Search results

  1. D

    What's the Deal with Staves?

    As a roleplayer I would say that the staves have nice flavor. What's cooler than to find an ancient wizard's staff with the power over fire magic. Anyway, giving a staff multiple powers makes you more able to handle different situations without switching items. A useful lower-level or higher...
  2. D

    Lack of sleep

    From my experience in the army, I can say that you can go without sleep for about a week if you got something to do and if you don't do any prolonged hard physical activity like marching with 60 kg of gear (since after two days you'll be totally sore and have cramps etc if you don't rest though...
  3. D

    lighten armor

    And dragonscale armor made with Dragoncraft feat from Draconomicon count as one step lighter armor, just like mithral. I can't remember the exact qualities ATM.
  4. D

    Occult Slayer

    From Complete Arcane: Mageslayer - A caster is unable to cast defensively if you threaten him (i.e. he still provokes AoO even if casts def) but he knows it. Not so useful but you need it for Pierce Magical Protection (or something like that) - your attacks (melee?) ignore the AC bonus from...
  5. D

    Level Adjustment question !!

    I've been thinking about this Divine Rank 0 thing too and decided that I'd make an epic prestige class with 10 levels and spread the abilities. There's already one for dragons in Draconomicon. This would make an excellent prestige class for one of my players' character who's a wizard /...
  6. D

    Is Ray of Enfeeblement too good?

    OFF TOPIC Now who the heck carries a backpack with full plate armor? :) IMC even if you could carry ridicilous amounts of stuff, you don't. Nobody carries 50 healing potions or 100 javelins.
  7. D

    Greater Magic Weapon and Magic Weapons... right.

    I'd say no since it's not an epic magic item, although I can't remember the definition of DR n/epic. An adventure @ wizards.com had a version of magebane enchantment before Complete Arcane. You could choose certain type of spellcaster against which the enchantment was, or two domains. So you...
  8. D

    ECL and LA for monstrous characters

    SRD says that hobgobs have Str 11, Dex 13, Con 13, Int 10, Wis 10, Cha 10 (= +2 Dex/Con) -- EDIT: whoops, this was from a 3.0 SRD, it could've changed in 3.5 MM hobgolin probably has non-elite array (3x 11, 3x 10) with different emphasis (but with the same amount of points). It's something...
  9. D

    Sneak attack and scorching ray

    In 3.5 shurikens are ranged weapons that deal 1d2 damage but are treated as ammution. In 3rd edition you could throw three at a time. But yeah, sneak attack applies only to the first.
  10. D

    Is Ray of Enfeeblement too good?

    I'd rather cast empowered Enervation for that 6th level slot since negative levels stack and they're much worse in many ways.
  11. D

    Lamest NPC group ever [idea]

    This probably has come up earlier but I'm too lazy to search: 1 direbadger wizard 2 myconids 1 yuan-ti (half-blood or abomination) or wereserpent Tactics: the direbadger wizard casts mirror image => badger, badger, badger, badger, mushroom, mushroom, badger, badger, badger, badger, aaargh a...
  12. D

    Ranger without spells: what compensation?

    Give some abilities that increase his existing abilities. Like better movement in rough terrain to make him more ranger-y. Ignore cover or concealment with ranged weapons in forests (for ranged weapon style, maybe something else for two-weapon style). Variant in CW gives Fast Movement at 6th...
  13. D

    Divine Speaker (a bard variant)

    Oi! I'm starting a Egypt themed campaign that's situated in Mulhorand in Forgotten Realms. The munchkin of our group whined about him having a boring character (a nomad, ranger/tempest) because there are three other fighter types in the group already. For the first time I got inspiration from...
  14. D

    Warforged Paragon - What do you think?

    Why Handle Animal and Ride if the paragon class boosts construct-like abilities?
  15. D

    Awesome ninja multiclassing

    Avast ye scurvy sea-dogs. I was somewhat unsatisfied with the ninja base class in Complete Adventurer. It didn't have enough cool abilites for my ninja taste. (Evasion at lvl 12 and they can't swim nor use rope)But then I figured out some awesome ninja multiclassing options. Monk 1 / Ninja x...
  16. D

    Is Luck of Heroes balanced?

    I'd say that Regional feats from Forgotten Realms are supposed to be a bit more powerful than normal feats. Revision in PGtF makes even more powerful but you must choose it at first level and cannot choose it unless you're from a certain region. It's all explained in Player's Guide to Faerûn...
  17. D

    Disarm and Trip...

    I could drive my art roleplayers nuts with that slapstick routine :). Another nasty tactic is to have a wizard ready a Shatter spell to be cast at the disarmed weapon.
  18. D

    Masterwork Stone Weapons?

    Why not? Btw, stone, bronze and renaissance weapons are handled officially in DMG
  19. D

    High Level Feats (especially) for Fighters

    Usually IMC every character has spellcasting ability because it seems to be more fun to play a spellcaster. I agree with the public opinion that pure spellcasters are more powerful because of their 'one save or out of combat' spells, not because of their damage dealing spells. IMO it seems that...
  20. D

    Grappling when not seeing

    Yeah, I just mixed losing your Dex to AC and being flat-footed.
Top