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  1. Z

    For those who took the Leadership feat: tell me about your cohorts!

    Well... I don't want to take up this thread trying to sort this out, Simulacrum. I guess we're just on two very different wavelengths.
  2. Z

    How far do you take your game?

    IMC Well, I like to add a bit of LARP every now and then. I had one PC trapped in a dungeon by an evil orc warlord, bound in chains. I decided we'd LARP it. So I took a bat and beat him around with it. Once we got to the hospital, I noticed that I remembered that the warlord was left...
  3. Z

    [etools] Creating new monsters and races

    Thanks Hi, That worked pretty good. Thanks. However, it doesn't seem to let me change the "type" of monster. I want to add the "half-dragon" template. I need to change the type, and increase the hit die. I take it the only way I can do this is by statting it out myself, then entering it...
  4. Z

    For those who took the Leadership feat: tell me about your cohorts!

    Simulacrum wrote ... Leadership allows you to attract followers and cohorts. The feat should only be taken by players who can lead and use recources in an intelligent way. And should only be allowed by a DM that who can handle this feat in an intelligent way. (not a tool to make players angry...
  5. Z

    [etools] Creating new monsters and races

    Does anyone know how to create a new .mon or .rac based on an existing .mon or .rac file? zyzzyr
  6. Z

    For those who took the Leadership feat: tell me about your cohorts!

    I don't get this feat I personally don't understand the Leadership feat. I know how the mechanics work, it's just ... Well, I figure that if someone wants to follow the PCs, he or she asks. If the PC agrees, then the person follows. Why do you need to spend a feat on it? If the PC's a...
  7. Z

    Please Suggest a Feat for half-orc wiz1/fgh2/bbn6

    Thanks! Hi all, Thanks for the feedback. I was pretty convinced on Improved Critical (mostly because it fits in with my character's personality - that is, massive damage good). I was definitely considering Iron Will but since my character hasn't yet had to do much in the way of Willpower...
  8. Z

    Please Suggest a Feat for half-orc wiz1/fgh2/bbn6

    Hi all, I'm on the verge of advancing my half orc wiz1/fgh2/bbn5 - going to take another level of bbn. Unfortunately, I'm a little stuck as to feats to take, and I was hoping for some advice. Herre's my stats: Str 19, Dex 12, Con 14, Int 13, Wis 8, Cha 11. Currently have Weapon Focus...
  9. Z

    Bard in need of songs/jokes/spells

    A woman goes into a pet shop, looking to buy a bird. A very colorful parrot catches her eye, and upon seeing the rock bottom price, she inquires with the owner. "Well," he says, "That bird there used to live in a brothel, and kinda developed a foul mouth." "Foul?" she asks. "How foul?"...
  10. Z

    Miniature cases.

    I use a fishing tackle box, lined with foam from the packaging of the minis. Works great for me.
  11. Z

    Barbarians on prozac

    I think that's terribly unfair to the players. But I will also steal it to use on my players as well =) Though I would suggest that the herbs she uses are for "flavor" - and she had no idea that it had any effects. The head orc cook told her to put em in, she put em in. It makes the food...
  12. Z

    Expeditious Retreat and Fly ...

    Hmm, I had read the exp. ret. spell, but obviously not careful enough. I agree, it does sound to me (now) that it would improve a physical means of travel (running, swimming, flying with wings), but not magical travel.
  13. Z

    Expeditious Retreat and Fly ...

    Hmm, I don't really consider the fly base movement as a "speed increase" or even a bonus to speed. It's simply your base speed while flying. E.g. if a 20th level monk with 90' movement were to fly, he'd still get 90' movement in the air. Not base movement + 60. So I don't see them as...
  14. Z

    Expeditious Retreat and Fly ...

    This exact situation is just about to pop up in a campaign I'm playing. We broke in the middle of combat (getting too late). My turn's up next. I'll read my scroll of expeditious retreat, because the sorceror we're chasing is running away (and is hasted). I already know he can cast fly...
  15. Z

    Expeditious Retreat and Fly ...

    Hi all, Thanks for the replies. I don't know if flying would be considered unnatural movement. Consider an awakened eagle, who flies 80 ft. Imagine it can cast expeditious retreat. I assume, then, that it would double the 80 ft movement. The only reason that the movement is so high is...
  16. Z

    Expeditious Retreat and Fly ...

    Hi all, Does anyone know if these two spells stack, or not? That is - fly gives you 90' movement while flying, and expeditious retreat doubles your movement. I know that monks and Boots of Springing and Striding only doubles their base 50' movement (as the rest is supernatural, and the boots...
  17. Z

    Partial actions and running

    Hmm Well, I suppose this then falls more under the realm of house rules. E.g. Assume I want to get a potion out of my sack (move-equiv). I have a move left. Any particular reason it can't be a partial run (x2)? Logically, that is? I can't really see one. I can definitely see why you can't...
  18. Z

    Partial actions and running

    Hi again, I'm personally not a fan of "standard, move or move-equivalent, and partial" actions. I find it overly confusing. Can I equate a move-equivalent action to a partial action? Specifically, can I attack, then run (x2 movement), only in a straight line of course - as my full action...
  19. Z

    Metamagic and sorcerors -- and haste!

    Thanks! Thanks for your help all. We assumed that a metamagicked sorceror spell became like summon monster - a full round casting time, and thus ruled it occurred at the end of the partial action. Apparently we were wrong, but right ;) After re-reading tome & blood, I'm sure that it means...
  20. Z

    Metamagic and sorcerors -- and haste!

    Hello gurus, I have a two-part question. 1) If a sorceror or bard casts a metamagic spell that would normally have a casting time of 1 action, that becomes 1 full round action. Good. Does this mean then that the spell effect occurs at the end of his turn, and the full-round action is treated...
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