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  1. SelcSilverhand

    Besieged by Bones - RG

    Rollen Spiel, Bard Name: Rollen Spiel Class: Dirge Bard (UM) Race: Human Size: M Gender: Male Alignment: NG Deity: Shelyn Str: 13 +1 (03p.) Level: 2 Dex: 14 +2 (05p.) BAB: +1 HP: 16 (2d8+3) Con: 12 +1 (02p.) CMB: +2 Int: 14 +2 (05p.) CMD: +14 Wis...
  2. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    Kraken drives the craft to the surface once again and opens the clamshell. The cool night brushes your face as you look around to get your bearings. Some distance away, the hilltop your camp was set upon is a blazing beacon. Tents, scrub trees, and brush are going up in smoke. Now and then...
  3. SelcSilverhand

    Besieged by Bones OOC

    I'm up for tying some storylines together. I've got lots of travel time before the plague, and time afterwards of roaming around looking for people to aid me in killing off the remaining undead citizens. I updated my traits as well.
  4. SelcSilverhand

    Besieged by Bones OOC

    According to the PSRD they don't have HD or level adjustments. "Aasimar Characters Aasimars are defined by class levels—they do not possess racial Hit Dice." Same for Tieflings. With GM approval of course, you would be able to still be 2nd level. Alternatively, here is a section from the...
  5. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    OOC - I'll give it a +2 bonus for when you do the Linguistics roll.
  6. SelcSilverhand

    Besieged by Bones OOC

    Here is what I have so far for my Bard. Name: Rollen Spiel Class: Dirge Bard (UM) Race: Human Size: M Gender: Male Alignment: NG Deity: Shelyn Str: 13 +1 (03p.) Level: 2 Dex: 14 +2 (05p.) BAB: +1 HP: 16 (1d8+1) Con: 12 +1 (02p.) CMB: +2 Int: 14 +2...
  7. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    Kraken fights with the controls until he manages to bend the elemental to his will. Slowly the craft sinks beneath the soil. As it goes down, you see a roiling mass of flame top the hill and roll over top of your abandoned tents and sleeping rolls. Flanking the craft from the far side, revealed...
  8. SelcSilverhand

    Besieged by Bones OOC

    I think I'm going to go with a Bard. He can be effective bolstering his army and maybe using diplomacy to make some allies in the region to defend against the skeletons. I'll start fiddling around with a backstory and some stats today. That leaves the cleric open for Renau1g if that's what he wants.
  9. SelcSilverhand

    Besieged by Bones OOC

    Sounds like it could be fun! I'd be torn between a tactical Bard to bolster the army or a more cliched Necromancer-Cleric to command some of the undead and make them attack each other.
  10. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    Inside the creature, Whisper struggles back awake. Once again she tries to break free of its grasp but the lethargy is too strong. Midian and Doral combine their magical attacks in a last desperate volley. More slime is blasted away by Doral's wand while simultaneously the geyser of boiling...
  11. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    Whisper suddenly stops struggling within the gooey mass and closes her eyes. The magical effect of the creature was too much for her. Seconds later Midian's spell completes and a swarm of small flying creatures emerge from the night and descend on the creature. Three of them manage to find...
  12. SelcSilverhand

    [Tavern Thread] The Dunn Wright Inn

    Tahn Staful - Cleric 3 A newcomer pushes the door of the tavern open and steps inside. He wears a a duster in the style of a highwayman's coat and a worn tricorn hat atop his head. He smiles at the barkeep and says "Ho there Marla, I don't suppose you remember me do you? It has been a few...
  13. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    Whisper struggles inside the slimy mass but fails to break free. Despite the lethargic effects however, she remains awake. Doral focuses another blast of disruptive magic, but the spell is affected by the creatures unnatural magical makeup and fizzles harmlessly off the creatures skin. Kraken...
  14. SelcSilverhand

    Anyone Willing To Run Kingmaker? (Full)

    I'd be willing to run him, I did a mounted combat paladin for the Legacy of Fire AP not long ago and the Cavalier looks similar. Edit: I saw there was some plotting for eliminating the prince during the melee, I'm fine with either route.
  15. SelcSilverhand

    Anyone Willing To Run Kingmaker? (Full)

    If you open up for recruitment let me know, I'd be very interested in putting together a character. I've been looking for a pathfinder game to play in for a while.
  16. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    Kraken slips free of the creatures grasp just as Doral's disruptive magics and Whisper's bolts of energy collide with the quivering form. It erupts sending gouts of slimy ichor all over. The two remaining Living Spells lash out again. They both rush forward, attempting to overrun you! Whisper...
  17. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    The wave of water conjured up by Midian flows over the slimy surface of the creature, but it fails to move it away from Doral. Thinking quickly, Doral shouts his warning, steps back, and unleashes disruptive magics on the creature. The entire surface ripples erratically and fissures develop...
  18. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    OOC It will cause damage to the living spell, but you will also need to roll your spell resistance check.
  19. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    As you approach the glint of metal you realize you are looking at the bottom of a pair of dwarven boots. Your gaze follows up his legs to his waist where the rest of him disappears into an oily black blob. The blob pulses and oozes farther down his body, dragging him a bit farther while...
  20. SelcSilverhand

    The Wayfinders - The Wreck of the Archon

    It doesn't take long to find signs of your missing companion. A few steps from the tent there is a large flattened area that stretches from the tent away into the knee-high grass around the camp. It looks like the dwarf was dragged away. Doral's flying lights reveal a glint of metal nearly 60' away.
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