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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Captain Archer should have 18 hp, he took 9 damage last round. Both he and Norman are bloodied. Round 21: Bones has 23 hp. Milly has full hp, 34. DJ has 26 hp, prone. DJ does not recharge (3). He stands up, triggering an OA, then bites. 5+11, miss. Milly shifts northeast to 55N50E and...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Round 20: Bones has 23 hp. Milly has full hp, 34. DJ has full hp, 38. DJ does not recharge (2). The dumb spider shifts to 80N65E and bites. 20+11, Crit! Norman takes 14 damage. Milly shifts to 50N45E and bites CA. 16+11, hit for 9 damage. Bones swings around to 50N35E and slashes at the...
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    D&D 3.x 4e healing in a 3.5 game. please critique!

    I'm also thinking of using the reserve hp from UA, but then combining it with the 4e rules. "Healing surges' = one quarter hp. Each character gets reserve hp equal to 5 + half level + Con bonus * healing surge value. Any character can take a second wind once every 5 minutes. Magic healing...
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    Making Random Loot more useful

    I think the Magic Item Compendium stole your idea - see augment crystals.
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    The Runecarved Eidolon - Weird monster

    Also I think spellcasters can use area attacks without the Wis vs. Will requirement. The -5 to hit would still apply since that is simulating the eidolon making a saving throw at +5 in 3e. I don't think the -5 applies to the Wis vs. Will "attack" under any circumstance. The card just the used...
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    The Runecarved Eidolon - Weird monster

    Divine Beacon can be used more than once. It is a standard action that can be used at will. The monster has basically two options each round: Put up the divine beacon and roam around, setting up flanking and hoping someone will succeed in attacking it. Or blast the guy who damaged it, then...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Captain Archer should have taken -2 for being marked to attack Bones. He still hits Ragnar. Round 19: Bones has 23 hp. ID has -2 hp. Milly has full hp, 34. DJ has full hp, 38. DJ does not recharge (1). He shifts to 75N60E and bites. 17+11, hit Norman for 11 damage. Milly bites Hawkeye...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Switching weapons is a minor action. Round 18: Ragnar has -26 hp. Bones has 23 hp. ID has -2 hp. Milly has full hp, 34. DJ has full hp, 38. DJ does not recharge (2). He shifts to 70N55E and bites. 7+11, misses. Milly uses Scuttle to shift 3, moving through Bones, then 2 squares...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Roll recharge at the start of your turn, and roll just once to determine what gets recharged. Ombre was already reinforced, so I only have one reinforcement. Round 17: Ragnar has -8 hp. Ombre has -9 hp. Bones has 23 hp. ID has -2 hp. Milly has full hp, 34. DJ the deathjump spider appears...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Yes, OA with crossbow is legit. Can't charge with a crossbow, though. :) Round 16: Ragnar has 1 hp, bloodied & prone. Ombre has -10 hp. Bones has 23 hp. ID has -2 hp. Milly has full hp, 34. Milly bites P2 for 12 and moves to 55N55E. Ragnar will attack from prone, 10+6+2-2, missed...
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    4e Battle of Good & Evil - Rules and OOC Discussion

    Yes, people have mentioned that it is an error on the sheet, and everytime I used it, it was 1d10.
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Round 15: Ragnar has 13 hp, bloodied & dazed. Ombre has -10 hp. Bones has 23 hp. ID has -2 hp. Milly the giant centipede (the new leader) appears at 20N50E and uses her AP to bite P2 twice. 17+11 & 9+11, both hits. Max damage, 24 total! Ragnar will take a second wind and heal to 27 hp, still...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Norman has to use his boring staff with a charge, not his shock staff (basic attacks only). He can either hit Ragnar with the normal staff (reroll damage) and trigger the bloodied response or he can move instead of charge and miss with his shock staff. I'll let Norman use his AP this round as...
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    CG vs. CN: Chaotic Good Is Victorious!

    As GP beocmes visible, so does Vorel at 60N50E. Crabby is still dancing. Vorel starts round 25.
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    CG vs. CN: Chaotic Good Is Victorious!

    Round 23: GP:I will need a position on the celestial charger. You heal 28 hp and have 320 hp. Vorel:You see a celestial unicorn appear on the ethereal plane. GP speaks to it, and it appears to start casting a restoration spell. GP heals himself. Round 24: Crabby is bitten for 30-15+8 damage...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: ID took a second wind last round, so he has 9 hp left, not 0 before the breath. The breath misses (9+6 vs. 17 Fort), so ID is down to 4 hp. Otherwise the breath gets an extra +2 vs unconscious creatures (+4+2 for CA, not +2+2). Forced movement does not provoke OA's. Ranged weapons are...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Round 13: Ombre has 0 hp. Bones has 41 hp. ID has 9 hp, bloodied. Ragnar the human boisoika, wearing leather armor and wielding a greataxe, appears at 50N30E and hacks at P1 twice, using his AP. 5+6+2, miss. Natural 20, crit! He does his normal 16 crit damage plus 7 bonus damage. P1 is down at...
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    CG vs. CN: Chaotic Good Is Victorious!

    Vorel:GP is still at 55N70E, but on the ethereal plane. He seems to be concentrating. Crabby keeps dancing. GP's turn in round 23.
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: 24 hp for Hawkeye is fine, I missed that. No cover against Hawkeye. Round 11: Riardon fires at Strahd. 16+6, hit. 10 damage. Round 12: Riardon has 4 hp, bloodied. Ombre has 0 hp. ID has 22 hp. Bones is at full hp, pending an OA from P1 in round 11. Bones will move to 40N50E and swing at...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    At least I get one small boost in my favor - Riardon gets a reset on healing surge and encounter powers! Good riddance to the bat, he's only good in darkness situations. Round 10: ID shifts to 40N40E and bites. 9+10, hit for 12 damage. Round 11: Riardon has 4 hp, bloodied. Ombre has 0 hp. ID...
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