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    No candy for fun; and bring back the absolute

    Maybe it made sense for your characters to run from the dragon and come back at another time when you were stronger, or found its weakness, or some strong magical item? Reminds me of the start of my campaigns. I always detail the world and what they know to them. " You've heard of some strange...
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    Is the D&D brand name really that important?

    I love every version of Risk, Risk 2210 is amazing, a version of risk that with more options, more balanced and more custimized. Even LOTR Risk is cool with the different twists in a fantasy world. Same goes with Diablo, and all the versions of MarioKart and Zelda. The reason why I like...
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    Is the D&D brand name really that important?

    Of course! Brand is huuuge. And I want my players/friends to be excited about our next campaign. D&D is a lot more exciting then "I found some new rpg book at the bookstore.... looks good wanna play it?" I play pathfinder, but it needs an upgrade. 3.5 needed an upgrade just like AD&D did...
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    Is the D&D brand name really that important?

    Well, you are choosing two seperate games.......But since we loved D&D and had faith in the brand we tried it the next thing. And played it. And abandoned our previous games because of brand loyalty. And because of brand loyalty, when it didn't feel like D&D, WE KEPT PLAYING, thinking oh itll...
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    Is the D&D brand name really that important?

    Thats probably EXACTLY what it started out as. We had just finished our Age of worms Adventure path, that I was runing with my dungeon magazine subscription. My players thought I was a monumental genius for that campaign (lil did they know I ran it mostly as is). Then a new edition came out...
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    What if they're on to something

    Monte Cooke is freaking awesome. He has my complete faith. Loved loved loved Arcana Evolved and Iron Heroes
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    Class Balance - why?

    Scribe Scroll!!!! Yeah your right. That was unbalanced. You have your spells why should you be able to make a hundred more. Lets remove it. :) PS we had a house rule to remove it early on. Actually it wasnt a house rule, you could do it..I don't know we just didn't seem right. So yeah...
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    Class Balance - why?

    are you saying THE wizard or A wizard? Theres a difference right? Are we constructing a wizard for a specific situation, and then memorizing the particular spell to be perfect for that situation? Or are we making a class from the ground up, that gains spells as he finds them and levels, that...
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    Class Balance - why?

    I also think that some of the Oberoni Fallacy arguments are a bit illogical. You are saying there is only one situation, and we are pointing out other possible situations that make all classes shine. I say "the dm should give magic items to if the fighter is feeling week" you say "Why should...
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    Class Balance - why?

    I am happy to see that for my main points it seems we are actually ALL AGREEING. I agree with many people who have been on the other side of the argument. I agree that a critical eye should look at the spells and remove or lessen spells that creep on other classes main roles. I also agree...
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    Class Balance - why?

    NP. I think this will be the absolute hardest thing for designers of 5e. I love the arguments that inevivitably occur now and then at my table about who is stronger. The fighters always argue that they are the strongest. (they aren't the forum frequenter types), but the wizards just say I...
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    Class Balance - why?

    I think this is a strawman and is somewhat frustrating. We got that attitude in 4th, "oh you just want that because you want to be better then everyone else" ... no, I have never heard of codzilla except in forums, and neither have the 10-12 players I regularly play with. I think in D&D there...
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    Class Balance - why?

    double post
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    Class Balance - why?

    Not really. I have mostly DM'd in my play sessions. In 2e I liked casters because I liked complicated characters. But what I really like to play is archers/rangers and on occasion classes that are very weak in combat (illusionists, charmers etc). I also LOVE rogues, but have less experience...
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    Class Balance - why?

    Sure.... but if that was sufficient 4e would have captured those players who could have just used unbalanced "house rules" or expansions. Instead, I believe they played the game as described in the first 3 books, found its strict balance to be comparably boring to what they were used to, and...
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    Class Balance - why?

    Thanks for making this post! I completely agree. I have been wanting to post something like this for a while but have been looking for a way to word it. (and may still do that) I was happy to have different levels for classes go in 3rd editon, that was just something I was happy to let go...
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    Is the D&D brand name really that important?

    Definetely important. Mechanically, I think Arcanad Evolved is my perfect system. It works in a way that coniually suprises me. It feels SOOOO much like D&D But, since it isn't D&D, its not very popular, it doesn't have the traditional classes or races, and its just different. I want D&D again
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    Civility

    Well said, completely agree.
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    Civility

    I dont mean to be uncivil.... but.... I think that this is the fault of the designers of 4e. Honestly. It is going to be very hard to unite people with sooo different expectations. There are soooo many differences and you know honestly, I sympathise with people who love 4e and expect some of...
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    Classes: Combat versus Noncombat Abilities

    My players were happy when reading the 4e PHB to see that a wizards reliance on a spellbook was drastically lessened/removed. No longer did they have to worry about it being stolen. My players were super pumped when reading the 4e PHB that their clerics and paladins no longer needed pesky...
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