounters, and the 10th level wizard during wizard encounters, and they each get xp for overcoming their type of challenge but not the other, then no thanks. If the 10 cleric and the 8 fighter/4 rogue cooperate and...
  5. slobster

    Anyone check out Radiance RPG yet?

    Thanks for making this game, and making it available for free! I've flipped through it and like what I see, now it's time to settle down and give it a more thorough read.
  6. slobster

    Classic Multi/Dual-Classing

    Thing is, I don't want one of my players playing ER while another is ensconced in his game of Law and Order, with both of them vying for screen time because they don't have anything to do when the other is playing, and don't get xp for things that he accomplishes. I want to GM a game where all...
  7. slobster

    D&D 5E (2014) Overcoming Bounded Accuracy

    Couldn't you just have the level dependent bonus apply to attacks and defenses but not skills? How often do skills interact with attack and defense scores? I can't think of any cases. So at 20th level you might have an AC of 39 and +31 to attack, but your perform (pipe organ) skill is still at...
  8. slobster

    House rule brainstorming: grappling sucks

    After years of hating grappling, this is how my group handles it. To grapple, roll a combat maneuver against their CMD. This provokes an AoO. If you win, you two are grappling. Whenever someone wants to do something, they describe it to the GM. Assuming he agrees that its a viable maneuver to...
  9. slobster

    Pathfinder 1E Deadliest energy or attack type in the rules

    Man my group had a long argument about this one, once.
  10. slobster

    3. x Does D&D have a "Watcher" creature?

    The first thing that comes to mind are the Inevitables, in the 3.5 MM among other places. They don't exactly fit the bill, but I could see them being the creations of a race who watches the multiverse unfold, and lets their creations police it. You could also easily have a race of Inevitables...
  11. slobster

    Spacecraft question

    In distance, yes. On the other hand, it might be much easier to travel great distances (perhaps abetted by advanced drive systems and suspended animation) and colonize a hospitable world in the Goldilocks zone than it would be to terraform the cold, sterile, microgravity outer planets. Well a...
  12. slobster

    D&D 5E (2014) Multiclassing in Next

    I've always liked this idea. Even if they don't do it for the wizards, I'd like to see it visited for another casting class down the line, say illusionists or shadowmagi.
  13. slobster

    D&D 5E (2014) How much should 5e aim at balance?

    And the bard is John Philip Sousa, forever revolutionizing the field of musical warfare and goose-stepping.
  14. slobster

    D&D 5E (2014) Multiclassing--Which and Why?

    I voted 3.x multiclassing, though I agree that it was poorly balanced. But like many other posters, I feel that the freedom it gave the player to really go nuts and explore her options was worth the headaches and work it will take to get it right. Dipping is one problem. Of all the suggested...
  15. slobster

    D&D 5E (2014) You can't necessarily go back

    Fair enough, especially the last sentence. Though I think the way to get rid of the dependency on +x magic items (be they swords, cloaks, or plate armor) is to get rid of +x magic items. It has little to do with item creation rules, everything to do with the way they warp the system's math and...
  16. slobster

    D&D 5E (2014) You can't necessarily go back

    I have played characters, though, whose possession of a magical artifact was intrinsic to the character. If I'd had to wait for the GM to assign the artifact as treasure, it would have defeated the point of playing the character. For instance, I played an antique dealer who had stumbled across...
  17. slobster

    D&D 5E (2014) Multiclassing in Next

    It's interesting that they decided to make an entire new class table for each multiclass just to get around the problem of frontloading. I guess it's all a little too vague right now to really make judgments, but it sounds pretty convoluted to me. I prefer to use the normal class levels for...
  18. slobster

    D&D 5E (2014) How much should 5e aim at balance?

    See, I wouldn't call the economy unbalanced, so long as each player has a similar opportunity to exploit it. It might be unrealistic, broken, illogical, nonsensical, and any number of other bad things, but I use the term "unbalanced" to denote an excess (or lack) of power compared to other...
  19. slobster

    D&D 5E (2014) How much should 5e aim at balance?

    Well, those aren't "unbalanced" in the way that he meant the term. That is, they don't lead to mismatches in the power levels of one PC versus another of the same level. You might be talking past his point a bit there.
  20. slobster

    Monte Cook's Numenera Approaches Half Million Dollars

    I haven't given anything to the kickstarter because I want to wait to see how it turns out. Looks interesting, though. If there really is a serious attempt to portray post-singularity level tech within the campaign world, I'll likely be throwing my money at them once it comes out. Either way, I...
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