I played a fair bit of Car Wars in the 80s. Great fun. You might describe it as RPG adjacent. I remember drawing out an arena map on a huge piece of graph paper, but I can’t remember where I got the graph paper from.
In Ghosts of Saltmarsh there is a ship hanging of the side of a warehouse. The illustration looks fine - until you realise the ship is the opposite way round to the map.
That’s not really an issue - there were several different models of titans and colossi, and some of the ones involved in the battle were Brelish knockoffs (you can only find this level of detail in the room descriptions, there is no historical overview!) Landro is a unique design, but is clearly...
I have seen a medieval total rules conversion for 5e, but that supposed the supernatural was not real.
I think any historical campaign requires a lot of work and a lot of player buy in
Medieval religion is a difficult buy in for many players, even (especially) religious ones, since what they believed was very different to the modern versions.
I feel it’s easier to do Bronze Age, Roman and maybe vikings, because religion.
What you really need are a bunch of hardcore...
Culture, society, religion, personal freedom, laws, obligations, travel, property, the way people dress, what and when they eat.
Magic? Nah. People believe in that. So long as every other person the PCs meet isn’t a spellcaster you’re fine.
The thing about medieval is you can do it in D&D. I know people who have run games inspired by real world history. Any you know what? Those games in no way resemble the style or vibe of early D&D.
I don’t think it would be very viable to build a standbox the size of the multiverse. You could make the rod segments collectible in any order, but since you would still have to visit every location exactly once I don’t think it would add much. Unless you had a lot of players I suppose and split...
Special powers, everyone would like to have the power to set the world to rights.
His constant wisecracks when uncertain give Stark at least one point of relatability.
Probably why their solo films are so boring.
Clark Kent and Bruce Wayne are relatable.
But there is nothing to prevent player actions making things better or anything in the setting description to suggest the DM should prevent them.
Unlike WH40K for example, where overthrowing the Emperor (for example) will only make things worse.