I think danger is important. It doesn't require combat, but suspense, the threat of discovery and possibly combat, or just dangling off a cliff edge, that's integral. Discovering strange new places, yeah- and finding treasure.
I don't like AI art in general. I don't like people accusing real art of being AI art. I can sort of understand the confusion, after all AI art has snuck into WotC products previously... but you're really not helping the case when you accuse any piece of art that you don't like as being AI...
I'd agree, but some of my players wouldn't- because as characters get more features, items with interesting powers are less attractive and/or less predictable, and it's just more stuff to keep track of for them. This wasn't as much of a problem with 5e14 at release, but later additions and newer...
Someone around here house-ruled their belts of giant strength to give bonuses, they shared them a month or two back... anyway, yeah I agree with the idea of disliking the "set strength" items, because a player may try to "build" for finding them. The GM is put in the position of either catering...
Yup. These are some of my big issues. I considered plateauing it around level 9, wrote up some rough E9 rules, but haven't put them into practice.. partially because I've been running some of the big classics like Age of Worms that go from 1-20.
I've had a solid mix, personally. I've had plenty...
This being a DDB exclusive is a letdown... I use mythos-inspired stuff in my games frequently, even using whole short adventures for it, but when I consider a campaign focused on it I always have that little thought in the back of my head saying "a genuine Cthulhu campaign wouldn't end with the...
Are you referring to an adventure boxed set, like Night Below and the rerelease of Curse of Strahd? Or the 3-book sets they did for Spelljammer and Planescape?
I think you’ll want to look to Heroes of the Borderlands for the former… or Beadle & Grimms. But these aren’t adventure books afaik.
Art's gonna be subjective... I really enjoyed a lot of 3e art. I find likeable art in ... well, every edition; even if I don't like every piece, every edition has had a lot of art I enjoyed for one reason or another.
I'm apparently completely ignorant of The Forge that folk are referencing (I only know of the FoundryVTT The Forge 😅)... Is it that the terms were originated by TF and TF is poison, or that the terms were afterwards poisoned by TF?
I'll have to google what TF is in the first place...
I really liked the 3.Xe mock book covers... I just thought they looked really cool, and I guess it promised "a tome of adventure" or something. Just aesthetic appeal. I like cool art inside, the outside looking like crazy weird real-books was appealing to me; OPEN THIS TOME AND REVEAL ANOTHER...
YMMV, but with all the additional cool options, features, "stuff," in A5E.. some things, especially some combos, are gonna be busted, and it's gonna be up to you (and your players) to address them. I've had to do this a number of times... largely with the berserker, but some maneuvers as well...
I think it's easy to say this, and dismiss such things- but that doesn't mean that it isn't worth the attempt or the discussion.
Examinations like this can be productive, even if you don't agree with them. But to say "it's too complex for you to understand or see the picture of, so don't...
I'd say the only thing to remember is that donning/doffing a shield takes an action... the druid would have to be carrying (not wearing) the shield, then when the fight starts they'll drop the shield, BA shift, and action strap on the shield. Technically it'd take an item interaction to free the...